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Java Preferences类代码示例

本文整理汇总了Java中com.badlogic.gdx.Preferences的典型用法代码示例。如果您正苦于以下问题:Java Preferences类的具体用法?Java Preferences怎么用?Java Preferences使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Preferences类属于com.badlogic.gdx包,在下文中一共展示了Preferences类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: makeRequestEnklave

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public void makeRequestEnklave(){
    Preferences pref = Gdx.app.getPreferences("informationLog");
    String acces = pref.getString("accesstoken");
    HttpRequestBuilder builder = new HttpRequestBuilder();
    Net.HttpRequest request = builder.newRequest().method(Net.HttpMethods.GET).url(url + enkNearby).build();
    request.setHeader("Authorization", "Bearer " + acces);
    Gdx.net.sendHttpRequest(request, new Net.HttpResponseListener() {
        @Override
        public void handleHttpResponse(Net.HttpResponse httpResponse) {
            String response = httpResponse.getResultAsString();
            JSONArray jsonArray = new JSONArray(response);
            ListEnklaves.getInstance().setListEnklave(jsonArray);
            Gdx.app.log("response enklave : " + httpResponse.getStatus().getStatusCode(), " message " +response);
        }

        @Override
        public void failed(Throwable t) {
            Gdx.app.log("response : " + t.getMessage(), "fdg " + t.getLocalizedMessage());
        }

        @Override
        public void cancelled() {
            Gdx.app.log("response ","cancelled");
        }
    });
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:27,代码来源:NearbyEnklave.java

示例2: fetchHighScores

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public static IntArray fetchHighScores() {
    Preferences prefs = Gdx.app.getPreferences(PREFERENCES_NAME);

    IntArray scores = new IntArray();

    for (int i = 0; i < MAX_NR_SCORES; i++) {
        int score = prefs.getInteger(PREFERENCES_SCORE_NAME + i, -1);

        if (score == -1) {
            break;
        }

        scores.add(score);
    }

    return scores;
}
 
开发者ID:tgobbens,项目名称:fluffybalance,代码行数:18,代码来源:HighScoreController.java

示例3: applyPrefs

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public void applyPrefs(Preferences prefs) {
    turn = prefs.getInteger("save_turn");
    playersNumber = prefs.getInteger("save_player_number");
    colorNumber = prefs.getInteger("save_color_number");
    if (colorNumber > FieldController.NEUTRAL_LANDS_INDEX) {
        colorNumber = FieldController.NEUTRAL_LANDS_INDEX;
    }
    levelSize = prefs.getInteger("save_level_size");
    difficulty = prefs.getInteger("save_difficulty");
    GameRules.campaignMode = prefs.getBoolean("save_campaign_mode");
    campaignLevelIndex = prefs.getInteger("save_current_level");
    colorOffset = prefs.getInteger("save_color_offset", 0);
    slayRules = prefs.getBoolean("slay_rules", true);
    fogOfWar = prefs.getBoolean("fog_of_war", false);
    diplomacy = prefs.getBoolean("diplomacy", false);
}
 
开发者ID:yiotro,项目名称:Antiyoy,代码行数:17,代码来源:LoadingParameters.java

示例4: loadProgress

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
private void loadProgress() {
    clearProgress();

    Preferences preferences = Gdx.app.getPreferences(PROGRESS_PREFS);
    String completedLevels = preferences.getString("completed_levels", "");

    StringTokenizer tokenizer = new StringTokenizer(completedLevels, " ");
    while (tokenizer.hasMoreTokens()) {
        String token = tokenizer.nextToken();
        int index = Integer.valueOf(token);
        if (index >= progress.length) break;
        progress[index] = true;
    }

    checkToImportOldProgress(preferences);
}
 
开发者ID:yiotro,项目名称:Antiyoy,代码行数:17,代码来源:CampaignProgressManager.java

示例5: loadSlot

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public void loadSlot() {
    Preferences prefs = Gdx.app.getPreferences(EDITOR_PREFS);
    String fullLevel = prefs.getString(SLOT_NAME + currentSlotNumber, "");

    LoadingParameters instance = LoadingParameters.getInstance();

    if (fullLevel.length() < 3) {
        instance.mode = LoadingParameters.MODE_EDITOR_NEW;
        instance.levelSize = FieldController.SIZE_BIG;
        instance.playersNumber = 1;
        instance.colorNumber = 5;
        instance.colorOffset = 0;
        instance.difficulty = 1;
    } else {
        instance.mode = LoadingParameters.MODE_EDITOR_LOAD;
        instance.applyFullLevel(fullLevel);
        instance.colorOffset = 0;
    }

