当前位置: 首页>>代码示例>>Java>>正文


Java JsonIterator类代码示例

本文整理汇总了Java中com.badlogic.gdx.utils.JsonValue.JsonIterator的典型用法代码示例。如果您正苦于以下问题:Java JsonIterator类的具体用法?Java JsonIterator怎么用?Java JsonIterator使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


JsonIterator类属于com.badlogic.gdx.utils.JsonValue包,在下文中一共展示了JsonIterator类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: loadTagGroups

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
private void loadTagGroups(JsonValue value) {
	JsonIterator iterator = value.iterator();
	
	while(iterator.hasNext()) {
		loadTagGroup(iterator.next());
	}
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:8,代码来源:AnimationControlLoader.java

示例2: loadLayers

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
private void loadLayers(JsonValue value) {
	JsonIterator iterator = value.iterator();
	int track = 0;
	
	while(iterator.hasNext()) {
		loadLayer(iterator.next(), track++);
	}
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:9,代码来源:AnimationControlLoader.java

示例3: loadLayer

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
private void loadLayer(JsonValue value, int track) {
	String name = value.name;
	Array<Entry> entries = new Array<Entry>();
	
	JsonIterator iterator = value.iterator();
	
	while(iterator.hasNext()) {
		entries.add(loadEntry(iterator.next()));
	}
	
	data.mutableLayers.add(new Layer(name, entries, track));
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:13,代码来源:AnimationControlLoader.java

示例4: loadTransitions

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
private void loadTransitions(JsonValue value) {
	data.defaultDuration = value.getFloat("defaultDuration");
	
	if (!value.has("list")) { return; }
	
	JsonIterator iterator = value.get("list").iterator();
	
	while (iterator.hasNext()) {
		loadTransition(iterator.next());
	}
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:12,代码来源:AnimationControlLoader.java

示例5: loadFixtureDefs

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
private void loadFixtureDefs(JsonValue root) {
	JsonValue fixtures = root.get("fixtures");
	JsonIterator fixturesIt = fixtures.iterator();
	int index = 0;
	
	while (fixturesIt.hasNext()) {
		JsonValue fixture = fixturesIt.next();
		
		FixtureDef fixtureDef = new FixtureDef();
		
		fixtureDef.density = fixture.getFloat("density", 1.0f);
		fixtureDef.restitution = fixture.getFloat("restitution", 0.0f);
		fixtureDef.friction = fixture.getFloat("friction", 1.0f);
		fixtureDef.isSensor = fixture.getBoolean("isSensor", false);
		fixtureDef.shape = loadShape(fixture);
		loadFilter(fixture, fixtureDef.filter);
		String id = fixture.getString("id", "");
		
		logger.info("loading fixture with id " + id);

		physicsData.fixtureNames.add(id);
		physicsData.fixtureIdx.put(id, index);
		physicsData.fixtureDefs.add(fixtureDef);
		
		++index;
	}
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:28,代码来源:PhysicsDataLoader.java

示例6: loadArchetypes

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
public void loadArchetypes() {
	try {
		JsonReader reader = new JsonReader();
		JsonValue root = reader.parse(Gdx.files.internal(ARCHETYPES_FILE));
		JsonIterator entitiesIt = root.iterator();
		
		while (entitiesIt.hasNext()) {
			JsonValue entity = entitiesIt.next();
			loadEntityArchetype(Gdx.files.internal(entity.asString()));
		}
	}
	catch (Exception e) {
		logger.error("failed to process entity list " + ARCHETYPES_FILE);
	}
}
 
开发者ID:saltares,项目名称:sioncore,代码行数:16,代码来源:EntityFactory.java

示例7: ParticleEffectPools

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
public ParticleEffectPools() {
	logger = new Logger(TAG, Env.debugLevel);
	
	logger.info("initialising");
	
	pools = new ObjectMap<String, ParticleEffectPool>();
	
	try {
		JsonReader reader = new JsonReader();
		JsonValue root = reader.parse(Gdx.files.internal(PARTICLES_FILE));
		JsonIterator particlesIt = root.iterator();
		
		while (particlesIt.hasNext()) {
			JsonValue particleValue = particlesIt.next();
			String effectName = particleValue.asString();
			logger.info("loading " + effectName);
			ParticleEffect effect = new ParticleEffect();
			effect.load(Gdx.files.internal(effectName), Gdx.files.internal(PARTICLES_FOLDER));
			
			pools.put(effectName, new ParticleEffectPool(effect,
								    					 Env.particlePoolInitialCapacity,
											 			 Env.particlePoolMaxCapacity));
		}
	}
	catch (Exception e) {
		logger.error("failed to list directory " + PARTICLES_FILE);
	}
}
 
开发者ID:saltares,项目名称:sioncore,代码行数:29,代码来源:ParticleEffectPools.java

示例8: loadGroups

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
private void loadGroups(String assetFile) {
		groups = new ObjectMap<String, Array<Asset>>();
		
		logger.info("loading file " + assetFile);
		
//		try {
			Json json = new Json();
			JsonReader reader = new JsonReader();
			JsonValue root = reader.parse(Gdx.files.internal(assetFile));
			
