当前位置: 首页>>代码示例>>Java>>正文


Java SkinLoader类代码示例

本文整理汇总了Java中com.badlogic.gdx.assets.loaders.SkinLoader的典型用法代码示例。如果您正苦于以下问题:Java SkinLoader类的具体用法?Java SkinLoader怎么用?Java SkinLoader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SkinLoader类属于com.badlogic.gdx.assets.loaders包,在下文中一共展示了SkinLoader类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onFinishedLoading

import com.badlogic.gdx.assets.loaders.SkinLoader; //导入依赖的package包/类
private void onFinishedLoading() {
	BitmapFont main19Font = assetManager.get(MAIN_FONT_19_PATH());
	BitmapFont main22Font = assetManager.get(MAIN_FONT_22_PATH());
	BitmapFont letter20Font = assetManager.get(LETTER_FONT_20_PATH());
	BitmapFont handwritten20Font = assetManager
			.get(HANDWRITTEN_FONT_20_PATH());

	ObjectMap<String, Object> fontMap = new ObjectMap<String, Object>();
	fontMap.put("main-19", main19Font);
	fontMap.put("main-22", main22Font);
	fontMap.put("letter-20", letter20Font);
	fontMap.put("handwritten-20", handwritten20Font);
	assetManager.load(SKIN_PATH, Skin.class,
			new SkinLoader.SkinParameter(SKIN_TEXTURE_ATLAS_PATH, fontMap));
	assetManager.finishLoadingAsset(SKIN_PATH);

	// game.setUISkin(assetManager.get(SKIN_PATH));
	VisUI.load();
	game.setUISkin(VisUI.getSkin());

	// Notify loaded screens
	game.getScreen("serverBrowser").finishLoading();

	game.pushScreen("mainMenu");
}
 
开发者ID:eskalon,项目名称:ProjektGG,代码行数:26,代码来源:LoadingScreen.java

示例2: init

import com.badlogic.gdx.assets.loaders.SkinLoader; //导入依赖的package包/类
public void init() {

        /*************** ASSET MANAGER ********************/
        assetManager.load("data/gui.json", Skin.class, new SkinLoader.SkinParameter(guiAtlas));
        assetManager.load(gameAtlas, TextureAtlas.class);
        assetManager.load("data/mental-space", I18NBundle.class, new I18NBundleLoader.I18NBundleParameter(java.util.Locale.getDefault()));

        /**************** Load Sounds and music *******************/
        SoundManager.getInstance().loadBasicSounds();
        MusicManager.getInstance().init(this);
        MusicManager.getInstance().loadBasics();

        /**************** Finish ******************/
        this.finishLoading();

        this.loadParticles();
    }
 
开发者ID:unlimitedggames,项目名称:gdxjam-ugg,代码行数:18,代码来源:LoaderUtils.java

示例3: AssetManager

import com.badlogic.gdx.assets.loaders.SkinLoader; //导入依赖的package包/类
/** Creates a new AssetManager with all default loaders. */
public AssetManager (FileHandleResolver resolver) {
	setLoader(BitmapFont.class, new BitmapFontLoader(resolver));
	setLoader(Music.class, new MusicLoader(resolver));
	setLoader(Pixmap.class, new PixmapLoader(resolver));
	setLoader(Sound.class, new SoundLoader(resolver));
	setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
	setLoader(Texture.class, new TextureLoader(resolver));
	setLoader(Skin.class, new SkinLoader(resolver));
	setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver));
	setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver));
	setLoader(I18NBundle.class, new I18NBundleLoader(resolver));
	setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver));
	setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver));
	setLoader(Model.class, ".obj", new ObjLoader(resolver));
	executor = new AsyncExecutor(1);
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:18,代码来源:AssetManager.java