    LoadingManager.getInstance().startGame(instance);
    GameRules.editorChosenColor = prefs.getInteger("chosen_color" + currentSlotNumber);

    defaultValues();
}
 
开发者ID:yiotro,项目名称:Antiyoy,代码行数:25,代码来源:LevelEditor.java

示例6: saveSlot

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
private void saveSlot(String key, SaveSystem saveSystem) {
    if (key.equals(SaveSystem.AUTOSAVE_KEY)) return; // don't overwrite autosave in selector

    if (!saveSystem.containsKey(key, slotPrefsString)) {
        saveSystem.addKey(key, slotPrefsString);
    }

    saveSystem.saveGame(key);

    SaveSlotInfo saveSlotInfo = new SaveSlotInfo();

    Preferences slotPrefs = Gdx.app.getPreferences(key);
    saveSlotInfo.name = SaveSystem.getNameString(slotPrefs);
    saveSlotInfo.description = SaveSystem.getDescriptionString(slotPrefs);
    saveSlotInfo.key = key;

    saveSystem.editSlot(key, saveSlotInfo, slotPrefsString);
    updateSingleItem(saveSlotInfo.key);
}
 
开发者ID:yiotro,项目名称:Antiyoy,代码行数:20,代码来源:SaveSlotSelector.java

示例7: tryToImportOldSave

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
private void tryToImportOldSave(String key) {
    Preferences preferences = getPreferences(key);
    String activeHexes = preferences.getString("save_active_hexes", "");
    if (activeHexes.length() < 3) return; // empty slot

    addKey(key, SAVE_SLOT_PREFS);

    SaveSlotInfo saveSlotInfo = new SaveSlotInfo();
    saveSlotInfo.name = getNameString(preferences);
    if (saveSlotInfo.name.length() < 3) {
        saveSlotInfo.name = "slot";
    }
    saveSlotInfo.description = getDescriptionString(preferences);
    if (saveSlotInfo.description.length() < 3) {
        saveSlotInfo.description = "old save";
    }
    saveSlotInfo.key = key;

    editSlot(key, saveSlotInfo, SAVE_SLOT_PREFS);
}
 
开发者ID:yiotro,项目名称:Antiyoy,代码行数:21,代码来源:SaveSystem.java

示例8: moveAutosaveKeyToFirstPlace

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public void moveAutosaveKeyToFirstPlace() {
    if (!containsKey(AUTOSAVE_KEY, SAVE_SLOT_PREFS)) return;

    ArrayList<String> keys = getKeys(SAVE_SLOT_PREFS);
    keys.remove(AUTOSAVE_KEY);
    keys.add(0, AUTOSAVE_KEY);

    StringBuilder newKeys = new StringBuilder();
    for (String key : keys) {
        newKeys.append(key).append(" ");
    }

    Preferences preferences = getPreferences(SAVE_SLOT_PREFS);
    preferences.putString("keys", newKeys.toString());
    preferences.flush();
}
 
开发者ID:yiotro,项目名称:Antiyoy,代码行数:17,代码来源:SaveSystem.java

示例9: data

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
void data()
{
	//get a preferences instance
	Preferences prefs = Gdx.app.getPreferences("My Preferences");
	
	highScore=prefs.getInteger("score", 0);
	
	if(score>highScore)
	{
		//put some Integer
		prefs.putInteger("score", score);
		//persist preferences
		prefs.flush();
	}
	
	//get Integer from preferences, 0 is the default value.
	highScore=prefs.getInteger("score", 0);

}
 
开发者ID:yassir-ouali,项目名称:Freaking-Math,代码行数:20,代码来源:MyGame.java

示例10: saveFrameProperties

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public static void saveFrameProperties(JFrame frame) {
    int extendedState = frame.getExtendedState();
    boolean extendedStateChanged = false;
    if (extendedState != Frame.NORMAL) {
        frame.setExtendedState(Frame.NORMAL);
        extendedStateChanged = true;
    }

    Preferences prefs = Gdx.app.getPreferences(PREF_NAME);
    prefs.putInteger("x", frame.getX());
    prefs.putInteger("y", frame.getY());
    prefs.putInteger("width", frame.getWidth());
    prefs.putInteger("height", frame.getHeight());
    prefs.putInteger("extendedState", extendedState != Frame.ICONIFIED ? extendedState : Frame.NORMAL); // Do not save Frame.ICONIFIED
    prefs.flush();

    if (extendedStateChanged) {
        frame.setExtendedState(extendedState);
    }
}
 
开发者ID:crashinvaders,项目名称:gdx-texture-packer-gui,代码行数:21,代码来源:FramePropertiesPersister.java

示例11: loadFrameProperties

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public static void loadFrameProperties(JFrame frame) {
    Preferences prefs = Gdx.app.getPreferences(PREF_NAME);

