本文整理汇总了Java中com.badlogic.gdx.physics.box2d.joints.RevoluteJoint类的典型用法代码示例。如果您正苦于以下问题:Java RevoluteJoint类的具体用法?Java RevoluteJoint怎么用?Java RevoluteJoint使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
RevoluteJoint类属于com.badlogic.gdx.physics.box2d.joints包,在下文中一共展示了RevoluteJoint类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createBodies
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
@Override public void createBodies(World world) {
this.anchorBody = Box2DFactory.createCircle(world, this.cx, this.cy, 0.05f, true);
// Joint angle is 0 when flipper is horizontal.
// The flipper needs to be slightly extended past anchorBody to rotate correctly.
float ext = (this.flipperLength > 0) ? -0.05f : +0.05f;
// Width larger than 0.12 slows rotation?
this.flipperBody = Box2DFactory.createWall(world, cx+ext, cy-0.12f, cx+flipperLength, cy+0.12f, 0f);
flipperBody.setType(BodyDef.BodyType.DynamicBody);
flipperBody.setBullet(true);
flipperBody.getFixtureList().get(0).setDensity(5.0f);
jointDef = new RevoluteJointDef();
jointDef.initialize(anchorBody, flipperBody, new Vector2(this.cx, this.cy));
jointDef.enableLimit = true;
jointDef.enableMotor = true;
// counterclockwise rotations are positive, so flip angles for flippers extending left
jointDef.lowerAngle = (this.flipperLength>0) ? this.minangle : -this.maxangle;
jointDef.upperAngle = (this.flipperLength>0) ? this.maxangle : -this.minangle;
jointDef.maxMotorTorque = 1000f;
this.joint = (RevoluteJoint)world.createJoint(jointDef);
flipperBodySet = Collections.singletonList(flipperBody);
this.setEffectiveMotorSpeed(-this.downspeed); // Force flipper to bottom when field is first created.
}
示例2: createRevoluteJoint
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
/**
* create Revolute Joint
*/
public RevoluteJoint createRevoluteJoint(Body bodyA, Body bodyB,
Vector2 jointPositionA, Vector2 jointPositionB,
boolean enabledMotor, int maxMotorTorque, int motorSpeed) {
RevoluteJointDef rJoint = new RevoluteJointDef();
rJoint.bodyA = bodyA;
rJoint.bodyB = bodyB;
rJoint.localAnchorA.set(jointPositionA.x * WORLD_TO_BOX,
jointPositionA.y * WORLD_TO_BOX);
rJoint.localAnchorB.set(jointPositionB.x * WORLD_TO_BOX,
jointPositionB.y * WORLD_TO_BOX);
rJoint.enableMotor = enabledMotor;
rJoint.maxMotorTorque = maxMotorTorque;
rJoint.motorSpeed = motorSpeed;
RevoluteJoint joint = (RevoluteJoint) world.createJoint(rJoint);
return joint;
}
示例3: createRevoluteJoint
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
/**
* create Revolute Joint
*/
public RevoluteJoint createRevoluteJoint(Body bodyA, Body bodyB,
Vector2 jointPositionA, Vector2 jointPositionB,
boolean enabledMotor, int maxMotorTorque, int motorSpeed) {
RevoluteJointDef rJoint = new RevoluteJointDef();
rJoint.bodyA = bodyA;
rJoint.bodyB = bodyB;
rJoint.localAnchorA.set(jointPositionA.x * WORLD_TO_BOX,
jointPositionA.y * WORLD_TO_BOX);
rJoint.localAnchorB.set(jointPositionB.x * WORLD_TO_BOX,
jointPositionB.y * WORLD_TO_BOX);
rJoint.enableMotor = enabledMotor;
rJoint.maxMotorTorque = maxMotorTorque;
rJoint.motorSpeed = motorSpeed;
RevoluteJoint joint = (RevoluteJoint) world.createJoint(rJoint);
return joint;
}
示例4: finishCreate
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
@Override
public void finishCreate (Map params, World world) {
List pos = (List)params.get("position");
this.cx = asFloat(pos.get(0));
this.cy = asFloat(pos.get(1));
this.flipperLength = asFloat(params.get("length"));
this.minangle = toRadians(asFloat(params.get("minangle")));
this.maxangle = toRadians(asFloat(params.get("maxangle")));
this.upspeed = asFloat(params.get("upspeed"));
this.downspeed = asFloat(params.get("downspeed"));
this.anchorBody = Box2DFactory.createCircle(world, this.cx, this.cy, 0.05f, true);
// joint angle is 0 when flipper is horizontal
// flipper needs to be slightly extended past anchorBody to rotate correctly
float ext = (this.flipperLength > 0) ? -0.05f : +0.05f;
// width larger than 0.12 slows rotation?
