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Java WindowStyle类代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle的典型用法代码示例。如果您正苦于以下问题:Java WindowStyle类的具体用法?Java WindowStyle怎么用?Java WindowStyle使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


WindowStyle类属于com.badlogic.gdx.scenes.scene2d.ui.Window包,在下文中一共展示了WindowStyle类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addWindowStyles

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
private void addWindowStyles() {
    final Color backgroundColor = new Color(0, 0.3f, 0.6f, 1f);
    final Color borderColor = new Color(backgroundColor).lerp(Color.WHITE, 0.2f);
    final int borderBorder = 4;
    final int borderWidth = 4;

    final int pixmapSize = 2 * (borderBorder + borderWidth) + 1;

    Pixmap windowBackground = new Pixmap(pixmapSize, pixmapSize, Pixmap.Format.RGBA8888);

    windowBackground.setColor(backgroundColor);
    windowBackground.fill();

    windowBackground.setColor(borderColor);
    windowBackground.fillRectangle(borderBorder, borderBorder, pixmapSize - 2 * borderBorder, pixmapSize - 2 * borderBorder);

    windowBackground.setColor(backgroundColor);
    windowBackground.fillRectangle(borderBorder + borderWidth, borderBorder + borderWidth, pixmapSize - 2 * (borderBorder + borderWidth), pixmapSize - 2 * (borderBorder + borderWidth));

    Texture backgroundWindow = new Texture(windowBackground);
    NinePatch backgroundPatch = new NinePatch(backgroundWindow, borderBorder + borderWidth, borderBorder + borderWidth, borderBorder + borderWidth, borderBorder + borderWidth);
    Drawable background = new NinePatchDrawable(backgroundPatch);
    BitmapFont font = get("normal", BitmapFont.class);
    WindowStyle window = new WindowStyle(font, Color.WHITE, background);
    add("default", window);
}
 
开发者ID:danirod,项目名称:rectball,代码行数:27,代码来源:RectballSkin.java

示例2: getNewInstanceOfVisWindow

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
/** @param builder contains data necessary to build {@link VisWindow}.
 * @return a new instance of {@link VisWindow}. */
protected VisWindow getNewInstanceOfVisWindow(final VisWindowLmlActorBuilder builder) {
    final VisWindow window = new VisWindow(builder.getText(),
            getSkin(builder).get(builder.getStyleName(), WindowStyle.class));
    window.setSkin(getSkin(builder));
    return window;
}
 
开发者ID:czyzby,项目名称:gdx-lml,代码行数:9,代码来源:VisWindowLmlTag.java

示例3: onFinishLoading

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
@Override
public void onFinishLoading() {
    Skin skin = getSkin(Assets.Skin.UI_SKIN);
    BitmapFont menuFont = getFont(game.deviceSettings.menuFont);
    BitmapFont screenTitle = getFont(game.deviceSettings.screenTitleFont);
    BitmapFont hudFont = getFont(game.deviceSettings.hudFont);
    BitmapFont rulesFont = getFont(game.deviceSettings.rulesFont);

    skin.get(Assets.Skin.SKIN_STYLE_MENU, TextButtonStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, TextButtonStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_DIALOG, TextButtonStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, ImageTextButtonStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, ImageTextButtonStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, SelectBoxStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_MENU, SelectBoxStyle.class).listStyle.font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, SelectBoxStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, SelectBoxStyle.class).listStyle.font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_DIALOG, WindowStyle.class).titleFont = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, LabelStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_SCREEN_TITLE, LabelStyle.class).font = screenTitle;

    skin.get(Assets.Skin.SKIN_STYLE_GAME, LabelStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_DIALOG, LabelStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_PLAYER_TAG, LabelStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_RULES, LabelStyle.class).font = rulesFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, TextFieldStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, TextFieldStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, CheckBoxStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, CheckBoxStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, ListStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, ListStyle.class).font = hudFont;
}
 