    DisplayMode displayMode = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDisplayMode();
    int screenWidth = displayMode.getWidth();
    int screenHeight = displayMode.getHeight();

    int width = MathUtils.clamp(prefs.getInteger("width", frame.getSize().width), 320, screenWidth);
    int height = MathUtils.clamp(prefs.getInteger("height", frame.getSize().height), 320, screenHeight);
    int x = MathUtils.clamp(prefs.getInteger("x", frame.getLocation().x), 0, screenWidth - width);
    int y = MathUtils.clamp(prefs.getInteger("y", frame.getLocation().y), 0, screenHeight - height);
    int extendedState = prefs.getInteger("extendedState", frame.getExtendedState());

    frame.setSize(width, height);
    frame.setLocation(x, y);
    frame.setExtendedState(extendedState);
}
 
开发者ID:crashinvaders,项目名称:gdx-texture-packer-gui,代码行数:18,代码来源:FramePropertiesPersister.java

示例12: saveWindowParams

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
private void saveWindowParams() {
    int width = Display.getWidth();
    int height = Display.getHeight();
    int x = Display.getX();
    int y = Display.getY();

    //FIXME by some reason actual window position shifted by 6 pixels on Windows (by 12 at y when maximized)
    if (LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_WINDOWS) {
        x += 6;
        y += 6;
    }

    Preferences prefs = Gdx.app.getPreferences("window_params.xml");
    prefs.putInteger("x", x);
    prefs.putInteger("y", y);
    prefs.putInteger("width", width);
    prefs.putInteger("height", height);
    prefs.flush();
}
 
开发者ID:crashinvaders,项目名称:gdx-texture-packer-gui,代码行数:20,代码来源:WindowParamsPersistingApplicationWrapper.java

示例13: loadTempFilePath

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
protected File loadTempFilePath() {
    try {
        Preferences preferences = Gdx.app.getPreferences(PREFERENCES_FILE);
        int revision = preferences.getInteger(prefKeyFileRevision, -1);
        // Check if the revisions are the same
        if (this.fileRevision != revision) return null;

        String absolutePath = preferences.getString(prefKeyFilePath, null);
        if (absolutePath != null) {
            return new File(absolutePath);
        }
    } catch (Exception e) {
        e.printStackTrace();
    }
    return null;
}
 
开发者ID:crashinvaders,项目名称:gdx-texture-packer-gui,代码行数:17,代码来源:KTXProcessor.java

示例14: GameManager

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public GameManager() {
	isPlayerAlive = false;
	topScore = 0;
	currentScore = 0;
	//load top score, etc
	Preferences prefs = Gdx.app.getPreferences(GameSaves);
	topScore = prefs.getInteger("topscore");
	isSoundOn = prefs.getBoolean("sound_on", true);
	totalGamesPlayed = prefs.getInteger("total_games_played", 0);
	totalScoreSum = prefs.getInteger("total_score_sum", 0);
	
	// add all needed assets to queue
	assetManager.load("fonts/arial64.fnt", BitmapFont.class);
	assetManager.load("atlases/game.atlas", TextureAtlas.class);
	assetManager.load("atlases/widgets.atlas", TextureAtlas.class);
	assetManager.load("sounds/coin.wav", Sound.class);
	assetManager.load("sounds/move.wav", Sound.class);
	assetManager.load("sounds/die.wav", Sound.class);
	assetManager.load("sounds/intro.ogg", Music.class);
}
 
开发者ID:igorcrevar,项目名称:GoingUnder,代码行数:21,代码来源:GameManager.java

示例15: loadConfiguration

import com.badlogic.gdx.Preferences; //导入依赖的package包/类
public static void loadConfiguration() {
    Preferences prefs = Gdx.app.getPreferences("ss_train_config");
    offset = prefs.getInteger("offset", 0);
    inputOffset = prefs.getInteger("input_offset", 0);
    songVolume = prefs.getInteger("song_vol", 100);
    feedbackVolume = prefs.getInteger("feedback_vol", 100);
    pathToBeatmaps = prefs.getString("path_to_beatmaps", Gdx.files.getExternalStoragePath() + "sstrain");
    playHintSounds = prefs.getBoolean("play_hint_sounds", false);
    noteSpeed = prefs.getInteger("note_speed", 6);
    overallDifficulty = prefs.getInteger("overall_difficulty", 7);
    displayLine = prefs.getBoolean("display_line", true);
    // default to song name sorting
    sortMode = prefs.getInteger("sorting_mode", SongUtils.SORTING_MODE_SONG_NAME);
    // default ascending order
    sortOrder = prefs.getInteger("sorting_order", SongUtils.SORTING_MODE_ASCENDING);
    // sync mode
    syncMode = prefs.getInteger("sync_mode", SongUtils.SYNC_MODE_1);

}
 
开发者ID:kbz,项目名称:SSTrain,代码行数:20,代码来源:GlobalConfiguration.java


注:本文中的com.badlogic.gdx.Preferences类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。