本文整理汇总了Java中com.badlogic.gdx.maps.MapLayers类的典型用法代码示例。如果您正苦于以下问题:Java MapLayers类的具体用法?Java MapLayers怎么用?Java MapLayers使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
MapLayers类属于com.badlogic.gdx.maps包,在下文中一共展示了MapLayers类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: populate
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
public void populate(TiledMap tiledMap, State state, Camera camera, MapLayerRendererFactory rendererFactory,
TiledMapConfig config) {
MapLayers mapLayers = tiledMap.getLayers();
handleMapProperties(tiledMap.getProperties(), state, config);
List<String> layerIds = new ArrayList<String>();
int lastTileLayerIndex = 0;
for (int i = 0; i < mapLayers.getCount(); ++i) {
MapLayer mapLayer = mapLayers.get(i);
if (mapLayer instanceof TiledMapTileLayer) {
if (i > 0) {
lastTileLayerIndex++;
}
String layerId = handleTiledMapTileLayer((TiledMapTileLayer) mapLayer, i, tiledMap, camera, rendererFactory,
config);
layerIds.add(layerId);
populateStaticMapData(lastTileLayerIndex, (TiledMapTileLayer) mapLayer, state, config);
} else {
// Not a tiledlayer so consider it as an object layer
handleObjectLayer(lastTileLayerIndex, mapLayer, state, config);
}
}
state.setLayerIds(layerIds);
}
示例2: genVoidMap
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
public static TiledMap genVoidMap(int w, int h) {
ImpassableCells.clear();
tileAtlas = ResKeeper.get(AtlasId.MAP_TILES);
TiledMap map = new TiledMap();
MapLayers layers = map.getLayers();
TiledMapTileLayer layerBg = new TiledMapTileLayer(w, h, CELL_SIZE,
CELL_SIZE);
MapCell cell = getCell(TileCode.GRASS, true);
for (int i = 0; i < w; i++) {
for (int j = 0; j < h; j++) {
layerBg.setCell(i, j, cell);
}
}
layers.add(layerBg);
cells.clear();
return map;
}
示例3: generateInvertedMap
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
public static TiledMap generateInvertedMap(TiledMap map) {
TiledMap invertedMap = new TiledMap();
MapLayers invertedLayers = invertedMap.getLayers();
for (int i = 0; i < map.getLayers().getCount(); i++) {
TiledMapTileLayer origLayer = (TiledMapTileLayer) map.getLayers().get(i);
TiledMapTileLayer tempLayer = invertLayer(origLayer);
tempLayer.setOpacity(origLayer.getOpacity());
tempLayer.setName(origLayer.getName());
tempLayer.setVisible(origLayer.isVisible());
copyLayerProperties(origLayer, tempLayer);
invertedLayers.add(tempLayer);
}
return invertedMap;
}
示例4: MockTiledMapBuilder
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
public MockTiledMapBuilder(int xTiles, int yTiles, int tileSize) {
map = mock(TiledMap.class);
layers = new MapLayers();
MapProperties properties = new MapProperties();
properties.put(Constants.WIDTH, xTiles);
properties.put(Constants.HEIGHT, yTiles);
when(map.getProperties()).thenReturn(properties);
this.size = tileSize;
}
示例5: RTSAbstractMap
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
public RTSAbstractMap(RTSGame game, String tiledMapPath, boolean useFogOfWar) {
super();
this.game = game;
// Lets initialize the tiled map
tiledMap = new TmxMapLoader().load(tiledMapPath);
MapLayers mapLayers = tiledMap.getLayers();
baseLayer = (TiledMapTileLayer) mapLayers.get(BASE_LAYER_NAME);
baseLayerOverlay = (TiledMapTileLayer) mapLayers.get(BASE_LAYER_OVERLAY_NAME);
MapLayer objectsLayer = mapLayers.get(OBJECTS_LAYER_NAME);
if (objectsLayer != null)
mapObjects = objectsLayer.getObjects();
mapBatch = new SpriteBatch(100, RTSGame.game.mapShader);
// Initialize map renderer
mapRenderer = new OrthogonalTiledMapRenderer(tiledMap, mapBatch);
initializeMapGenAndRenderer();
// And now let's initialize the quadtree
map = mapGen.generateMap(tiledMap);
astar = new AStar<IBoundsObject>(map);
// Number of tiles that fit in the canvas, to render.