示例4: match

import com.badlogic.gdx.assets.loaders.SkinLoader; //导入依赖的package包/类
@Override
public boolean match(FileHandle file) {
	//find the same name of the skin and subfix is png
	String texturePath = file.parent().path().replace("\\", "/");
	if(texturePath.endsWith("/")){
		texturePath += file.nameWithoutExtension()+".atlas";
	}else{
		texturePath += ("/"+file.nameWithoutExtension()+".atlas");
	}
	boolean result = file.extension().equals("json") && file.path().contains("skin");
	if(result) Engine.getAssetManager().load(file.path().replace("\\", "/"),Skin.class,new SkinLoader.SkinParameter(texturePath));
	return  result;
}
 
开发者ID:lycying,项目名称:c2d-engine,代码行数:14,代码来源:RuleSkin.java

示例5: TitleScreen

import com.badlogic.gdx.assets.loaders.SkinLoader; //导入依赖的package包/类
public TitleScreen(Sokobug myGame) {
	game = myGame;
	readyToSkip = false;

	TextureParameter param = new TextureParameter();
	param.minFilter = TextureFilter.Linear;
	param.magFilter = TextureFilter.Linear;

	game.assetManager.load(Resources.BACKGROUNDS_TITLE.getPath(), Texture.class, param);
	game.assetManager.finishLoading();

	titleImage = new Sprite(game.assetManager.get(Resources.BACKGROUNDS_TITLE.getPath(), Texture.class));
	titleImage.setPosition(0.f, 0.f);
	pasedTimeCounter = 0.0f;
	titleScreenMinDuration = 3.5f;

	game.assetManager.load(Resources.FONTS_JAPONESA24.getPath(), BitmapFont.class);
	game.assetManager.load(Resources.FONTS_JAPONESA32.getPath(), BitmapFont.class);
	game.assetManager.load(Resources.FONTS_JAPONESA60.getPath(), BitmapFont.class);
	game.assetManager.load(Resources.FONTS_JAPONESA120.getPath(), BitmapFont.class);

	game.assetManager.load(Resources.UI_BUTTONS_PACK.getPath(), TextureAtlas.class);
	game.assetManager.load(Resources.UI_BUTTONS_JSON.getPath(), Skin.class, new SkinLoader.SkinParameter(
			Resources.UI_BUTTONS_PACK.getPath()));

	game.assetManager.load(Resources.BACKGROUNDS_MENU.getPath(), Texture.class, param);
	game.assetManager.load(Resources.BACKGROUNDS_POTATOES.getPath(), Texture.class, param);

	game.assetManager.load(Resources.ANIMATIONS_PACK_BUG.getPath(), TextureAtlas.class);
	game.assetManager.load(Resources.ANIMATIONS_PACK_SPOTGLOW.getPath(), TextureAtlas.class);
	game.assetManager.load(Resources.ANIMATIONS_PACK_VICTORYGLOW.getPath(), TextureAtlas.class);
	
	game.assetManager.load(Resources.TILES_SARCOPHAGUS.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_WALL.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_FREE.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_SPOTON.getPath(), Texture.class, param);
	game.assetManager.load(Resources.TILES_SPOTOFF.getPath(), Texture.class, param);

	game.assetManager.load(Resources.METAITEMS_TOPBAR.getPath(), Texture.class, param);
	game.assetManager.load(Resources.METAITEMS_PAD.getPath(), Texture.class, param);
	game.assetManager.load(Resources.METAITEMS_VICTORYWING.getPath(), Texture.class, param);
	
	game.assetManager.load(Resources.LABELS_FINISH.getPath(), Texture.class, param);	

	game.assetManager.load(Resources.SOUND_BUGMOVE.getPath(), Sound.class);
	game.assetManager.load(Resources.SOUND_BUTTONCLICK.getPath(), Sound.class);
	game.assetManager.load(Resources.SOUND_SARCOPHAGUSMOVE.getPath(), Sound.class);
	game.assetManager.load(Resources.SOUND_VICTORY.getPath(), Sound.class);
}
 
开发者ID:bogdanguranda,项目名称:sokobug,代码行数:50,代码来源:TitleScreen.java


注:本文中的com.badlogic.gdx.assets.loaders.SkinLoader类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。