当前位置: 首页>>代码示例>>Java>>正文


Java AnimationController类代码示例

本文整理汇总了Java中com.badlogic.gdx.graphics.g3d.utils.AnimationController的典型用法代码示例。如果您正苦于以下问题:Java AnimationController类的具体用法?Java AnimationController怎么用?Java AnimationController使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


AnimationController类属于com.badlogic.gdx.graphics.g3d.utils包,在下文中一共展示了AnimationController类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Basic

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public Basic(Matrix4 transform, double speeed, int hp, int health, int range, float coolDown, EnumSet<Types> types, EnumSet<Effects> effects, ModelInstance instance, btCollisionWorld world, IntMap<Entity> entities, List<Vector3> path, Map<String, Sound> sounds) {
    super(transform, speeed, hp, health, range, coolDown, types, effects, instance, new btCompoundShape(), world, entities, ATTACK_ANIMATION, ATTACK_OFFSET, path, sounds);
    ((btCompoundShape)shape).addChildShape(new Matrix4(new Vector3(0, 30, 0), new Quaternion().setEulerAngles(0, 0, 0), new Vector3(1, 1, 1)), new btBoxShape(new Vector3(75, 30, 90)));
    //System.out.println(getModelInstance().getAnimation("Spider_Armature|walk_ani_vor").id);
    listener = new AnimationController.AnimationListener() {
        @Override
        public void onEnd(AnimationController.AnimationDesc animationDesc) {

        }

        @Override
        public void onLoop(AnimationController.AnimationDesc animationDesc) {

        }
    };
    //animation.setAnimation("Spider_Armature|walk_ani_vor");
    //animation.animate("Spider_Armature|walk_ani_vor", -1);
    //animation.action("Spider_Armature|walk_ani_vor", 0, 1000, -1, 1, listener, 0);
    //animation.animate("Spider_Armature|Attack", 0, 1000, 1, 1, listener, 0);
    //animation.queue("Spider_Armature|walk_ani_vor", 0, 1000, -1, 1, listener, 0);
}
 
开发者ID:justinmarentette11,项目名称:Tower-Defense-Galaxy,代码行数:22,代码来源:Basic.java

示例2: Shark

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public Shark() {
	hasPhysics = true;
	vitesse = (float) (4f+Math.random()*6f);
	
	if(animations==null) {
		animations = new Hashtable<String, Shark.Animation>();
		for(Animation anim : anims) {
			animations.put(anim.id, anim);
		}
	}
	
	
	targetDir.setToRandomDirection();
	targetDir.y=0;
	targetDir.nor();
	
	size.set(0.016f, 0.016f, 0.016f);
	model = new ModelInstance(Assets.requin);
	
	transform = model.transform;
	
	
	animation = new AnimationController(model);
    animation.allowSameAnimation=true;
	animation.setAnimation( getNomAnimation(), -1);
}
 
开发者ID:Osaris31,项目名称:exterminate,代码行数:27,代码来源:Shark.java

示例3: GameObject

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public GameObject(ScreenBase context, Model model, BoundingBox bounds) {
super(model);
this.context = context;
this.customBounds = bounds;

      this.bounds = this.customBounds != null ? this.customBounds : new BoundingBox();
      this.center = new Vector3();
      this.enabled = true;
      updateBox();
      
      this.animations = new AnimationController(this);
      this.blending = new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
      
      for(Material item : materials){
      	item.set(new DepthTestAttribute(GL20.GL_LEQUAL, 0.01f, 25f, true));
	item.set(FloatAttribute.createAlphaTest(0.01f));
      	item.set(blending);
      }
  }
 
开发者ID:raphaelbruno,项目名称:ZombieInvadersVR,代码行数:20,代码来源:GameObject.java

示例4: switchAnimation

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
protected void switchAnimation () {
	for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
		int animIndex = 0;
		if (e.value.current != null) {
			for (int i = 0; i < e.key.animations.size; i++) {
				final Animation animation = e.key.animations.get(i);
				if (e.value.current.animation == animation) {
					animIndex = i;
					break;
				}
			}
		}
		animIndex = (animIndex + 1) % e.key.animations.size;
		e.value.animate(e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:17,代码来源:SkeletonTest.java

示例5: onLoaded

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
@Override
protected void onLoaded () {
	if (currentlyLoading == null || currentlyLoading.length() == 0) return;

	instances.clear();
	animationControllers.clear();
	final ModelInstance instance = new ModelInstance(assets.get(currentlyLoading, Model.class));
	instance.transform = transform;
	instances.add(instance);
	if (instance.animations.size > 0) animationControllers.put(instance, new AnimationController(instance));
	currentlyLoading = null;

	instance.calculateBoundingBox(bounds);
	cam.position.set(1, 1, 1).nor().scl(bounds.getDimensions().len() * 0.75f + bounds.getCenter().len());
	cam.up.set(0, 1, 0);
	cam.lookAt(0, 0, 0);
	cam.far = 50f + bounds.getDimensions().len() * 2.0f;
	cam.update();
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:20,代码来源:ModelTest.java