renderTileWidth = Gdx.graphics.getWidth() / (int) baseLayer.getTileWidth();
renderTileHeight = Gdx.graphics.getHeight() / (int) baseLayer.getTileHeight();
// Fog of war
this.useFogOfWar = useFogOfWar;
if (useFogOfWar) {
fogOfWar = new FogOfWar((int) (baseLayer.getWidth()), (int) (baseLayer.getHeight()),
(int) baseLayer.getTileWidth());
}
}
示例6: create
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
@Override
public void create () {
super.create();
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, (w / h) * 480, 480);
camera.update();
cameraController = new OrthoCamController(camera);
Gdx.input.setInputProcessor(cameraController);
hexture = new Texture(Gdx.files.internal("data/maps/tiled/hex/hexes.png"));
TextureRegion[][] hexes = TextureRegion.split(hexture, 112, 97);
map = new TiledMap();
MapLayers layers = map.getLayers();
TiledMapTile[] tiles = new TiledMapTile[3];
tiles[0] = new StaticTiledMapTile(new TextureRegion(hexes[0][0]));
tiles[1] = new StaticTiledMapTile(new TextureRegion(hexes[0][1]));
tiles[2] = new StaticTiledMapTile(new TextureRegion(hexes[1][0]));
for (int l = 0; l < 1; l++) {
TiledMapTileLayer layer = new TiledMapTileLayer(45, 30, 112, 97);
for (int y = 0; y < 30; y++) {
for (int x = 0; x < 45; x++) {
int id = (int)(Math.random() * 3);
Cell cell = new Cell();
cell.setTile(tiles[id]);
layer.setCell(x, y, cell);
}
}
layers.add(layer);
}
renderer = new HexagonalTiledMapRenderer(map);
}
示例7: create
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
@Override
public void create () {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, (w / h) * 320, 320);
camera.update();
cameraController = new OrthoCamController(camera);
Gdx.input.setInputProcessor(cameraController);
font = new BitmapFont();
batch = new SpriteBatch();
{
tiles = new Texture(Gdx.files.internal("data/maps/tiled/tiles.png"));
TextureRegion[][] splitTiles = TextureRegion.split(tiles, 32, 32);
map = new TiledMap();
MapLayers layers = map.getLayers();
for (int l = 0; l < 20; l++) {
TiledMapTileLayer layer = new TiledMapTileLayer(150, 100, 32, 32);
for (int x = 0; x < 150; x++) {
for (int y = 0; y < 100; y++) {
int ty = (int)(Math.random() * splitTiles.length);
int tx = (int)(Math.random() * splitTiles[ty].length);
Cell cell = new Cell();
cell.setTile(new StaticTiledMapTile(splitTiles[ty][tx]));
layer.setCell(x, y, cell);
}
}
layers.add(layer);
}
}
renderer = new OrthogonalTiledMapRenderer(map);
}
示例8: getLayers
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
public MapLayers getLayers() {
return _tileMap.getLayers();
}
示例9: Box2DWorldCreator
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
/**
* Sets up the collision boxes of the map objects
*/
public Box2DWorldCreator(PlayScreen screen) {
this.playScreen = screen;
TiledMap map = screen.getMap();
MapLayers mapLayers = map.getLayers();
// Loop through every layer in the map
for (MapLayer mapLayer : mapLayers) {
// Loop through every rectangular shape in this layer
for (MapObject mapObject : mapLayer.getObjects().getByType(RectangleMapObject.class)) {
// The rectangular collision box
Rectangle rectangle = ((RectangleMapObject) mapObject).getRectangle();
// Create object depending on the type of the shape
switch (mapLayer.getName()) {
case "background":
// Only graphics
break;
case "graphics":
// Only graphics
break;
case "ground":
groundObjects.add(new Ground(screen, rectangle));
break;
case "death":
deathTileObjects.add(new DeathTile(screen, rectangle));
break;
case "weapon":
weaponPickupObjects.add(new WeaponPickup(screen, rectangle));
break;
case "finish":
finishObjects.add(new Finish(screen, rectangle));
break;
case "jumpable":
jumpableObjects.add(new Jumpable(screen, rectangle));
break;
case "enemy_move_border":
enemyMoveBorderObjects.add(new EnemyMoveBorder(screen, rectangle));
break;
case "enemies":
addEnemy(mapObject, ((RectangleMapObject) mapObject).getRectangle());
break;
default:
break;
}
}
}
}
示例10: generateCollisionMap
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
/**
* <p>
* Creates and returns a new {@link TerrainCollisionMap} from the given map.