this.flipperBody = Box2DFactory.createWall(world, cx + ext, cy - 0.12f, cx + flipperLength, cy + 0.12f, 0f);
flipperBody.setType(BodyDef.BodyType.DynamicBody);
flipperBody.setBullet(true);
flipperBody.getFixtureList().get(0).setDensity(5.0f);
jointDef = new RevoluteJointDef();
jointDef.initialize(anchorBody, flipperBody, new Vector2(this.cx, this.cy));
jointDef.enableLimit = true;
jointDef.enableMotor = true;
// counterclockwise rotations are positive, so flip angles for flippers extending left
jointDef.lowerAngle = (this.flipperLength > 0) ? this.minangle : -this.maxangle;
jointDef.upperAngle = (this.flipperLength > 0) ? this.maxangle : -this.minangle;
jointDef.maxMotorTorque = 1000f;
this.joint = (RevoluteJoint)world.createJoint(jointDef);
flipperBodySet = Collections.singleton(flipperBody);
this.setEffectiveMotorSpeed(-this.downspeed); // force flipper to bottom when field is first created
}
示例5: finishCreate
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
@Override
public void finishCreate (Map params, World world) {
List pos = (List)params.get("position");
this.cx = asFloat(pos.get(0));
this.cy = asFloat(pos.get(1));
this.flipperLength = asFloat(params.get("length"));
this.minangle = toRadians(asFloat(params.get("minangle")));
this.maxangle = toRadians(asFloat(params.get("maxangle")));
this.upspeed = asFloat(params.get("upspeed"));
this.downspeed = asFloat(params.get("downspeed"));
this.anchorBody = Box2DFactory.createCircle(world, this.cx, this.cy, 0.05f, true, 1);
// joint angle is 0 when flipper is horizontal
// flipper needs to be slightly extended past anchorBody to rotate correctly
float ext = (this.flipperLength > 0) ? -0.05f : +0.05f;
// width larger than 0.12 slows rotation?
