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Java BitmapFontParameter类代码示例

本文整理汇总了Java中com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter的典型用法代码示例。如果您正苦于以下问题:Java BitmapFontParameter类的具体用法?Java BitmapFontParameter怎么用?Java BitmapFontParameter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BitmapFontParameter类属于com.badlogic.gdx.assets.loaders.BitmapFontLoader包,在下文中一共展示了BitmapFontParameter类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: create

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
@Override
public void create () {
	this.batch = new SpriteBatch();
	this.assets = new AssetManager();

	BitmapFontParameter params = new BitmapFontParameter();
	params.atlasName = ATLAS;

	this.assets.load(FONT_1, BitmapFont.class, params);
	this.assets.load(FONT_2, BitmapFont.class, params);
	this.assets.load(FONT_3, BitmapFont.class, params);
	this.assets.finishLoading();

	this.fonts = new BitmapFont[3];
	this.fonts[0] = assets.get(FONT_1);
	this.fonts[1] = assets.get(FONT_2);
	this.fonts[2] = assets.get(FONT_3);

	this.fonts[0].setColor(Color.RED);
	this.fonts[1].setColor(Color.BLUE);
	this.fonts[2].setColor(Color.GREEN);
	this.testStrings = new String[] {"I'm loaded from an atlas!", "I, too, am loaded from an atlas", "I'm with stupid ^"};

	Gdx.gl.glClearColor(1, 1, 1, 1);
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:26,代码来源:BitmapFontAtlasRegionTest.java

示例2: loadFonts

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
private static void loadFonts(final String atlasPath, final String[] fontPaths, final AssetService assetService) {
    if (fontPaths.length != 0) {
        final BitmapFontParameter loadingParameters = new BitmapFontParameter();
        loadingParameters.atlasName = atlasPath;
        for (final String fontPath : fontPaths) {
            assetService.finishLoading(fontPath, BitmapFont.class, loadingParameters);
        }
    }
}
 
开发者ID:gdx-libs,项目名称:gdx-autumn-mvc,代码行数:10,代码来源:SkinService.java

示例3: loadAssetLists

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
private void loadAssetLists() {
    TextureParameter param = new TextureParameter();
    param.minFilter = param.magFilter = Texture.TextureFilter.Linear;

    assetManager.loadAssetList("data/json/images.json", Texture.class, param);
    assetManager.loadAssetList("data/json/sounds.json", Sound.class, null);
    assetManager.loadAssetList("data/json/music.json", Music.class, null);
    assetManager.loadAssetListWithParam("data/json/animations.json", AnimationExtended.class,
            AnimationExtendedLoader.AnimationExtendedParameter.class);
    BitmapFontParameter fontParam = new BitmapFontParameter();
    fontParam.flip = true;
    assetManager.loadAssetList("data/json/fonts.json", BitmapFont.class, fontParam);
}
 
开发者ID:GameDevWeek,项目名称:CodeBase,代码行数:14,代码来源:Main.java

示例4: loadSync

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
@Override
public BitmapFont loadSync( AssetManager manager, String fileName, FileHandle file, BitmapFontParameter parameter ) {
	int fontSize = 10;
	String scrubbedFileName = fileName;

	int qMark = fileName.lastIndexOf( "?" );
	if ( qMark != -1 ) {
		scrubbedFileName = scrubbedFileName.substring( 0, qMark );

		Matcher m = argsPtn.matcher( fileName );
		m.region( qMark+1, fileName.length() );
		while ( m.lookingAt() ) {
			if ( m.group( 1 ).equals( "size" ) ) {
				fontSize = Integer.parseInt( m.group( 2 ) );
			}
			if ( m.group( 3 ).length() > 0 ) break;  // Hit the "#" separator.
			m.region( m.end(), fileName.length() );
		}
	}

	boolean flip = parameter != null ? parameter.flip : false;

	FreeTypeFontGenerator generator = new FreeTypeFontGenerator( file );

	FreeTypeBitmapFontData data = generator.generateData( fontSize, FreeTypeFontGenerator.DEFAULT_CHARS, flip );
	generator.dispose();

	return new BitmapFont( data, data.getTextureRegions(), true );
}
 
开发者ID:Vhati,项目名称:OverdriveGDX,代码行数:30,代码来源:FreeTypeFontLoader.java

示例5: loadFont

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
public void loadFont(String name, String atlas) {
	BitmapFontParameter bfp = new BitmapFontParameter();
	bfp.atlasName = atlas;
	assets.load(name, BitmapFont.class, bfp);
}
 
开发者ID:kyperbelt,项目名称:KyperBox,代码行数:6,代码来源:KyperBoxGame.java

示例6: BmpFontAsset

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
public BmpFontAsset (String relativePath, BitmapFontParameter fontParameter) {
	super(relativePath);
	this.fontParameter = fontParameter;
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:5,代码来源:BmpFontAsset.java

示例7: getFontParameter

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
public BitmapFontParameter getFontParameter () {
	return fontParameter;
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:4,代码来源:BmpFontAsset.java

示例8: loadAsync

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
@Override
public void loadAsync( AssetManager manager, String fileName, FileHandle file, BitmapFontParameter parameter ) {
	// No-op.
}
 
开发者ID:Vhati,项目名称:OverdriveGDX,代码行数:5,代码来源:FreeTypeFontLoader.java

示例9: getDependencies

import com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter; //导入依赖的package包/类
@Override
public Array<AssetDescriptor> getDependencies( String fileName, FileHandle file, BitmapFontParameter parameter ) {
	return new Array<AssetDescriptor>();
}
 
开发者ID:Vhati,项目名称:OverdriveGDX,代码行数:5,代码来源:FreeTypeFontLoader.java


注:本文中的com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。