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Java IntArray类代码示例

本文整理汇总了Java中com.badlogic.gdx.utils.IntArray的典型用法代码示例。如果您正苦于以下问题:Java IntArray类的具体用法?Java IntArray怎么用?Java IntArray使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


IntArray类属于com.badlogic.gdx.utils包,在下文中一共展示了IntArray类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generate

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
public Cave generate() {
	int spawnDist = (int) distanceFromSpawn(caveStartX, caveStartZ);
	Log.debug("Generating new cave at " + caveStartX + "," + caveStartZ + " (" + spawnDist + " blocks from spawn)");
	generateNodes();
	calculateBlocks();

	Cave cave = new Cave(caveStartX, caveStartY, caveStartZ, new HashMap<AreaReference, int[]>() {
		{
			for (Map.Entry<AreaReference, IntArray> entry : blocks.entrySet()) {
				this.put(entry.getKey(), entry.getValue().toArray());
			}
		}
	});

	return cave;
}
 
开发者ID:RedTroop,项目名称:Cubes_2,代码行数:17,代码来源:CaveGenerator.java

示例2: getEntitiesInArea

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
/**
 * Sandbox method for returning the entities in an area
 *
 * @param mid   center of the area to search
 * @param start left upper corner relative to the center
 * @param end   right lower corner relative to the center
 * @return entities in area
 */
protected IntArray getEntitiesInArea(Vector2 mid, Vector2 start, Vector2 end) {
    IntArray array = new IntArray();
    for (float x = mid.x + Math.min(start.x, end.x); x <= mid.x + Math.max(start.x, end.x); x++) {
        for (float y = mid.y + Math.min(start.y, end.y); y <= mid.y + Math.max(start.y, end.y); y++) {
            try {
                Tile t = arcadeWorld.getTile((int) x, (int) y);
                if (t.getEntities().size != 0)
                    array.add(t.getEntities().first());
            } catch (IndexOutOfBoundsException ex) {
                continue;
            }
        }
    }
    return array;
}
 
开发者ID:EtherWorks,项目名称:arcadelegends-gg,代码行数:24,代码来源:Character.java

示例3: QuadTree

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
/**
 * create a quadtree collision manager with a default max_depth of 4 and a
 * max_object count of 10.
 * 
 * @param x
 * @param y
 * @param width
 * @param height
 */
public QuadTree(float x, float y, float width, float height) {
	check_object = new BasicGameObject();
	check_object.init(null);
	remove_objects = new IntArray();
	culling = true;
	follow_x  =0;
	follow_y  =0;
	bounds = new Rectangle(x - PAD, y - PAD, width + PAD * 2, height + PAD * 2);
	objects =  new Array<GameObject>();
	follow_view = false;
	final QuadTree m = this;
	quad_pool = new Pool<QuadTree.Quad>() {
		@Override
		protected Quad newObject() {
			return new Quad(m);
		}
	};
	max_depth = 4;
	max_objects = 10;
	root = quad_pool.obtain();
	root.init(null, 0, bounds.x, bounds.y, bounds.width, bounds.height);
	ret_list = new Array<GameObject>();
}
 
开发者ID:kyperbelt,项目名称:KyperBox,代码行数:33,代码来源:QuadTree.java

示例4: fetchHighScores

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
public static IntArray fetchHighScores() {
    Preferences prefs = Gdx.app.getPreferences(PREFERENCES_NAME);

    IntArray scores = new IntArray();

    for (int i = 0; i < MAX_NR_SCORES; i++) {
        int score = prefs.getInteger(PREFERENCES_SCORE_NAME + i, -1);

        if (score == -1) {
            break;
        }

        scores.add(score);
    }

    return scores;
}
 
开发者ID:tgobbens,项目名称:fluffybalance,代码行数:18,代码来源:HighScoreController.java

示例5: readVertices

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
private Vertices readVertices (DataInput input, int vertexCount) throws IOException {
	int verticesLength = vertexCount << 1;
	Vertices vertices = new Vertices();
	if (!input.readBoolean()) {
		vertices.vertices = readFloatArray(input, verticesLength, scale);
		return vertices;
	}
	FloatArray weights = new FloatArray(verticesLength * 3 * 3);
	IntArray bonesArray = new IntArray(verticesLength * 3);
	for (int i = 0; i < vertexCount; i++) {
		int boneCount = input.readInt(true);
		bonesArray.add(boneCount);
		for (int ii = 0; ii < boneCount; ii++) {
			bonesArray.add(input.readInt(true));
			weights.add(input.readFloat() * scale);
			weights.add(input.readFloat() * scale);
			weights.add(input.readFloat());
		}
	}
	vertices.vertices = weights.toArray();
	vertices.bones = bonesArray.toArray();
	return vertices;
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:24,代码来源:SkeletonBinary.java