开发者ID:apotapov,项目名称:tafl,代码行数:40,代码来源:TaflGraphicsService.java

示例4: resetProperties

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
public void resetProperties() {
    properties.clear();
    
    if (clazz.equals(Button.class)) {
        newStyleProperties(ButtonStyle.class);
    } else if (clazz.equals(CheckBox.class)) {
        newStyleProperties(CheckBoxStyle.class);
        properties.get("checkboxOn").optional = false;
        properties.get("checkboxOff").optional = false;
        properties.get("font").optional = false;
    } else if (clazz.equals(ImageButton.class)) {
        newStyleProperties(ImageButtonStyle.class);
    } else if (clazz.equals(ImageTextButton.class)) {
        newStyleProperties(ImageTextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(Label.class)) {
        newStyleProperties(LabelStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(List.class)) {
        newStyleProperties(ListStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColorSelected").optional = false;
        properties.get("fontColorUnselected").optional = false;
        properties.get("selection").optional = false;
    } else if (clazz.equals(ProgressBar.class)) {
        newStyleProperties(ProgressBarStyle.class);
        
        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(ScrollPane.class)) {
        newStyleProperties(ScrollPaneStyle.class);
    } else if (clazz.equals(SelectBox.class)) {
        newStyleProperties(SelectBoxStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
        properties.get("scrollStyle").optional = false;
        properties.get("scrollStyle").value = "default";
        properties.get("listStyle").optional = false;
        properties.get("listStyle").value = "default";
    } else if (clazz.equals(Slider.class)) {
        newStyleProperties(SliderStyle.class);
        
        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(SplitPane.class)) {
        newStyleProperties(SplitPaneStyle.class);
        properties.get("handle").optional = false;
    } else if (clazz.equals(TextButton.class)) {
        newStyleProperties(TextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(TextField.class)) {
        newStyleProperties(TextFieldStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
    } else if (clazz.equals(TextTooltip.class)) {
        newStyleProperties(TextTooltipStyle.class);
        properties.get("label").optional = false;
        properties.get("label").value = "default";
    } else if (clazz.equals(Touchpad.class)) {
        newStyleProperties(TouchpadStyle.class);
    } else if (clazz.equals(Tree.class)) {
        newStyleProperties(TreeStyle.class);
        properties.get("plus").optional = false;
        properties.get("minus").optional = false;
    } else if (clazz.equals(Window.class)) {
        newStyleProperties(WindowStyle.class);
        properties.get("titleFont").optional = false;
    }
}
 
开发者ID:raeleus,项目名称:skin-composer,代码行数:70,代码来源:StyleData.java

示例5: addWindowFontStyle

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
public void addWindowFontStyle(String styleName, Skin skin) {
    Window.WindowStyle style = new Window.WindowStyle(skin.get("default", Window.WindowStyle.class));
    windowStyles.put(styleName, style);
}
 
开发者ID:kibertoad,项目名称:swampmachine,代码行数:5,代码来源:StyleFactory.java

示例6: getWindowStyle

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
public WindowStyle getWindowStyle(String style) {
    return windowStyles.get(style);
}
 
开发者ID:kibertoad,项目名称:swampmachine,代码行数:4,代码来源:StyleFactory.java

示例7: getWindowStyle

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
public WindowStyle getWindowStyle() {
	return skin.get(WindowStyle.class);
}
 
