本文整理汇总了Java中com.badlogic.gdx.physics.box2d.joints.GearJointDef类的典型用法代码示例。如果您正苦于以下问题:Java GearJointDef类的具体用法?Java GearJointDef怎么用?Java GearJointDef使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GearJointDef类属于com.badlogic.gdx.physics.box2d.joints包,在下文中一共展示了GearJointDef类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: JointSerializer
import com.badlogic.gdx.physics.box2d.joints.GearJointDef; //导入依赖的package包/类
public JointSerializer(RubeScene scene,Json _json)
{
this.scene = scene;
_json.setSerializer(RevoluteJointDef.class, new RevoluteJointDefSerializer());
_json.setSerializer(PrismaticJointDef.class, new PrismaticJointDefSerializer());
_json.setSerializer(PulleyJointDef.class, new PulleyJointDefSerializer());
_json.setSerializer(WeldJointDef.class, new WeldJointDefSerializer());
_json.setSerializer(FrictionJointDef.class, new FrictionJointDefSerializer());
_json.setSerializer(WheelJointDef.class, new WheelJointDefSerializer());
_json.setSerializer(RopeJointDef.class, new RopeJointDefSerializer());
_json.setSerializer(DistanceJointDef.class, new DistanceJointDefSerializer());
_json.setSerializer(GearJointDef.class, new GearJointDefSerializer());
mouseJointDefSerializer = new MouseJointDefSerializer();
_json.setSerializer(MouseJointDef.class, mouseJointDefSerializer);
}
示例2: setJoint1
import com.badlogic.gdx.physics.box2d.joints.GearJointDef; //导入依赖的package包/类
/**
* Set the first joint. It must be either a revolute or prismatic joint.
* @param joint1 The joint that will be connected to this joint.
* @return This joint. Handy for chaining stuff together.
*/
public B2FlxGearJoint setJoint1(Joint joint1)
{
if(!FlxU.getClassName(joint1, false).equals("com.badlogic.gdx.physics.box2d.joints.RevoluteJoint")
&& !FlxU.getClassName(joint1, false).equals("com.badlogic.gdx.physics.box2d.joints.PrismaticJoint"))
throw new Error("The joint must be either a revolute or prismatic joint!");
((GearJointDef)jointDef).joint1 = joint1;
return this;
}
示例3: setJoint2
import com.badlogic.gdx.physics.box2d.joints.GearJointDef; //导入依赖的package包/类
/**
* Set the second joint. It must be either a revolute or prismatic joint.
* @param joint2 The joint that will be connected to this joint.
* @return This joint. Handy for chaining stuff together.
*/
public B2FlxGearJoint setJoint2(Joint joint2)
{
if(!FlxU.getClassName(joint2, false).equals("com.badlogic.gdx.physics.box2d.joints.RevoluteJoint")
&& !FlxU.getClassName(joint2, false).equals("com.badlogic.gdx.physics.box2d.joints.PrismaticJoint"))
throw new Error("The joint must be either a revolute or prismatic joint!");
((GearJointDef)jointDef).joint2 = joint2;
return this;
}
示例4: reset
import com.badlogic.gdx.physics.box2d.joints.GearJointDef; //导入依赖的package包/类
@Override
public void reset() {
jointDef = new GearJointDef();
}
示例5: setRatio
import com.badlogic.gdx.physics.box2d.joints.GearJointDef; //导入依赖的package包/类
/**
* Set the ratio.
* @param ratio
* @return This joint. Handy for chaining stuff together.
*/
public B2FlxGearJoint setRatio(float ratio)
{
((GearJointDef)jointDef).ratio = ratio;
return this;
}
示例6: createProperJoint
import com.badlogic.gdx.physics.box2d.joints.GearJointDef; //导入依赖的package包/类
private long createProperJoint(JointDef paramJointDef)
{
if (paramJointDef.type == JointDef.JointType.DistanceJoint)
{
DistanceJointDef localDistanceJointDef = (DistanceJointDef)paramJointDef;
return jniCreateDistanceJoint(this.addr, localDistanceJointDef.bodyA.addr, localDistanceJointDef.bodyB.addr, localDistanceJointDef.collideConnected, localDistanceJointDef.localAnchorA.x, localDistanceJointDef.localAnchorA.y, localDistanceJointDef.localAnchorB.x, localDistanceJointDef.localAnchorB.y, localDistanceJointDef.length, localDistanceJointDef.frequencyHz, localDistanceJointDef.dampingRatio);
}
if (paramJointDef.type == JointDef.JointType.FrictionJoint)
{
FrictionJointDef localFrictionJointDef = (FrictionJointDef)paramJointDef;
return jniCreateFrictionJoint(this.addr, localFrictionJointDef.bodyA.addr, localFrictionJointDef.bodyB.addr, localFrictionJointDef.collideConnected, localFrictionJointDef.localAnchorA.x, localFrictionJointDef.localAnchorA.y, localFrictionJointDef.localAnchorB.x, localFrictionJointDef.localAnchorB.y, localFrictionJointDef.maxForce, localFrictionJointDef.maxTorque);
}
if (paramJointDef.type == JointDef.JointType.GearJoint)
{
GearJointDef localGearJointDef = (GearJointDef)paramJointDef;