示例6: readVertices

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
private void readVertices (JsonValue map, VertexAttachment attachment, int verticesLength) {
	attachment.setWorldVerticesLength(verticesLength);
	float[] vertices = map.require("vertices").asFloatArray();
	if (verticesLength == vertices.length) {
		if (scale != 1) {
			for (int i = 0, n = vertices.length; i < n; i++)
				vertices[i] *= scale;
		}
		attachment.setVertices(vertices);
		return;
	}
	FloatArray weights = new FloatArray(verticesLength * 3 * 3);
	IntArray bones = new IntArray(verticesLength * 3);
	for (int i = 0, n = vertices.length; i < n;) {
		int boneCount = (int)vertices[i++];
		bones.add(boneCount);
		for (int nn = i + boneCount * 4; i < nn; i += 4) {
			bones.add((int)vertices[i]);
			weights.add(vertices[i + 1] * scale);
			weights.add(vertices[i + 2] * scale);
			weights.add(vertices[i + 3]);
		}
	}
	attachment.setBones(bones.toArray());
	attachment.setVertices(weights.toArray());
}
 
开发者ID:laurencegw,项目名称:jenjin,代码行数:27,代码来源:SkeletonJson.java

示例7: calchull

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
private int calchull (ObjectArrayList<Vector3> verts, int verts_count, IntArray tris_out, int[] tris_count, int vlimit) {
	int rc = calchullgen(verts, verts_count, vlimit);
	if (rc == 0) return 0;

	IntArray ts = new IntArray();

	for (int i = 0; i < tris.size(); i++) {
		if (tris.getQuick(i) != null) {
			for (int j = 0; j < 3; j++) {
				ts.add((tris.getQuick(i)).getCoord(j));
			}
			deAllocateTriangle(tris.getQuick(i));
		}
	}
	tris_count[0] = ts.size / 3;
	MiscUtil.resize(tris_out, ts.size, 0);

	for (int i = 0; i < ts.size; i++) {
		tris_out.set(i, ts.get(i));
	}
	MiscUtil.resize(tris, 0, NEW_TRI_SUPPLIER);

	return 1;
}
 
开发者ID:vbousquet,项目名称:libgdx-jbullet,代码行数:25,代码来源:HullLibrary.java

示例8: BitmapFontCache

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
/** @param integer If true, rendering positions will be at integer values to avoid filtering artifacts. */
public BitmapFontCache (BitmapFont font, boolean integer) {

	this.font = font;
	this.integer = integer;

	int pageCount = font.regions.size;
	if (pageCount == 0) throw new IllegalArgumentException("The specified font must contain at least one texture page.");

	pageVertices = new float[pageCount][];
	idx = new int[pageCount];
	if (pageCount > 1) {
		// Contains the indices of the glyph in the cache as they are added.
		pageGlyphIndices = new IntArray[pageCount];
		for (int i = 0, n = pageGlyphIndices.length; i < n; i++)
			pageGlyphIndices[i] = new IntArray();
	}
	tempGlyphCount = new int[pageCount];
}
 
开发者ID:Osaris31,项目名称:exterminate,代码行数:20,代码来源:BitmapFontCache.java

示例9: getKeys

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
protected int[] getKeys(Mode mode, boolean containsScratch) {
	int key = (getModifyTarget() == SIDE_2P)
			? mode.key / mode.player
			: 0;
	if (key == mode.key) {
		return new int[0];
	} else {
		IntArray keys = new IntArray();
		for (int i = 0; i < mode.key / mode.player; i++) {
			if (containsScratch || !mode.isScratchKey(key + i)) {
				keys.add(key + i);
			}
		}
		return keys.toArray();
	}
}
 
开发者ID:exch-bms2,项目名称:beatoraja,代码行数:17,代码来源:PatternModifier.java

示例10: getTilesFromPolygon

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
private IntArray getTilesFromPolygon(Polygon polygon) {
	IntArray tiles = new IntArray();
	Polygon transformedPolygon = transformTiledPolygon(gameMap, polygon);
	Rectangle rectangle = transformedPolygon.getBoundingRectangle();
	int startX = (int) rectangle.getX();
	int startY = (int) rectangle.getY();
	int endX = startX + (int) rectangle.getWidth();
	int endY = startY + (int) rectangle.getHeight();
	for (int x = startX; x <= endX; ++x) {
		for (int y = startY; y <= endY; ++y) {
			if (transformedPolygon.contains(x, y)) {
				tiles.add(x);
				tiles.add(y);
			}
		}
	}
	return tiles;
}
 