示例6: switchAnimation

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
protected void switchAnimation () {
	for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
		int animIndex = 0;
		if (e.value.current != null) {
			for (int i = 0; i < e.key.animations.size; i++) {
				final Animation animation = e.key.animations.get(i);
				if (e.value.current.animation == animation) {
					animIndex = i;
					break;
				}
			}
		}
		animIndex = (animIndex + 1) % (e.key.animations.size + 1);
		e.value.animate((animIndex == e.key.animations.size) ? null : e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
	}
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:17,代码来源:ModelTest.java

示例7: AreaDisplayable

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public AreaDisplayable(Model model) {
  instance = new ModelInstance(model);

  animationController = new AnimationController(instance);

  instance.transform.rotate(new Vector3(1, 0, 0), 90);

  for (Material material : instance.materials) {
    TextureAttribute ta
        = (TextureAttribute) material.get(TextureAttribute.Diffuse);

    ta.textureDescription.magFilter = Texture.TextureFilter.Nearest;
    ta.textureDescription.minFilter = Texture.TextureFilter.Nearest;

    material.set(ta);
    material.set(ColorAttribute.createDiffuse(Color.WHITE));

    BlendingAttribute ba = new BlendingAttribute(GL20.GL_SRC_ALPHA,
                                                 GL20.GL_ONE_MINUS_SRC_ALPHA);

    material.set(ba);
  }
}
 
开发者ID:fauu,项目名称:HelixEngine,代码行数:24,代码来源:AreaDisplayable.java

示例8: retrieveSource

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
private void retrieveSource(String source) {
	ModelCacheEntry entry = (ModelCacheEntry)sourceCache.get(source);

	if (entry == null || entry.refCounter < 1) {
		loadSource(source);
		EngineAssetManager.getInstance().finishLoading();
		entry = (ModelCacheEntry)sourceCache.get(source);
	}

	if (entry.modelInstance == null) {
		Model model3d = EngineAssetManager.getInstance().getModel3D(source);
		entry.modelInstance = new ModelInstance(model3d);
		entry.controller = new AnimationController(entry.modelInstance);
		entry.camera3d = getCamera(entry.modelInstance);
	}
}
 
开发者ID:bladecoder,项目名称:bladecoder-adventure-engine,代码行数:17,代码来源:Sprite3DRenderer.java

示例9: RobotEntity

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public RobotEntity(Model model) {
  super(model);

  //scale.set(0.35f, 0.35f, 0.35f);
  animation = new AnimationController(instance);
  animation.setAnimation(ANIMATION_IDLE);

  this.headBone       = instance.getNode("Head");

  this.frontRightBone = instance.getNode("FrontRightWheel");
  this.frontLeftBone  = instance.getNode("FrontLeftWheel");

  this.backLeftBone   = instance.getNode("BackLeftWheel");
  this.backRightBone  = instance.getNode("BackRightWheel");
  this.sonarSprite    = BotLogic.sprites.sonarDecal();

}
 
开发者ID:macbury,项目名称:BotLogic,代码行数:18,代码来源:RobotEntity.java

示例10: Entity

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public Entity(Matrix4 transform, int hp, int health, EnumSet<Types> types, EnumSet<Effects> effects, ModelInstance instance, btCollisionShape shape, btCollisionWorld world, IntMap<Entity> entities, Map<String, Sound> sounds){
    this.instance = instance;
    this.transform = transform;
    this.hp = hp;
    this.types = types;
    this.health = health;
    this.effects = effects;
    this.sounds = sounds;
    animation = new AnimationController(instance);
    this.instance.transform.set(transform);
    this.shape = shape;
    body = new btCollisionObject();
    body.setCollisionShape(shape);
    body.setWorldTransform(this.instance.transform);
    this.world = world;
    tempVector = new Vector3();
    tempVector2 = new Vector3();
    this.entities = entities;
    tempQuaternion = new Quaternion();
    quaternion = new Quaternion();
    if(this instanceof Enemy || this instanceof Projectile)
        body.setCollisionFlags(body.getCollisionFlags());
    int index = getNextIndex();
    entities.put(index, this);
    body.setUserValue(index);
    world.addCollisionObject(body);
    boundingBox = instance.calculateBoundingBox(new BoundingBox());
    //for(Node node: instance.nodes)
        //System.out.println();
}
 