this.flipperBody = Box2DFactory.createWall(world, cx + ext, cy - 0.12f, cx + flipperLength, cy + 0.12f, 0f);
flipperBody.setType(BodyDef.BodyType.DynamicBody);
flipperBody.setBullet(true);
flipperBody.getFixtureList().get(0).setDensity(5.0f);
jointDef = new RevoluteJointDef();
jointDef.initialize(anchorBody, flipperBody, new Vector2(this.cx, this.cy));
jointDef.enableLimit = true;
jointDef.enableMotor = true;
// counterclockwise rotations are positive, so flip angles for flippers extending left
jointDef.lowerAngle = (this.flipperLength > 0) ? this.minangle : -this.maxangle;
jointDef.upperAngle = (this.flipperLength > 0) ? this.maxangle : -this.minangle;
jointDef.maxMotorTorque = 1000f;
this.joint = (RevoluteJoint)world.createJoint(jointDef);
flipperBodySet = Collections.singleton(flipperBody);
this.setEffectiveMotorSpeed(-this.downspeed); // force flipper to bottom when field is first created
}
示例6: getJoint
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
public RevoluteJoint getJoint() {
return joint;
}
示例7: getJoint
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
public RevoluteJoint getJoint () {
return joint;
}
示例8: getJoint
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
@Override
public RevoluteJoint getJoint(){return (RevoluteJoint)joint;}
示例9: enableMotor
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
private void enableMotor(Mill mill) {
((RevoluteJoint) mill.getJoint()).enableMotor(true);
}
示例10: disableMotor
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
private void disableMotor(Mill mill) {
((RevoluteJoint) mill.getJoint()).enableMotor(false);
}
示例11: createProperJoint
import com.badlogic.gdx.physics.box2d.joints.RevoluteJoint; //导入依赖的package包/类
private long createProperJoint(JointDef paramJointDef)
{
if (paramJointDef.type == JointDef.JointType.DistanceJoint)
{
DistanceJointDef localDistanceJointDef = (DistanceJointDef)paramJointDef;
return jniCreateDistanceJoint(this.addr, localDistanceJointDef.bodyA.addr, localDistanceJointDef.bodyB.addr, localDistanceJointDef.collideConnected, localDistanceJointDef.localAnchorA.x, localDistanceJointDef.localAnchorA.y, localDistanceJointDef.localAnchorB.x, localDistanceJointDef.localAnchorB.y, localDistanceJointDef.length, localDistanceJointDef.frequencyHz, localDistanceJointDef.dampingRatio);
}
if (paramJointDef.type == JointDef.JointType.FrictionJoint)
{
FrictionJointDef localFrictionJointDef = (FrictionJointDef)paramJointDef;
return jniCreateFrictionJoint(this.addr, localFrictionJointDef.bodyA.addr, localFrictionJointDef.bodyB.addr, localFrictionJointDef.collideConnected, localFrictionJointDef.localAnchorA.x, localFrictionJointDef.localAnchorA.y, localFrictionJointDef.localAnchorB.x, localFrictionJointDef.localAnchorB.y, localFrictionJointDef.maxForce, localFrictionJointDef.maxTorque);
}
if (paramJointDef.type == JointDef.JointType.GearJoint)
{
GearJointDef localGearJointDef = (GearJointDef)paramJointDef;
return jniCreateGearJoint(this.addr, localGearJointDef.bodyA.addr, localGearJointDef.bodyB.addr, localGearJointDef.collideConnected, localGearJointDef.joint1.addr, localGearJointDef.joint2.addr, localGearJointDef.ratio);
}
if (paramJointDef.type == JointDef.JointType.MouseJoint)
{
MouseJointDef localMouseJointDef = (MouseJointDef)paramJointDef;
return jniCreateMouseJoint(this.addr, localMouseJointDef.bodyA.addr, localMouseJointDef.bodyB.addr, localMouseJointDef.collideConnected, localMouseJointDef.target.x, localMouseJointDef.target.y, localMouseJointDef.maxForce, localMouseJointDef.frequencyHz, localMouseJointDef.dampingRatio);
}
