本文整理汇总了Java中com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect类的典型用法代码示例。如果您正苦于以下问题:Java OutlineZigzagEffect类的具体用法?Java OutlineZigzagEffect怎么用?Java OutlineZigzagEffect使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
OutlineZigzagEffect类属于com.badlogic.gdx.tools.hiero.unicodefont.effects包,在下文中一共展示了OutlineZigzagEffect类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Hiero
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //导入依赖的package包/类
public Hiero(String [] args) {
super("Hiero v3.0 - Bitmap Font Tool");
Splash splash = new Splash(this, "/splash.jpg", 2000);
initialize();
splash.close();
gamePanel.add(new LwjglCanvas(new Renderer()).getCanvas());
prefs = Preferences.userNodeForPackage(Hiero.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
parseArgs(args);
addWindowListener(new WindowAdapter() {
public void windowClosed (WindowEvent event) {
System.exit(0);
// Gdx.app.quit();
}
});
updateFontSelector();
setVisible(true);
}
示例2: HieroPanel
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //导入依赖的package包/类
public HieroPanel() {
super(new BorderLayout());
initialize();
//fontRenderer = new FontRenderer();
//canvas = new LwjglAWTCanvas(fontRenderer, false);
//gamePanel.add(canvas.getCanvas());
prefs = Preferences.userNodeForPackage(HieroPanel.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
setVisible(true);
}
示例3: Hiero
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //导入依赖的package包/类
public Hiero () {
super("Hiero v3.0 - Bitmap Font Tool");
Splash splash = new Splash(this, "/splash.jpg", 2000);
initialize();
splash.close();
gamePanel.add(new LwjglCanvas(new Renderer(), false).getCanvas());
prefs = Preferences.userNodeForPackage(Hiero.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
setVisible(true);
}
示例4: Hiero
import com.badlogic.gdx.tools.hiero.unicodefont.effects.OutlineZigzagEffect; //导入依赖的package包/类
public Hiero () {
super("Hiero v3.0 - Bitmap Font Tool");
Splash splash = new Splash(this, "/splash.jpg", 2000);
initialize();
splash.close();
gamePanel.add(new LwjglCanvas(new Renderer(), false).getCanvas());
prefs = Preferences.userNodeForPackage(Hiero.class);
java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
backgroundColor.getBlue() / 255f, 1);
fontList.setSelectedValue(prefs.get("system.font", "Arial"), true);
fontFileText.setText(prefs.get("font.file", ""));
java.awt.Color foregroundColor = EffectUtil.fromString(prefs.get("foreground", "ffffff"));
colorEffect = new ColorEffect();
colorEffect.setColor(foregroundColor);
effectsListModel.addElement(colorEffect);
effectsListModel.addElement(new GradientEffect());
effectsListModel.addElement(new OutlineEffect());
effectsListModel.addElement(new OutlineWobbleEffect());
effectsListModel.addElement(new OutlineZigzagEffect());
effectsListModel.addElement(new ShadowEffect());
effectsListModel.addElement(new DistanceFieldEffect());
new EffectPanel(colorEffect);
addWindowListener(new WindowAdapter() {
public void windowClosed (WindowEvent event) {
System.exit(0);
// Gdx.app.quit();
}
});
setVisible(true);
}