			JsonIterator groupIt = root.iterator();
			
			while (groupIt.hasNext()) {
				JsonValue groupValue = groupIt.next();
				
				if (groups.containsKey(groupValue.name)) {
					logger.error("group " + groupValue.name + " already exists, skipping");
					continue;
				}
				
				logger.info("registering group " + groupValue.name);
				
				Array<Asset> assets = new Array<Asset>();
				
				JsonIterator assetIt = groupValue.iterator();
				
				while (assetIt.hasNext()) {
					JsonValue assetValue = assetIt.next();
					
					Asset asset = json.fromJson(Asset.class, assetValue.toString());
					assets.add(asset);
				}
				
				groups.put(groupValue.name, assets);
			}
//		}
//		catch (Exception e) {
//			logger.error("error loading file " + assetFile + " " + e.getMessage());
//		}
	}
 
开发者ID:saltares,项目名称:sioncore,代码行数:41,代码来源:Assets.java

示例9: loadMaterialsFile

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
private void loadMaterialsFile(FileHandle materialsFile) {
	logger.info("adding default material");
	
	FixtureDef fixtureDef = new FixtureDef();
	fixtureDef.density = 1.0f;
	fixtureDef.friction = 1.0f;
	fixtureDef.restitution = 0.0f;
	materials.put("default", fixtureDef);
	
	logger.info("loading materials file");
	
	try {
		JsonReader reader = new JsonReader();
		JsonValue root = reader.parse(materialsFile);
		JsonIterator materialIt = root.iterator();
		
		while (materialIt.hasNext()) {
			JsonValue materialValue = materialIt.next();
			
			if (!materialValue.has("name")) {
				logger.error("material without name");
				continue;
			}
			
			String name = materialValue.getString("name");
			
			fixtureDef = new FixtureDef();
			fixtureDef.density = materialValue.getFloat("density", 1.0f);
			fixtureDef.friction = materialValue.getFloat("friction", 1.0f);
			fixtureDef.restitution = materialValue.getFloat("restitution", 0.0f);
			logger.info("adding material " + name);
			materials.put(name, fixtureDef);
		}
		
	} catch (Exception e) {
		logger.error("error loading " + materialsFile.name() + " " + e.getMessage());
	}
}
 
开发者ID:saltares,项目名称:sioncore,代码行数:39,代码来源:MapBodyManager.java

示例10: loadAsync

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
@Override
public void loadAsync(AssetManager manager, String fileName, FileHandle file, AnimationStateDataLoaderParameter parameter) {
	logger.info("loading " + fileName);
	
	data = new AnimationStateData(manager.get(parameter.skeletonName, SkeletonData.class));
	
	try {
		JsonReader reader = new JsonReader();
		JsonValue root = reader.parse(file);
		
		float defaultBlend = root.get("defaultBlend").asFloat();
		
		logger.info("default blend: " + defaultBlend + "s");
		
		data.setDefaultMix(defaultBlend);
		
		JsonIterator blendIt = root.get("blends").iterator();
		
		while (blendIt.hasNext()) {
			JsonValue blendValue = blendIt.next();
			String from = blendValue.get("from").asString(); 
			String to = blendValue.get("to").asString();
			float duration = blendValue.get("duration").asFloat();
			
			data.setMix(from, to , duration);
			
			logger.info("blend: " + from + " -> " + to + " [" + duration + "s]");
		}
	}
	catch (Exception e) {
		logger.error("error loading " + fileName + " " + e.getMessage());
	}
}
 
开发者ID:saltares,项目名称:libgdxjam,代码行数:34,代码来源:AnimationStateDataLoader.java

示例11: loadAsync

import com.badlogic.gdx.utils.JsonValue.JsonIterator; //导入依赖的package包/类
/**
 * Aynchronously loads the animation data animations
 */
@Override
public void loadAsync(AssetManager manager, String fileName, FileHandle file, AnimationParameter parameter) {
	logger.info("loading " + fileName);
	
	animationData = new SpriteAnimationData();
	
	// Retrieve texture
	animationData.texture = manager.get(stripExtension(fileName) + ".png", Texture.class);
	
	try {
		JsonReader reader = new JsonReader();
		JsonValue root = reader.parse(file);
		
		animationData.rows = root.getInt("rows");
		animationData.columns = root.getInt("columns");
		animationData.frameDuration = root.getFloat("frameDuration");
		
		JsonValue animations = root.get("animations");
		JsonIterator animationsIt = animations.iterator();
		boolean first = true;
		
		while (animationsIt.hasNext()) {
			JsonValue animationValue = animationsIt.next();
			
			String name = animationValue.getString("name");
			String frames = animationValue.getString("frames");
			
			Animation animation = new Animation(animationData.frameDuration,
												getAnimationFrames(animationData.texture, frames),
												getPlayMode(animationValue.getString("mode", "normal")));
			animationData.animations.put(name, animation);
			
			logger.info("" + fileName + " loaded animation " + name);
			
			if (first) {
				animationData.defaultAnimation = animation;
				first = false;
			}
		}
	} catch (Exception e) {
		logger.error("error loading file " + fileName + " " + e.getMessage());
	}
}
 
开发者ID:saltares,项目名称:sioncore,代码行数:47,代码来源:SpriteAnimationLoader.java


注:本文中的com.badlogic.gdx.utils.JsonValue.JsonIterator类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。