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Java ObjectSet类代码示例

本文整理汇总了Java中com.badlogic.gdx.utils.ObjectSet的典型用法代码示例。如果您正苦于以下问题:Java ObjectSet类的具体用法?Java ObjectSet怎么用?Java ObjectSet使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ObjectSet类属于com.badlogic.gdx.utils包,在下文中一共展示了ObjectSet类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: discover

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
@Override
public Array<Host> discover(){
    addresses.clear();
    List<InetAddress> list = client.discoverHosts(Vars.port, 3000);
    ObjectSet<String> hostnames = new ObjectSet<>();
    Array<Host> result = new Array<>();

    for(InetAddress a : list){
        if(!hostnames.contains(a.getHostName())) {
            Host address = addresses.get(a);
            if(address != null) result.add(address);

        }
        hostnames.add(a.getHostName());
    }

    return result;
}
 
开发者ID:Anuken,项目名称:Mindustry,代码行数:19,代码来源:KryoClient.java

示例2: add

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
/** Add a Batchable to the queue. */
public void add (T batchable) {
	if (batchable.isOpaque()) {
		for (ObjectMap.Entry<T, ObjectSet<T>> entry : opaqueBatchables) {
			if (batchable.hasEquivalentTextures(entry.key)) {
				entry.value.add((T)batchable);
				return;
			}
		}
		ObjectSet<T> set = objectSetPool.obtain();
		set.add(batchable);
		opaqueBatchables.put(batchable, set);
	} else {
		blendedBatchables.add(batchable);
	}
	needSort = true;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:18,代码来源:BatchableSorter.java

示例3: WorldObject

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
public WorldObject() {
    this.id = nextId++;
    this.destroyed = false;
    this.boundingQueue = new ObjectSet<>();
    this.def = new BodyDef();
    this.persistent = false;
    this.visible = true;
    this.layer = 0;

    this.def.active = true;
    this.def.awake = true;
    this.def.fixedRotation = true;
    this.def.type = BodyType.DynamicBody;

    this.groupId = -1;
    this.canCollide = true;
    this.events = new EventHelper(this);
}
 
开发者ID:Xemiru,项目名称:Undertailor,代码行数:19,代码来源:WorldObject.java

示例4: WorldRoom

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
public WorldRoom(Tilemap map) {
    this.destroyed = false;
    this.prepared = false;
    this.events = new EventHelper(this);
    this.bodyQueue = new ObjectSet<>();
    this.entrypointQueue = new ObjectSet<>();

    this.tilemap = map;
    this.controller = null;
    this.obj = new ObjectSet<>();
    this.entrypoints = new ObjectMap<>();
    this.opacityMapping = new IntFloatMap();
    this.collisionLayers = new ObjectMap<>();
    this.renderOrder = new Array<>(true, 16);
    this.disabledCollision = new ObjectSet<>();
}
 
开发者ID:Xemiru,项目名称:Undertailor,代码行数:17,代码来源:WorldRoom.java

示例5: setCollisionLayerState

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
/**
 * Sets the state of a collision layer.
 * 
 * @param layerName the name of the layer
 * @param flag whether or not the layer is active
 */
public void setCollisionLayerState(String layerName, boolean flag) {
    if (flag != this.getCollisionLayerState(layerName)) {
        if (flag) {
            this.disabledCollision.remove(layerName);
        } else {
            this.disabledCollision.add(layerName);
        }

        ObjectSet<Body> bodies = this.collisionLayers.get(layerName);
        if (bodies != null) {
            bodies.forEach(body -> {
                body.setActive(flag);
            });
        }
    }
}
 
开发者ID:Xemiru,项目名称:Undertailor,代码行数:23,代码来源:WorldRoom.java

示例6: showTileBackgrounds

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
private void showTileBackgrounds() {
    ObjectSet<Grid2D.Coordinate> processed = new ObjectSet<Grid2D.Coordinate>();
    final ArrayList<Grid2D.Coordinate> list = new ArrayList<Grid2D.Coordinate>(world.level.getCoordinates(tile));
    Collections.sort(list, new Comparator<Grid2D.Coordinate>() {
        @Override public int compare(Grid2D.Coordinate o1, Grid2D.Coordinate o2) {
            return o2.y() - o1.y();
        }
    });
    for (Grid2D.Coordinate coordinate : list) {
        showTileBackground(processed, coordinate.x() - 1, coordinate.y());
        showTileBackground(processed, coordinate.x() + 1, coordinate.y());
        showTileBackground(processed, coordinate.x(), coordinate.y() - 1);
        showTileBackground(processed, coordinate.x(), coordinate.y() + 1);
        showTileBackground(processed, coordinate.x() + 1, coordinate.y() + 1);
        showTileBackground(processed, coordinate.x() - 1, coordinate.y() + 1);
        showTileBackground(processed, coordinate.x() + 1, coordinate.y() - 1);
        showTileBackground(processed, coordinate.x() - 1, coordinate.y() - 1);
        showTransitions(coordinate.x(), coordinate.y());
    }
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:21,代码来源:ViewController.java

