本文整理汇总了Java中com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder类的典型用法代码示例。如果您正苦于以下问题:Java IndexedAStarPathFinder类的具体用法?Java IndexedAStarPathFinder怎么用?Java IndexedAStarPathFinder使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IndexedAStarPathFinder类属于com.badlogic.gdx.ai.pfa.indexed包,在下文中一共展示了IndexedAStarPathFinder类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Pathway
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public Pathway(Array<Tile> tiles, Owner owner) {
start = new Array<>();
Map map = new Map(tiles.size, owner);
pathFinder = new IndexedAStarPathFinder<>(map);
heuristic = new EuclidianHeuristic();
graphPath = new DefaultGraphPath<>();
}
示例2: PathFinder
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public PathFinder(final CachingIndexedGraph<TileCoordinate> graph) {
this.graph = graph;
pathFinder = new IndexedAStarPathFinder<TileCoordinate>(graph);
heuristic = new Heuristic<TileCoordinate>() {
@Override
public float estimate(final TileCoordinate node, final TileCoordinate endNode) {
return Math.abs(endNode.getX() - node.getX()) + Math.abs(endNode.getY() - node.getY());
}
};
}
示例3: main
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public static void main(String[] args) {
// @off - disable libgdx formatter
final String graphDrawing =
".....#....\n" +
".....#....\n" +
".....#....";
// @on - enable libgdx formatter
final MyGraph graph = createGraphFromTextRepresentation(graphDrawing);
final IndexedAStarPathFinder<MyNode> pathfinder = new IndexedAStarPathFinder<MyNode>(graph);
final GraphPath<MyNode> outPath = new DefaultGraphPath<MyNode>();
// @off - disable libgdx formatter
// 0123456789
// S....#...E 0
// .....#.... 10
// .....#.... 20
// @on - enable libgdx formatter
final boolean searchResult = pathfinder.searchNodePath(graph.getNodes().get(0), graph.getNodes().get(20), new ManhattanDistance(),
outPath);
System.out.println(""+searchResult);
System.out.println(""+outPath.getCount());
for(int i=0;i<outPath.getCount();i++){
System.out.println(""+outPath.get(i));
}
}
示例4: create
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
@Override
public void create() {
mShapeRenderer = new ShapeRenderer();
mGraph = new TestGraph(20);
mPath = new DefaultGraphPath<TestNode>();
mHeuristic = new ManhattanDistanceHeuristic();
// Initialize all the nodes that should be present.
int index = 0; //Used to set index for every node.
for (int x = 0; x < mMap.length; x++) {
for (int y = 0; y < mMap[0].length; y++) {
if (mMap[x][y] == 1) {
mNodes[x][y] = new TestNode(x*TestNode.TILE_SIZE,
y*TestNode.TILE_SIZE,
index++);
mGraph.addNode(mNodes[x][y]);
}
}
}
// Add connection to every neighbour of this node.
for (int x = 0; x < mNodes.length; x++) {
for (int y = 0; y < mNodes[0].length; y++) {
if (null != mNodes[x][y]) {
addNodeNeighbour(mNodes[x][y], x - 1, y); // Node to left
addNodeNeighbour(mNodes[x][y], x + 1, y); // Node to right
addNodeNeighbour(mNodes[x][y], x, y - 1); // Node below
addNodeNeighbour(mNodes[x][y], x, y + 1); // Node above
}
}
}
mPathFinder = new IndexedAStarPathFinder<TestNode>(mGraph, true);
calculatePath();
}
示例5: AStartPathFinding
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public AStartPathFinding(AStarMap map) {
this.map = map;
this.pathfinder = new IndexedAStarPathFinder<Node>(createGraph(map));
this.connectionPath = new DefaultGraphPath<Connection<Node>>();
this.heuristic = new Heuristic<Node>() {
@Override
public float estimate (Node node, Node endNode) {
// Manhattan distance
return Math.abs(endNode.x - node.x) + Math.abs(endNode.y - node.y);
}
};
}
示例6: NavMesh
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public NavMesh(Model model) {
btTriangleIndexVertexArray vertexArray = new btTriangleIndexVertexArray(model.meshParts);
collisionShape = new btBvhTriangleMeshShape(vertexArray, true);