开发者ID:suluke,项目名称:gdx.automation,代码行数:4,代码来源:StyleHelper.java

示例8: createStyles

import com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle; //导入依赖的package包/类
public void createStyles(ResourcesManager resourcesManager) {
    if (!initialize) {
        initialize=true;
        font = resourcesManager.get(resourcesManager.DEFAULT_FONT);
        font.setScale(ScaleUtil.getSizeRatio());
        font.setUseIntegerPositions(false);
        font2 = resourcesManager.get(resourcesManager.HEADER_FONT);
        font2.setScale(ScaleUtil.getSizeRatio());
        font2.setUseIntegerPositions(false);
        skin = new Skin();
        skin.add("default", font);
        skin.add("header", font2);

        skin.add("lt-blue", new Color(.62f, .76f, .99f, 1f));
        skin.add("lt-green", new Color(.39f, .9f, .6f, 1f));
        skin.add("dark-blue", new Color(.79f, .95f, 91f, 1f));

        skin.addRegions(resourcesManager.<TextureAtlas>get(resourcesManager.GUI_ATLAS));
        skin.addRegions(resourcesManager.<TextureAtlas>get(resourcesManager.GUI_PACK_ATLAS));


        TextureRegionDrawable touchpad_background = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.GUI_ATLAS)).findRegion("touchpad_background"));
        TextureRegionDrawable touchpad_thumb = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.GUI_ATLAS)).findRegion("touchpad_thumb"));


        TextureRegionDrawable checkox_true = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("check-on"));

        TextureRegionDrawable checkox_false = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("check-off"));

        TextureRegionDrawable slider_knob = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("default-slider-knob"));
        TextureRegionDrawable slider = new TextureRegionDrawable(((TextureAtlas) resourcesManager.get(resourcesManager.UISKIN_ATLAS)).findRegion("default-slider"));

        CheckBoxStyle checkBoxStyle = new CheckBox.CheckBoxStyle(checkox_false, checkox_true, font, Color.WHITE);


        SpriteDrawable stats = new SpriteDrawable(new Sprite((Texture) resourcesManager.get(resourcesManager.STATS_BACKGROUND)));


        SliderStyle sliderStyle = new SliderStyle(slider, slider_knob);
        skin.add("default",new WindowStyle(font2,Color.ORANGE,skin.getDrawable("debug")));
        skin.add("stats", stats);


        LabelStyle lbs = new LabelStyle();
        lbs.font = font;
        lbs.fontColor = Color.WHITE;
        skin.add("default", lbs);

        LabelStyle lbsHeader = new LabelStyle();
        lbsHeader.font = font2;
        lbsHeader.fontColor = Color.WHITE;
        skin.add("header", lbsHeader);

        TextButtonStyle tbs = new TextButtonStyle(skin.getDrawable("btnMenu"), skin.getDrawable("btnMenuPress"), skin.getDrawable("btnMenu"), font);
        tbs.fontColor = skin.getColor("dark-blue");
        tbs.pressedOffsetX = Math.round(1f * Gdx.graphics.getDensity());
        tbs.pressedOffsetY = tbs.pressedOffsetX * -1f;

        ImageButton.ImageButtonStyle ImageButtonLeft = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonLeft"), skin.getDrawable("buttonLeftPress"),
                skin.getDrawable("buttonLeft"), null, null, null);
        ImageButton.ImageButtonStyle ImageButtonRight = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonRight"), skin.getDrawable("buttonRightPress"),
                skin.getDrawable("buttonRight"), null, null, null);
        ImageButton.ImageButtonStyle ImageButtonUp = new ImageButton.ImageButtonStyle(skin.getDrawable("buttonUp"), skin.getDrawable("buttonUpPress"),
                skin.getDrawable("buttonUp"), null, null, null);


        Touchpad.TouchpadStyle touchpadStyle = new Touchpad.TouchpadStyle();
        touchpadStyle.background = touchpad_background;
        touchpadStyle.knob = touchpad_thumb;


        skin.add("default", tbs);
        skin.add("buttonLeft", ImageButtonLeft);
        skin.add("buttonRight", ImageButtonRight);
        skin.add("buttonUp", ImageButtonUp);
        skin.add("default", touchpadStyle);
        skin.add("default", checkBoxStyle);
        skin.add("default-horizontal", sliderStyle);
    }
}
 
开发者ID:Rubentxu,项目名称:DreamsLibGdx,代码行数:81,代码来源:Styles.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。