if (paramJointDef.type == JointDef.JointType.PrismaticJoint)
{
PrismaticJointDef localPrismaticJointDef = (PrismaticJointDef)paramJointDef;
return jniCreatePrismaticJoint(this.addr, localPrismaticJointDef.bodyA.addr, localPrismaticJointDef.bodyB.addr, localPrismaticJointDef.collideConnected, localPrismaticJointDef.localAnchorA.x, localPrismaticJointDef.localAnchorA.y, localPrismaticJointDef.localAnchorB.x, localPrismaticJointDef.localAnchorB.y, localPrismaticJointDef.localAxisA.x, localPrismaticJointDef.localAxisA.y, localPrismaticJointDef.referenceAngle, localPrismaticJointDef.enableLimit, localPrismaticJointDef.lowerTranslation, localPrismaticJointDef.upperTranslation, localPrismaticJointDef.enableMotor, localPrismaticJointDef.maxMotorForce, localPrismaticJointDef.motorSpeed);
}
if (paramJointDef.type == JointDef.JointType.PulleyJoint)
{
PulleyJointDef localPulleyJointDef = (PulleyJointDef)paramJointDef;
return jniCreatePulleyJoint(this.addr, localPulleyJointDef.bodyA.addr, localPulleyJointDef.bodyB.addr, localPulleyJointDef.collideConnected, localPulleyJointDef.groundAnchorA.x, localPulleyJointDef.groundAnchorA.y, localPulleyJointDef.groundAnchorB.x, localPulleyJointDef.groundAnchorB.y, localPulleyJointDef.localAnchorA.x, localPulleyJointDef.localAnchorA.y, localPulleyJointDef.localAnchorB.x, localPulleyJointDef.localAnchorB.y, localPulleyJointDef.lengthA, localPulleyJointDef.lengthB, localPulleyJointDef.ratio);
}
if (paramJointDef.type == JointDef.JointType.RevoluteJoint)
{
RevoluteJointDef localRevoluteJointDef = (RevoluteJointDef)paramJointDef;
return jniCreateRevoluteJoint(this.addr, localRevoluteJointDef.bodyA.addr, localRevoluteJointDef.bodyB.addr, localRevoluteJointDef.collideConnected, localRevoluteJointDef.localAnchorA.x, localRevoluteJointDef.localAnchorA.y, localRevoluteJointDef.localAnchorB.x, localRevoluteJointDef.localAnchorB.y, localRevoluteJointDef.referenceAngle, localRevoluteJointDef.enableLimit, localRevoluteJointDef.lowerAngle, localRevoluteJointDef.upperAngle, localRevoluteJointDef.enableMotor, localRevoluteJointDef.motorSpeed, localRevoluteJointDef.maxMotorTorque);
}
if (paramJointDef.type == JointDef.JointType.WeldJoint)
{
WeldJointDef localWeldJointDef = (WeldJointDef)paramJointDef;
return jniCreateWeldJoint(this.addr, localWeldJointDef.bodyA.addr, localWeldJointDef.bodyB.addr, localWeldJointDef.collideConnected, localWeldJointDef.localAnchorA.x, localWeldJointDef.localAnchorA.y, localWeldJointDef.localAnchorB.x, localWeldJointDef.localAnchorB.y, localWeldJointDef.referenceAngle);
}
if (paramJointDef.type == JointDef.JointType.RopeJoint)
{
RopeJointDef localRopeJointDef = (RopeJointDef)paramJointDef;
return jniCreateRopeJoint(this.addr, localRopeJointDef.bodyA.addr, localRopeJointDef.bodyB.addr, localRopeJointDef.collideConnected, localRopeJointDef.localAnchorA.x, localRopeJointDef.localAnchorA.y, localRopeJointDef.localAnchorB.x, localRopeJointDef.localAnchorB.y, localRopeJointDef.maxLength);
}
if (paramJointDef.type == JointDef.JointType.WheelJoint)
{
WheelJointDef localWheelJointDef = (WheelJointDef)paramJointDef;
return jniCreateWheelJoint(this.addr, localWheelJointDef.bodyA.addr, localWheelJointDef.bodyB.addr, localWheelJointDef.collideConnected, localWheelJointDef.localAnchorA.x, localWheelJointDef.localAnchorA.y, localWheelJointDef.localAnchorB.x, localWheelJointDef.localAnchorB.y, localWheelJointDef.localAxisA.x, localWheelJointDef.localAxisA.y, localWheelJointDef.enableMotor, localWheelJointDef.maxMotorTorque, localWheelJointDef.motorSpeed, localWheelJointDef.frequencyHz, localWheelJointDef.dampingRatio);
}
return 0L;
}