return jniCreateGearJoint(this.addr, localGearJointDef.bodyA.addr, localGearJointDef.bodyB.addr, localGearJointDef.collideConnected, localGearJointDef.joint1.addr, localGearJointDef.joint2.addr, localGearJointDef.ratio);
}
if (paramJointDef.type == JointDef.JointType.MouseJoint)
{
MouseJointDef localMouseJointDef = (MouseJointDef)paramJointDef;
return jniCreateMouseJoint(this.addr, localMouseJointDef.bodyA.addr, localMouseJointDef.bodyB.addr, localMouseJointDef.collideConnected, localMouseJointDef.target.x, localMouseJointDef.target.y, localMouseJointDef.maxForce, localMouseJointDef.frequencyHz, localMouseJointDef.dampingRatio);
}
if (paramJointDef.type == JointDef.JointType.PrismaticJoint)
{
PrismaticJointDef localPrismaticJointDef = (PrismaticJointDef)paramJointDef;
return jniCreatePrismaticJoint(this.addr, localPrismaticJointDef.bodyA.addr, localPrismaticJointDef.bodyB.addr, localPrismaticJointDef.collideConnected, localPrismaticJointDef.localAnchorA.x, localPrismaticJointDef.localAnchorA.y, localPrismaticJointDef.localAnchorB.x, localPrismaticJointDef.localAnchorB.y, localPrismaticJointDef.localAxisA.x, localPrismaticJointDef.localAxisA.y, localPrismaticJointDef.referenceAngle, localPrismaticJointDef.enableLimit, localPrismaticJointDef.lowerTranslation, localPrismaticJointDef.upperTranslation, localPrismaticJointDef.enableMotor, localPrismaticJointDef.maxMotorForce, localPrismaticJointDef.motorSpeed);
}
if (paramJointDef.type == JointDef.JointType.PulleyJoint)
{
PulleyJointDef localPulleyJointDef = (PulleyJointDef)paramJointDef;
return jniCreatePulleyJoint(this.addr, localPulleyJointDef.bodyA.addr, localPulleyJointDef.bodyB.addr, localPulleyJointDef.collideConnected, localPulleyJointDef.groundAnchorA.x, localPulleyJointDef.groundAnchorA.y, localPulleyJointDef.groundAnchorB.x, localPulleyJointDef.groundAnchorB.y, localPulleyJointDef.localAnchorA.x, localPulleyJointDef.localAnchorA.y, localPulleyJointDef.localAnchorB.x, localPulleyJointDef.localAnchorB.y, localPulleyJointDef.lengthA, localPulleyJointDef.lengthB, localPulleyJointDef.ratio);
}
if (paramJointDef.type == JointDef.JointType.RevoluteJoint)
{
RevoluteJointDef localRevoluteJointDef = (RevoluteJointDef)paramJointDef;
return jniCreateRevoluteJoint(this.addr, localRevoluteJointDef.bodyA.addr, localRevoluteJointDef.bodyB.addr, localRevoluteJointDef.collideConnected, localRevoluteJointDef.localAnchorA.x, localRevoluteJointDef.localAnchorA.y, localRevoluteJointDef.localAnchorB.x, localRevoluteJointDef.localAnchorB.y, localRevoluteJointDef.referenceAngle, localRevoluteJointDef.enableLimit, localRevoluteJointDef.lowerAngle, localRevoluteJointDef.upperAngle, localRevoluteJointDef.enableMotor, localRevoluteJointDef.motorSpeed, localRevoluteJointDef.maxMotorTorque);
}
if (paramJointDef.type == JointDef.JointType.WeldJoint)
{
WeldJointDef localWeldJointDef = (WeldJointDef)paramJointDef;
return jniCreateWeldJoint(this.addr, localWeldJointDef.bodyA.addr, localWeldJointDef.bodyB.addr, localWeldJointDef.collideConnected, localWeldJointDef.localAnchorA.x, localWeldJointDef.localAnchorA.y, localWeldJointDef.localAnchorB.x, localWeldJointDef.localAnchorB.y, localWeldJointDef.referenceAngle);
}
if (paramJointDef.type == JointDef.JointType.RopeJoint)
{
RopeJointDef localRopeJointDef = (RopeJointDef)paramJointDef;
return jniCreateRopeJoint(this.addr, localRopeJointDef.bodyA.addr, localRopeJointDef.bodyB.addr, localRopeJointDef.collideConnected, localRopeJointDef.localAnchorA.x, localRopeJointDef.localAnchorA.y, localRopeJointDef.localAnchorB.x, localRopeJointDef.localAnchorB.y, localRopeJointDef.maxLength);
}
if (paramJointDef.type == JointDef.JointType.WheelJoint)
{
WheelJointDef localWheelJointDef = (WheelJointDef)paramJointDef;
return jniCreateWheelJoint(this.addr, localWheelJointDef.bodyA.addr, localWheelJointDef.bodyB.addr, localWheelJointDef.collideConnected, localWheelJointDef.localAnchorA.x, localWheelJointDef.localAnchorA.y, localWheelJointDef.localAnchorB.x, localWheelJointDef.localAnchorB.y, localWheelJointDef.localAxisA.x, localWheelJointDef.localAxisA.y, localWheelJointDef.enableMotor, localWheelJointDef.maxMotorTorque, localWheelJointDef.motorSpeed, localWheelJointDef.frequencyHz, localWheelJointDef.dampingRatio);
}
return 0L;
}
示例7: B2FlxGearJoint
import com.badlogic.gdx.physics.box2d.joints.GearJointDef; //导入依赖的package包/类
/**
* Creates a gear joint.
* @param spriteA The first body.
* @param spriteB The second body.
* @param jointDef The joint definition.
*/
public B2FlxGearJoint(B2FlxShape spriteA, B2FlxShape spriteB, GearJointDef jointDef)
{
super(spriteA, spriteB, jointDef);
}