* If the map is not a valid Möbius map, the behaviour is undefined.
* </p>
*
* @param map
* The map from which to create a TerrainCollisionMap.
* @return
*/
public static TerrainCollisionMap generateCollisionMap(TiledMap map, TiledMap mirrorMap) {
TerrainCollisionMap retVal = null;
MapLayers layers = map.getLayers();
MapLayers mirrorLayers = mirrorMap.getLayers();
TiledMapTileLayer egLayer = (TiledMapTileLayer) layers.get(0);
HashMap<TiledMapTileLayer, PlatformManipulationHandler> platformLayers = new HashMap<TiledMapTileLayer, PlatformManipulationHandler>();
ArrayList<Integer> collisionArray = null;
for (int i = 0; i < layers.getCount(); i++) {
TiledMapTileLayer origLayer = (TiledMapTileLayer) layers.get(i);
TiledMapTileLayer mirrorLayer = (TiledMapTileLayer) mirrorLayers.get(i);
if ((LevelEntityFactory.isSolidLayer(origLayer) && LevelEntityFactory.isSolidLayer(mirrorLayer))
|| (LevelEntityFactory.isInteractableLayer(origLayer) && LevelEntityFactory
.isInteractableLayer(mirrorLayer))) {
if (collisionArray == null) {
collisionArray = generateCollisionArray(origLayer, mirrorLayer);
} else {
if (origLayer.getOpacity() >= WorldConstants.GLOBAL_SOLID_OPACITY_THRESHOLD) {
collisionArray = accumulateCollisionArray(collisionArray, origLayer, mirrorLayer);
}
}
if (LevelEntityFactory.isInteractableLayer(origLayer)) {
PlatformManipulationHandler handler = null;
ArrayList<TerrainMapTileCoordinate> tileCoords = generatePlatformTileCoordinateArray(origLayer,
mirrorLayer);
InteractableLayerTypes layerType = LevelEntityFactory.getInteractableLayerType(origLayer);
if (layerType.equals(InteractableLayerTypes.DX) || layerType.equals(InteractableLayerTypes.DY)) {
handler = new MovingPlatformManipulationHandler(collisionArray, tileCoords,
layerType.equals(InteractableLayerTypes.DX),
layerType.equals(InteractableLayerTypes.DY));
} else if (layerType.equals(InteractableLayerTypes.FADABLE)) {
float opacity = origLayer.getOpacity();
handler = new FadableLayerManipulationHandler(collisionArray, tileCoords,
(opacity >= WorldConstants.GLOBAL_SOLID_OPACITY_THRESHOLD));
}
if (handler == null) {
throw new GdxRuntimeException("Trying to create handler for invalid platform type.");
} else {
platformLayers.put(origLayer, handler);
platformLayers.put(mirrorLayer, handler);
}
}
}
}
retVal = new TerrainCollisionMap(egLayer, platformLayers, collisionArray);
return retVal;
}
示例11: getMapLayers
import com.badlogic.gdx.maps.MapLayers; //导入依赖的package包/类
public MapLayers getMapLayers(){
return mlayers;
}