开发者ID:justinmarentette11,项目名称:Tower-Defense-Galaxy,代码行数:31,代码来源:Entity.java

示例11: buildWithModel

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public void buildWithModel(ModelInstance m) {
    model = m;
    boundingBox = new BoundingBox();
    model.calculateBoundingBox(boundingBox);

    Vector3 dimensions = boundingBox.getDimensions(new Vector3());
    radius = dimensions.len() / 2f;

    state = ModelComponent.State.READY;

    if (m.animations.size > 0) {
        animationController = new AnimationController(model);
    }
}
 
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:15,代码来源:ModelComponent.java

示例12: Monster

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public Monster() {
	hasPhysics = true;
	vitesse = (float) (1f+Math.random()*4f);
//	gravity = 100f;
	if(animations==null) {
		animations = new Hashtable<String, Shark.Animation>();
		for(Animation anim : anims) {
			animations.put(anim.id, anim);
		}
	}
	
	dir.setToRandomDirection();
	targetDir.setToRandomDirection();
	targetDir.y=0;
	targetDir.nor();
	

			size.set(2f, 2f, 2f);
	model = new ModelInstance(Assets.golem);
	
	transform = model.transform;
	baseRotationY = 15f;
	
	
	animation = new AnimationController(model);
    animation.allowSameAnimation=true;
	animation.setAnimation( getNomAnimation(), -1);
}
 
开发者ID:Osaris31,项目名称:exterminate,代码行数:29,代码来源:Monster.java

示例13: DogCharacter

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public DogCharacter(Model model, String name,
					Vector3 location, Vector3 rotation, Vector3 scale,
					btCollisionShape shape, float mass,
					short belongsToFlag, short collidesWithFlag,
					boolean callback, boolean noDeactivate) {
	super(model, name,
			location, rotation, scale,
			shape, mass,
			belongsToFlag, collidesWithFlag,
			callback, noDeactivate,
			new DogSteerSettings());

	// Create behavior tree through the library
	BehaviorTreeLibraryManager btlm = BehaviorTreeLibraryManager.getInstance();
	this.tree = btlm.createBehaviorTree("btrees/dog.btree", this);

	// Create animation controller
	animations = new AnimationController(modelInstance);

	// Create path follower
	followPathSteerer = new FollowPathSteerer(this);

	// Create wander steerer
	wanderSteerer = new WanderSteerer(this);

	// Init flags
	humanWantToPlay = false;
	stickThrown = false;
	alreadyCriedForHumanDeath = false;
	humanIsDead = false;
}
 
开发者ID:jsjolund,项目名称:GdxDemo3D,代码行数:32,代码来源:DogCharacter.java

示例14: HumanCharacter

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
public HumanCharacter(Model model,
					  String name,
					  Vector3 location,
					  Vector3 rotation,
					  Vector3 scale,
					  btCollisionShape shape,
					  float mass,
					  short belongsToFlag,
					  short collidesWithFlag,
					  boolean callback,
					  boolean noDeactivate,
					  Array<BlenderEmpty> ragdollEmpties,
					  String armatureNodeId) {

	super(model, name, location, rotation, scale,
			shape, mass, belongsToFlag, collidesWithFlag,
			callback, noDeactivate, ragdollEmpties, armatureNodeId,
			new HumanSteerSettings());

	// Create path follower
	followPathSteerer = new FollowPathSteerer(this);

	// Create the animation controllers
	animations = new AnimationController(modelInstance);
	// Create animation listeners for states that need one
	stateAnimationListeners = new EnumMap<HumanState, AnimationListener>(HumanState.class);
	stateAnimationListeners.put(HumanState.THROW, new AnimationListener());

	// Create the state machine
	stateMachine = new DefaultStateMachine<HumanCharacter, HumanState>(this);
	// Set the steering variables associated with default move state (walking)
	stateMachine.changeState(moveState);
	// Then make the character idle
	stateMachine.changeState(moveState.idleState);
}
 
开发者ID:jsjolund,项目名称:GdxDemo3D,代码行数:36,代码来源:HumanCharacter.java

示例15: render

import com.badlogic.gdx.graphics.g3d.utils.AnimationController; //导入依赖的package包/类
@Override
protected void render (ModelBatch batch, Array<ModelInstance> instances) {
	for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries())
		e.value.update(Gdx.graphics.getDeltaTime());
	for (final ModelInstance instance : instances)
		renderSkeleton(instance);
	batch.render(instances);
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:9,代码来源:SkeletonTest.java


注:本文中的com.badlogic.gdx.graphics.g3d.utils.AnimationController类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。