本文整理汇总了Java中com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue类的典型用法代码示例。如果您正苦于以下问题:Java NumericValue类的具体用法?Java NumericValue怎么用?Java NumericValue使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
NumericValue类属于com.badlogic.gdx.graphics.g2d.ParticleEmitter包,在下文中一共展示了NumericValue类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: create
import com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue; //导入依赖的package包/类
public void create () {
if (spriteBatch != null) return;
Texture.setEnforcePotImages(false);
spriteBatch = new SpriteBatch();
worldCamera = new OrthographicCamera();
textCamera = new OrthographicCamera();
pixelsPerMeter = new NumericValue();
pixelsPerMeter.setValue(1.0f);
pixelsPerMeter.setAlwaysActive(true);
zoomLevel = new NumericValue();
zoomLevel.setValue(1.0f);
zoomLevel.setAlwaysActive(true);
font = new BitmapFont(Gdx.files.getFileHandle("default.fnt", FileType.Internal), Gdx.files.getFileHandle("default.png",
FileType.Internal), true);
effectPanel.newEmitter("Untitled", true);
// if (resources.openFile("/editor-bg.png") != null) bgImage = new Image(gl, "/editor-bg.png");
Gdx.input.setInputProcessor(this);
}
示例2: NumericPanel
import com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue; //导入依赖的package包/类
public NumericPanel (final NumericValue value, String name, String description) {
super(value, name, description);
this.value = value;
initializeComponents();
valueSpinner.setValue(value.getValue());
valueSpinner.addChangeListener(new ChangeListener() {
public void stateChanged (ChangeEvent event) {
value.setValue((Float)valueSpinner.getValue());
}
});
}
示例3: create
import com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue; //导入依赖的package包/类
public void create () {
if (spriteBatch != null) return;
spriteBatch = new SpriteBatch();
worldCamera = new OrthographicCamera();
textCamera = new OrthographicCamera();
pixelsPerMeter = new NumericValue();
pixelsPerMeter.setValue(1.0f);
pixelsPerMeter.setAlwaysActive(true);
zoomLevel = new NumericValue();
zoomLevel.setValue(1.0f);
zoomLevel.setAlwaysActive(true);
deltaMultiplier = new NumericValue();
deltaMultiplier.setValue(1.0f);
deltaMultiplier.setAlwaysActive(true);
backgroundColor = new GradientColorValue();
backgroundColor.setColors(new float[] { 0f, 0f, 0f});
font = new BitmapFont(Gdx.files.getFileHandle("default.fnt", FileType.Internal), Gdx.files.getFileHandle("default.png",
FileType.Internal), true);
effectPanel.newExampleEmitter("Untitled", true);
// if (resources.openFile("/editor-bg.png") != null) bgImage = new Image(gl, "/editor-bg.png");
Gdx.input.setInputProcessor(this);
}
示例4: create
import com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue; //导入依赖的package包/类
@Override
public void create () {
if (spriteBatch != null) return;
Texture.setEnforcePotImages(false);
spriteBatch = new SpriteBatch();
this.particlePanel.worldCamera = new OrthographicCamera();
this.particlePanel.textCamera = new OrthographicCamera();
this.particlePanel.pixelsPerMeter = new NumericValue();
this.particlePanel.pixelsPerMeter.setValue(1.0f);
this.particlePanel.pixelsPerMeter.setAlwaysActive(true);
this.particlePanel.zoomLevel = new NumericValue();
this.particlePanel.zoomLevel.setValue(1.0f);
this.particlePanel.zoomLevel.setAlwaysActive(true);
this.particlePanel.deltaMultiplier = new NumericValue();
this.particlePanel.deltaMultiplier.setValue(1.0f);
this.particlePanel.deltaMultiplier.setAlwaysActive(true);
font = new BitmapFont(Gdx.files.getFileHandle("default.fnt", FileType.Internal), Gdx.files.getFileHandle("default.png",
FileType.Internal), true);
this.particlePanel.effectPanel.newExampleEmitter("Untitled", true);
// if (resources.openFile("/editor-bg.png") != null) bgImage = new Image(gl, "/editor-bg.png");
//Gdx.input.setInputProcessor(this);
}