raycastCallback = new NavMeshRaycastCallback(navMeshRayFrom, navMeshRayTo);
raycastCallback.setFlags(btTriangleRaycastCallback.EFlags.kF_FilterBackfaces);
graph = new NavMeshGraph(model);
pathFinder = new IndexedAStarPathFinder<Triangle>(graph);
heuristic = new NavMeshHeuristic();
}
示例7: resolveRouteJob
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public resolveRouteJob(IndexedAStarPathFinder<GridNode> finder, GridGraph graph, Entity a, Entity b, Team team) {
this.finder = finder;
this.graph = graph;
this.a = a;
this.b = b;
this.team = team;
}
示例8: CalculatePreferredRoute
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public CalculatePreferredRoute(Team team, DefaultIndexedGraph<Routable> graph, Entity entityA, Entity entityB) {
this.team = team;
this.graph = graph;
this.entityA = entityA;
this.entityB = entityB;
finder = new IndexedAStarPathFinder<>(graph);
}
示例9: touchToMove
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public void touchToMove(int screenX, int screenY) {
Vector3 input = new Vector3(screenX, screenY, 0);
camera.unproject(input);
int x = MathUtils.floor(input.x / 32);
int y = MathUtils.floor(input.y / 32);
Gdx.app.debug(TAG, "clicked # (x:" + x + ",y:" + y + " )");
//we click not npc or block,set aim to move
if (!isCollisionWithNpc(x, y) && !isCollisionWithBlock(x, y)) {
//A* path finding
path.clear();
Vector2 start = new Vector2(MathUtils.round(player.getX() / 32), MathUtils.round(player.getY() / 32));
//we need set exactly start position
Vector2 end = new Vector2(x, y);
int numCols = mapMgr.cols;
int numRows = mapMgr.rows;
Gdx.app.debug(TAG, "From:" + start + " to " + end + "|numCols:" + numCols + "|numRows:" + numRows);
int s = (int) start.x + ((int) start.y) * numCols;
int t = (int) end.x + ((int) (end.y)) * numCols;
List<Sprite> temp = new ArrayList<Sprite>();
temp.addAll(mapMgr.npcs);
temp.addAll(mapMgr.enemies);
// temp.addAll(mapMgr.events);
final MyGraph graph = GraphGenerator.generateGraph(mapMgr.getBlockLayer(), temp, numCols, numRows, 32, 32, start);
final IndexedAStarPathFinder<MyNode> pathfinder = new IndexedAStarPathFinder<MyNode>(graph);
final GraphPath<MyNode> outPath = new DefaultGraphPath<MyNode>();
final boolean searchResult = pathfinder.searchNodePath(graph.getNodes().get(s), graph.getNodes().get(t), new ManhattanDistance(), outPath);
MyPathSmoother pathSmoother = new MyPathSmoother(new MyRaycastCollisionDetector(graph));
pathSmoother.smoothPath(outPath);
StringBuilder sb = new StringBuilder();
for (int i = outPath.getCount() - 1; i >= 0; i--) {
sb.append("(" + outPath.get(i).getX() + "," + outPath.get(i).getY() + ")|");
path.add(outPath.get(i));
}
if (searchResult) {
Gdx.app.debug(TAG, "Start Follow Path:" + sb.toString());
player.followPath(path);
aim = new Aim(x, y);
}
} else {
aim = null;
}
}
示例10: getPath
import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder; //导入依赖的package包/类
public List<IntPair> getPath(int levelID, IntPair from, IntPair to) {
graph = new Graph(128);
path = new DefaultGraphPath<Node>();
heuristic = new DistHeuristic();
Level level = Game_AI_TestBed.instance().getLevel(levelID);
nodes = new Node[level.getTileSizeX()][level.getTileSizeY()];
int index = 0;
for (int x = 0; x < level.getTileSizeX(); x++) {
for (int y = 0; y < level.getTileSizeY(); y++) {
if (level.isTilePassable(x, y)) {
nodes[x][y] = new Node(x*Cst.TILESIZE,
y*Cst.TILESIZE,
index++);
graph.addNode(nodes[x][y]);
}
}
}
for (int x = 0; x < nodes.length; x++) {
for (int y = 0; y < nodes[0].length; y++) {
if (null != nodes[x][y]) {
addNodeNeighbour(nodes, nodes[x][y], x - 1, y);
addNodeNeighbour(nodes, nodes[x][y], x + 1, y);
addNodeNeighbour(nodes, nodes[x][y], x, y - 1);
addNodeNeighbour(nodes, nodes[x][y], x, y + 1);
}
}
}
pathFinder = new IndexedAStarPathFinder<Node>(graph, true);
return calcPath(from, to);
}