示例7: loadInvitations

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public void loadInvitations(InvitationBuffer invitations) {
    ObjectSet<String> tmp = Pools.obtain(ObjectSet.class);
    tmp.addAll(invites);
    invites.clear();
    for (Invitation invitation : invitations) {
        invites.add(invitation.getInvitationId());
        if (!tmp.contains(invitation.getInvitationId())) {
            showInvitation(invitation);
        }
    }
    tmp.clear();
    Pools.free(tmp);
    Gdx.app.postRunnable(new Runnable() {
        @Override public void run() {
            invitesDispatcher.setState(invites.size);
        }
    });
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:20,代码来源:GameServicesMultiplayer.java

示例8: LocalSession

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public LocalSession(final LocalMultiplayer multiplayer, final String otherPlayerId) {
    this.multiplayer = multiplayer;
    this.otherPlayerId = otherPlayerId;
    setVariant(Config.pvpModes.get("global-2").variant);
    me = new IParticipant() {
        @Override public String getDisplayedName() { return multiplayer.participantId; }
        @Override public String getImageUrl() { return "https://pp.vk.me/c307401/v307401067/e8db/rg1r1GJ-dME.jpg"; }
        @Override public String getId() { return multiplayer.participantId; }
        @Override public String toString() { return getId(); }
    };
    other = new IParticipant() {
        @Override public String getDisplayedName() { return otherPlayerId; }
        @Override public String getImageUrl() { return "https://pp.vk.me/c620127/v620127169/11996/5TkNN6HNbPE.jpg"; }
        @Override public String getId() { return otherPlayerId; }
        @Override public String toString() { return getId(); }
    };
    others = ObjectSet.with(other);
    all.put(me.getId(), me);
    all.put(other.getId(), other);
    disconnectFuture().addListener(new IFutureListener() {
        @Override public void onHappened(Object o) {
            multiplayer.sendToServer(ClientServerMessage.Type.endSession);
        }
    });
}
 
开发者ID:ratrecommends,项目名称:dice-heroes,代码行数:27,代码来源:LocalSession.java

示例9: determineTextToDisplay

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
private void determineTextToDisplay(float delta, ObjectSet<GameLocation> locations) {
	Array<String> texts = chatter != null ? chatter.getTexts(ChatterType.GENERAL, locations) : null;
	if (texts == null || texts.size < 1) {
		currentText = null;
		return;
	}
	stateTime += delta;
	if (stateTime < chatter.getCheckFrequency(ChatterType.GENERAL, locations)) {
		return;
	}
	stateTime = 0;

	if (MathUtils.random(100) > chatter.getChanceToSay(ChatterType.GENERAL, locations)) {
		return;
	}

	setDrawnText(texts.random());
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:19,代码来源:FloatingTextRenderer.java

示例10: removeGameObject

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
/**
 * Removes the supplied GameObject from this map.
 * 
 * The GO will no longer be rendered.
 * 
 * @param go
 */
public void removeGameObject(GameObject go) {
	gameObjects.removeValue(go, false);
	if (go instanceof Drawable) {
		removeDrawable((Drawable)go);
	}
	if (go instanceof TextDrawer) {
		textDrawers.removeValue((TextDrawer)go, false);
	}
	if (go instanceof TileBlocker) {
		blockers.removeValue((TileBlocker)go, false);
	}
	if (gameObjectsByType.containsKey(go.getType())) {
		gameObjectsByType.get(go.getType()).removeValue(go, false);
	}
	if (gameObjectsByClass.containsKey(go.getClass())) {
		gameObjectsByClass.get(go.getClass()).removeValue(go, false);
	}
	if (gameObjectTileMap != null) {
		for (ObjectSet<GameObject> objects : gameObjectTileMap) {
			objects.remove(go);
		}
	}
	
