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Java ListStyle类代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle的典型用法代码示例。如果您正苦于以下问题:Java ListStyle类的具体用法?Java ListStyle怎么用?Java ListStyle使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ListStyle类属于com.badlogic.gdx.scenes.scene2d.ui.List包,在下文中一共展示了ListStyle类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: stylePropertyChanged

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
@Override
public void stylePropertyChanged(StyleProperty styleProperty,
        Actor styleActor) {
    if (styleProperty.type == Drawable.class) {
        dialogFactory.showDialogDrawables(styleProperty);
    } else if (styleProperty.type == Color.class) {
        dialogFactory.showDialogColors(styleProperty);
    } else if (styleProperty.type == BitmapFont.class) {
        dialogFactory.showDialogFonts(styleProperty);
    } else if (styleProperty.type == Float.TYPE) {
        main.getUndoableManager().addUndoable(new UndoableManager.DoubleUndoable(main, styleProperty, ((Spinner) styleActor).getValue()), false);
    } else if (styleProperty.type == ScrollPaneStyle.class) {
        main.getUndoableManager().addUndoable(new UndoableManager.SelectBoxUndoable(root, styleProperty, (SelectBox) styleActor), true);
    } else if (styleProperty.type == LabelStyle.class) {
        main.getUndoableManager().addUndoable(new UndoableManager.SelectBoxUndoable(root, styleProperty, (SelectBox) styleActor), true);
    } else if (styleProperty.type == ListStyle.class) {
        main.getUndoableManager().addUndoable(new UndoableManager.SelectBoxUndoable(root, styleProperty, (SelectBox) styleActor), true);
    }
}
 
开发者ID:raeleus,项目名称:skin-composer,代码行数:20,代码来源:MainListener.java

示例2: layout

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
@Override
public void layout () {
	Drawable bg = style.background;
	BitmapFont font = style.font;

	if (bg != null) {
		prefHeight = Math.max(bg.getTopHeight() + bg.getBottomHeight() + font.getCapHeight() - font.getDescent() * 2,
			bg.getMinHeight());
	} else
		prefHeight = font.getCapHeight() - font.getDescent() * 2;

	float maxItemWidth = 0;
	for (int i = 0; i < items.size; i++)
		maxItemWidth = Math.max(font.getBounds(items.get(i).toString()).width, maxItemWidth);

	prefWidth = maxItemWidth;
	if (bg != null) prefWidth += bg.getLeftWidth() + bg.getRightWidth();

	ListStyle listStyle = style.listStyle;
	ScrollPaneStyle scrollStyle = style.scrollStyle;
	prefWidth = Math.max(
		prefWidth,
		maxItemWidth
			+ (scrollStyle.background == null ? 0 : scrollStyle.background.getLeftWidth()
				+ scrollStyle.background.getRightWidth())
			+ listStyle.selection.getLeftWidth()
			+ listStyle.selection.getRightWidth()
			+ Math.max(style.scrollStyle.vScroll != null ? style.scrollStyle.vScroll.getMinWidth() : 0,
				style.scrollStyle.vScrollKnob != null ? style.scrollStyle.vScrollKnob.getMinWidth() : 0));
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:31,代码来源:SelectBox.java

示例3: SelectBoxStyle

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
public SelectBoxStyle (BitmapFont font, Color fontColor, Drawable background, ScrollPaneStyle scrollStyle,
	ListStyle listStyle) {
	this.font = font;
	this.fontColor.set(fontColor);
	this.background = background;
	this.scrollStyle = scrollStyle;
	this.listStyle = listStyle;
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:9,代码来源:SelectBox.java

示例4: ScrollList

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
public ScrollList (ListStyle liststyle,ScrollPaneStyle scrollpanestyle ) {
	super();
	list = new List (new String[]{""},liststyle);
	scrollpane = new ScrollPane (list,scrollpanestyle);
	scrollpane.setFadeScrollBars(false);
	addActor(scrollpane);
}
 