开发者ID:mganzarcik,项目名称:fabulae,代码行数:19,代码来源:GameMapLoader.java

示例11: sort

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
/** Sorts x,y pairs of values by the x value, then the y value.
 * @param count Number of indices, must be even. */
private void sort (float[] values, int count) {
	int lower = 0;
	int upper = count - 1;
	IntArray stack = quicksortStack;
	stack.add(lower);
	stack.add(upper - 1);
	while (stack.size > 0) {
		upper = stack.pop();
		lower = stack.pop();
		if (upper <= lower) continue;
		int i = quicksortPartition(values, lower, upper);
		if (i - lower > upper - i) {
			stack.add(lower);
			stack.add(i - 2);
		}
		stack.add(i + 2);
		stack.add(upper);
		if (upper - i >= i - lower) {
			stack.add(lower);
			stack.add(i - 2);
		}
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:26,代码来源:ConvexHull.java

示例12: load

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
@Override
public void load (AssetManager manager, ResourceData resources) {
	SaveData data = resources.getSaveData();
	Array<IntArray>effectsIndices = data.load("indices");
	AssetDescriptor descriptor;
	Iterator<IntArray> iterator = effectsIndices.iterator();
	while((descriptor = data.loadAsset()) != null){
		ParticleEffect effect = (ParticleEffect)manager.get(descriptor);
		if(effect == null)
			throw new RuntimeException("Template is null");
		Array<ParticleController> effectControllers = effect.getControllers();
		IntArray effectIndices = iterator.next();
		
		for (int i = 0, n = effectIndices.size; i < n; i++) {
			templates.add(effectControllers.get(effectIndices.get(i)));
		}
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:19,代码来源:ParticleControllerInfluencer.java

示例13: BitmapFontCache

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
/** @param integer If true, rendering positions will be at integer values to avoid filtering artifacts. */
public BitmapFontCache (BitmapFont font, boolean integer) {
	this.font = font;
	this.integer = integer;

	int regionsLength = font.regions.length;
	if (regionsLength == 0) throw new IllegalArgumentException("The specified font must contain at least one texture page.");

	this.vertexData = new float[regionsLength][];
	this.colorChunks = new Array<ColorChunk>();

	this.idx = new int[regionsLength];
	int vertexDataLength = vertexData.length;
	if (vertexDataLength > 1) { // If we have multiple pages...
		// Contains the indices of the glyph in the Cache as they are added.
		glyphIndices = new IntArray[vertexDataLength];
		for (int i = 0, n = glyphIndices.length; i < n; i++) {
			glyphIndices[i] = new IntArray();
		}

		tmpGlyphCount = new int[vertexDataLength];
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:24,代码来源:BitmapFontCache.java

示例14: fillTable

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
@Override
protected void fillTable (final Table table) {
	final IntArray rowSizes = getRowSizes();
	final int widgetsInRow = getLowestCommonMultiple(rowSizes);

	for (int rowIndex = 0, widgetIndex = 0; rowIndex < rowSizes.size; rowIndex++) {
		final int rowSize = rowSizes.get(rowIndex);
		final int currentWidgetColspan = widgetsInRow / rowSize;
		boolean isFirst = shouldExpand(rowSize);

		for (final int totalWidgetsBeforeRowEnd = widgetIndex + rowSize; widgetIndex < totalWidgetsBeforeRowEnd; widgetIndex++) {
			final Cell<?> cell =
					getWidget(widgetIndex).buildCell(table, getDefaultWidgetPadding()).colspan(
							currentWidgetColspan);
			// Keeping widgets together - expanding X for first and last widget, setting alignments:
			if (isFirst) {
				isFirst = false;
				cell.expandX().right();
			} else if (isLast(widgetIndex, rowSize, totalWidgetsBeforeRowEnd)) {
				cell.expandX().left();
			}
		}
		table.row();
	}
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:26,代码来源:CenteredTableBuilder.java

示例15: TabRecipeList

import com.badlogic.gdx.utils.IntArray; //导入依赖的package包/类
public TabRecipeList(GuiBase gui, IntArray indicies) {
    super(gui, LEFT);

    this.indicies = indicies;

    this.maxHeight = 115;

    ListBoxElementText text;
    int max = 0;
    for (Recipe recipe : UpgradeRegistry.getRecipeList()) {
        text = new ListBoxElementText(StringHelper.localize(recipe.getRecipeOutput().getName()));
        max = Math.max(text.getWidth(), max);
    }

    this.list = new ElementUpgradeListBox(this.gui, 7, 7, max, 100) {

        public void onUpgradeSelected(IUpgrade upgrade, int index) {
            TabRecipeList.this.onUpgradeSelected(upgrade, index);
        }

    };

    this.maxWidth = Math.min(max + 12, 132);

    this.addElement(list);
}
 
开发者ID:chbachman,项目名称:ModularArmour,代码行数:27,代码来源:TabRecipeList.java


注:本文中的com.badlogic.gdx.utils.IntArray类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。