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:32,代码来源:GameMap.java

示例11: TiledMapObject

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
public TiledMapObject(MapTileObjectGround ground, int[] objectTiles, GameMap map, Array<TiledMapTileLayer> layers,
		boolean shouldDrawAsAWhole) {
	this.ground = ground;
	alreadySeenTiles = new ObjectSet<Tile>();
	objectTilesVectors = new Array<Tile>();
	for (int i = 0; i < objectTiles.length; i += 2) {
		objectTilesVectors.add(new Tile(objectTiles[i],objectTiles[i+1]));
	}
	this.shouldDrawAsAWhole = shouldDrawAsAWhole;
	this.map = map;
	this.layers = new Array<TiledMapTileLayer>(layers);
	this.position = new Position();
	wasDiscovered = false;
	isVisibleByPC = false;
	fogColor = Color.toFloatBits(Configuration.getFogColor().r,
			Configuration.getFogColor().g, Configuration.getFogColor().b,
			1f);
	visibleColor = Color.toFloatBits(1, 1, 1, 1f);
	notVisibleColor = Color.toFloatBits(0f,0f,0f,1f);
	calculateDimensions();
	removeEmptyLayers();
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:23,代码来源:TiledMapObject.java

示例12: init

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
private void init() {
	// width and height of characters is always one, since they occupy only one tile
	setWidth(1);
	setHeight(1);
	temporaryHostility = new ObjectMap<Faction, Pair<GameCalendarDate, Integer>>();
	s_stateChangeDelay = -1;
	s_newState = null;
	s_noCircle = false;
	s_sightDisabled = false;
	visibleTilesLookupCounter = 1;
	lights = new ObjectMap<LightDescriptor, Light>();
	lightDescriptors = new Array<LightDescriptor>();
	characterCircle = new CharacterCircle(this);
	destinationIndicator = new CharacterCircle(this);
	destinationIndicator.addAction(FadeAction.class, 0.5f, true, 0f, 0.5f);
	visibleArea = new PositionArray();
	viewConeArea = new PositionArray();
	setPlayingAnimation(true);
	tempSet = new ObjectSet<AbstractGameCharacter>();
	tempPosition = new Position();
	brain = createBrain();
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:23,代码来源:AbstractGameCharacter.java

示例13: LineOfSight

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
LineOfSight(RayHandler rayHandler, int rays,
		int distance, float x, float y, GameMap map) {
	start.x = x;
	start.y = y;
	sin = new float[rays];
	cos = new float[rays];
	endX = new float[rays];
	endY = new float[rays];
	
	visibleShapePolygons = new ObjectSet<Polygon>();
	
	this.rayHandler = rayHandler;
	setRayNum(rays);
	this.distance = distance < 1 ? 1 : distance;
	tileVertices = new TileSet((distance+1)*2);
	this.map = map;
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:18,代码来源:LineOfSight.java

示例14: determineWitnesses

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
private void determineWitnesses() {
	this.witnesses = new Array<GameCharacter>();
	GameMap map = perpetrator.getMap();
	if (map == null) {
		return;
	}
	int radius = map.isWorldMap() ? Configuration.getSightRadiusWorld() : Configuration.getSightRadiusLocal();
	// make the radius two tiles bigger to account for any rounding errors
	radius += 2;
	PositionArray circle = MathUtil.getCircle(perpetrator.position().tile().getX(), perpetrator.position().tile().getY(), radius, true);
	ObjectSet<GameCharacter> potentialWitnesses = new ObjectSet<GameCharacter>(); 
	map.getAllObjectsInArea(potentialWitnesses, circle, GameCharacter.class);
	Faction victimFaction = getVictimFaction();
	Faction perpFaction = perpetrator.getFaction();
	for (GameObject go : potentialWitnesses) {
		GameCharacter potentialWitness = (GameCharacter) go;
		Faction witnessFaction = potentialWitness.getFaction();
		if (!perpFaction.equals(witnessFaction) && !Faction.areHostile(witnessFaction, victimFaction) && potentialWitness.canSee(perpetrator)) {
			witnesses.add(potentialWitness);
		}
	}
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:23,代码来源:Crime.java

示例15: setBlockingPath

import com.badlogic.gdx.utils.ObjectSet; //导入依赖的package包/类
public void setBlockingPath(boolean blockingPath) {
	s_blockingPath = blockingPath;
	if (blockingPath) {
		// any characters will be pushed back when a usable becomes impassable
		ObjectSet<GameObject> chars = getMap().getAllGameObjectsAt(
				0.5f + (int) position.getX(), 0.5f + (int) position.getY(), GameCharacter.class); 
		if (chars.size > 0) {
			Vector2 offset = MathUtil.getVector2();
			findFreeTile(s_orientation, offset);
			for (GameObject character : chars) {
				character.addAction(TweenToAction.class, offset.x, offset.y, 10f);
			}
			MathUtil.freeVector2(offset);
		}
	}
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:17,代码来源:UsableGameObject.java


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