开发者ID:s76,项目名称:zesp2013,代码行数:8,代码来源:ScrollList.java

示例5: onFinishLoading

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
@Override
public void onFinishLoading() {
    Skin skin = getSkin(Assets.Skin.UI_SKIN);
    BitmapFont menuFont = getFont(game.deviceSettings.menuFont);
    BitmapFont screenTitle = getFont(game.deviceSettings.screenTitleFont);
    BitmapFont hudFont = getFont(game.deviceSettings.hudFont);
    BitmapFont rulesFont = getFont(game.deviceSettings.rulesFont);

    skin.get(Assets.Skin.SKIN_STYLE_MENU, TextButtonStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, TextButtonStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_DIALOG, TextButtonStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, ImageTextButtonStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, ImageTextButtonStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, SelectBoxStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_MENU, SelectBoxStyle.class).listStyle.font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, SelectBoxStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, SelectBoxStyle.class).listStyle.font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_DIALOG, WindowStyle.class).titleFont = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, LabelStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_SCREEN_TITLE, LabelStyle.class).font = screenTitle;

    skin.get(Assets.Skin.SKIN_STYLE_GAME, LabelStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_DIALOG, LabelStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_PLAYER_TAG, LabelStyle.class).font = hudFont;
    skin.get(Assets.Skin.SKIN_STYLE_RULES, LabelStyle.class).font = rulesFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, TextFieldStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, TextFieldStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, CheckBoxStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, CheckBoxStyle.class).font = hudFont;

    skin.get(Assets.Skin.SKIN_STYLE_MENU, ListStyle.class).font = menuFont;
    skin.get(Assets.Skin.SKIN_STYLE_GAME, ListStyle.class).font = hudFont;
}
 
开发者ID:apotapov,项目名称:tafl,代码行数:40,代码来源:TaflGraphicsService.java

示例6: createList

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
private void createList() {
	Skin skin = getGameObject().getComponentInParent(JCanvas.class).getSkin();
	ListStyle style = new ListStyle(skin.get("default", ListStyle.class));

	int realSize = (int) (((getTransform().getScale().x + getTransform().getScale().y) / 2) * fontSize);
	Gdx.app.log("JLabel", "font size: " + realSize);

	SmartFontGenerator fontGen = new SmartFontGenerator();
	FileHandle exoFile = Gdx.files.internal(fontResource.getResourcePath());
	BitmapFont fontBitmap = fontGen.createFont(exoFile, fontResource.getResourcePath() + realSize, realSize);

	if (fontBitmap != null) {
		style.font = fontBitmap;
	}
	if (fontColorSelected != null) {
		style.fontColorSelected = fontColorSelected;
	}
	if (fontColorSelected != null) {
		style.fontColorUnselected = fontColorUnselected;
	}

	if (selection != null) {
		style.selection = DrawableHelper.getDrawableFromAsset(selection.getResourcePath());
	}
	if (background != null) {
		style.background = DrawableHelper.getDrawableFromAsset(background.getResourcePath());
	}

	list = new List<T>(style);
	list.setItems(tempItems);
	list.getSelection().setMultiple(false);
	list.getSelection().setRequired(true);
	if (list.getItems().size > 0) {
		list.setSelectedIndex(1);
	}

	list.addListener(new EventListener() {

		@Override
		public boolean handle(Event event) {
			Gdx.app.log("JList", "event: " + event);
			;

			return false;
		}
	});

	scrollPane = new ScrollPane(list, skin);
	scrollPane.setFlickScroll(false);
}
 
开发者ID:Radomiej,项目名称:JavityEngine,代码行数:51,代码来源:JList.java

示例7: resetProperties

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
public void resetProperties() {
    properties.clear();
    
    if (clazz.equals(Button.class)) {
        newStyleProperties(ButtonStyle.class);
    } else if (clazz.equals(CheckBox.class)) {
        newStyleProperties(CheckBoxStyle.class);
        properties.get("checkboxOn").optional = false;
        properties.get("checkboxOff").optional = false;
        properties.get("font").optional = false;
    } else if (clazz.equals(ImageButton.class)) {
        newStyleProperties(ImageButtonStyle.class);
    } else if (clazz.equals(ImageTextButton.class)) {
        newStyleProperties(ImageTextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(Label.class)) {
        newStyleProperties(LabelStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(List.class)) {
        newStyleProperties(ListStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColorSelected").optional = false;
        properties.get("fontColorUnselected").optional = false;
        properties.get("selection").optional = false;
    } else if (clazz.equals(ProgressBar.class)) {
        newStyleProperties(ProgressBarStyle.class);
        
        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(ScrollPane.class)) {
        newStyleProperties(ScrollPaneStyle.class);
    } else if (clazz.equals(SelectBox.class)) {
        newStyleProperties(SelectBoxStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
        properties.get("scrollStyle").optional = false;
        properties.get("scrollStyle").value = "default";
        properties.get("listStyle").optional = false;
        properties.get("listStyle").value = "default";
    } else if (clazz.equals(Slider.class)) {
        newStyleProperties(SliderStyle.class);
        
        //Though specified as optional in the doc, there are bugs without "background" being mandatory
        properties.get("background").optional = false;
    } else if (clazz.equals(SplitPane.class)) {
        newStyleProperties(SplitPaneStyle.class);
        properties.get("handle").optional = false;
    } else if (clazz.equals(TextButton.class)) {
        newStyleProperties(TextButtonStyle.class);
        properties.get("font").optional = false;
    } else if (clazz.equals(TextField.class)) {
        newStyleProperties(TextFieldStyle.class);
        properties.get("font").optional = false;
        properties.get("fontColor").optional = false;
    } else if (clazz.equals(TextTooltip.class)) {
        newStyleProperties(TextTooltipStyle.class);
        properties.get("label").optional = false;
        properties.get("label").value = "default";
    } else if (clazz.equals(Touchpad.class)) {
        newStyleProperties(TouchpadStyle.class);
    } else if (clazz.equals(Tree.class)) {
        newStyleProperties(TreeStyle.class);
        properties.get("plus").optional = false;
        properties.get("minus").optional = false;
    } else if (clazz.equals(Window.class)) {
        newStyleProperties(WindowStyle.class);
        properties.get("titleFont").optional = false;
    }
}
 
开发者ID:raeleus,项目名称:skin-composer,代码行数:70,代码来源:StyleData.java

示例8: CategoryStatsScreen

import com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle; //导入依赖的package包/类
public CategoryStatsScreen(MissingWords missingWords) {
	super(missingWords);
	
	font = new BitmapFont(Gdx.files.internal("fonts/title.fnt"), Gdx.files.internal("fonts/title.png"), false);	
	fontList = new BitmapFont(Gdx.files.internal("fonts/listFont.fnt"), Gdx.files.internal("fonts/listFont.png"), false);
	
	/* Creamos el fondo de pantalla */
	background = new Background(MissingWords.myManager.get("background.png", Texture.class));
	stage.addActor(background);
	
	/* Creamos el bot�n de vuelta atr�s */
	backButton = new BackButton();
	backButton.addListener(new BackButtonListener(missingWords));
	
	/* Creamos la tabla que ocupar� todo el stage (pantalla) */
	stageTable = new Table();
	stageTable.setFillParent(true);
	
	/* Creamos la etiqueta de la categor�a */
	title = new Label(null, new LabelStyle(font, font.getColor()));
	
	/* Creamos el progreso de la categor�a */
	progress = new Label(null, new LabelStyle(font, font.getColor()));
	
	/* Creamos la lista de palabras de la categor�a */
	list = new List<String>(new ListStyle(
			fontList, 
			fontList.getColor(), 
			fontList.getColor(), 
			new TextureRegionDrawable(
				new TextureRegion(MissingWords.myManager.get("selection.png", Texture.class)))));
	
	/* Creamos el scroll para la lista de palabras */
	ScrollPane scroll = new ScrollPane(list, new ScrollPaneStyle(new TextureRegionDrawable(
			new TextureRegion(MissingWords.myManager.get("background.png", Texture.class))), 
				null, 
				null, 
				new TextureRegionDrawable(
					new TextureRegion(MissingWords.myManager.get("verticalScroll.png", Texture.class))), 
				new TextureRegionDrawable(
					new TextureRegion(MissingWords.myManager.get("squareBlue.png", Texture.class)))));
	
	/* Creamos la tabla izquierda del SplitPane */
	left = new Table();
	left.add(title).expand();
	left.row();
	left.add(progress).expand();
	left.row();
	left.add(backButton).align(Align.left).pad(10);
	
	/* Creamos la tabla derecha del SplitPane */
	right = new Table();
	right.add(scroll).fill().expand();
	
	/* Creamos el SplitPane */
	SplitPane split = new SplitPane(left, right, false, new SplitPaneStyle(
			new TextureRegionDrawable(
					new TextureRegion(MissingWords.myManager.get("split.png", Texture.class)))));
	
	stageTable.add(split).fill().expand(); // A�adimos el SplitPane a la stageTable
	
	stage.addActor(stageTable); // A�adimos la stageTable al stage
}
 
开发者ID:adrianoubk,项目名称:Missing_Words,代码行数:64,代码来源:CategoryStatsScreen.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。