本文整理汇总了Java中com.badlogic.gdx.InputProcessor类的典型用法代码示例。如果您正苦于以下问题:Java InputProcessor类的具体用法?Java InputProcessor怎么用?Java InputProcessor使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
InputProcessor类属于com.badlogic.gdx包,在下文中一共展示了InputProcessor类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: create
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
public void create()
{
skin = Global.loadSkin();
stage = new Stage( new ScreenViewport() );
batch = new SpriteBatch();
table = new Table();
stage.addActor( table );
table.setFillParent( true );
inputMultiplexer = new InputMultiplexer();
InputProcessor inputProcessorOne = this;
InputProcessor inputProcessorTwo = stage;
inputMultiplexer.addProcessor( inputProcessorTwo );
inputMultiplexer.addProcessor( inputProcessorOne );
}
示例2: Checkbox
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
public Checkbox(int upY, int x, int width){
this.x = x;
this.width = width;
koef = AssetLoader.alumT.getRegionWidth()/width;
height = (int)(AssetLoader.alumT.getRegionHeight()/koef);
titleY = upY - height;
stalY = titleY - height;
alumY = stalY - height - 2;
autoY = alumY - height - 2;
sudY = autoY - height - 2;
minudY = sudY - height - 2;
himY = minudY - height - 2;
layerHeight = upY;
Array<InputProcessor> inputProcessorArray=GeographyMapMainClass.inputMultiplexer.getProcessors();
for (int i = 0; i < inputProcessorArray.size; i++) {
if(inputProcessorArray.get(i) instanceof InputListener){
inputProcessorArray.removeIndex(i);
i--;
}
}
GeographyMapMainClass.inputMultiplexer.addProcessor(new InputListener(x, stalY, alumY, autoY, sudY, minudY, himY, width, height));
}
示例3: removeProxyFromGdxInput
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
public static boolean removeProxyFromGdxInput(InputProcessorProxy proxy) {
if (Gdx.input == null) {
return false;
}
if (Gdx.input.getInputProcessor() == null) {
return false;
}
if (Gdx.input.getInputProcessor().equals(proxy)) {
Gdx.input.setInputProcessor(proxy.getProxied());
return true;
}
InputProcessor current = Gdx.input.getInputProcessor();
InputProcessorProxy asProxy;
while (current != null && current instanceof InputProcessorProxy) {
asProxy = (InputProcessorProxy) current;
if (asProxy.getProxied().equals(proxy)) {
asProxy.setProxied(proxy.getProxied());
return true;
}
current = asProxy.getProxied();
}
return false;
}
示例4: testRemoveProxyFromGdxInput
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
@Test
public void testRemoveProxyFromGdxInput() {
Gdx.input = new InputProxy() {
private InputProcessor processor;
@Override
public void setInputProcessor(InputProcessor processor) {
this.processor = processor;
}
@Override
public InputProcessor getInputProcessor() {
return processor;
}
};
InputProcessorProxy proxy = new InputProcessorProxy(testProcessor) {
};
Gdx.input.setInputProcessor(proxy);
assertTrue(InputProcessorProxy.removeProxyFromGdxInput(proxy));
assertEquals(testProcessor, Gdx.input.getInputProcessor());
}
示例5: addSystem
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
@Override
public void addSystem(EntitySystem system) {
super.addSystem(system);
if (EntityListener.class.isInstance(system)) {
this.addEntityListener((EntityListener) system);
}
if (InputProcessor.class.isInstance(system)) {
inputs.addProcessor((InputProcessor) system);
}
if (ContactListener.class.isInstance(system)) {
contactSystems.add((ContactListener) system);
}
}
示例6: init
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
/**
* Initialisierung.
*
* Lädt alle angeschlossenen Controller und legt den InputProcessor fest.
*
* @param inputProcessor der InputProcessor an den Controllereingaben gesendet werden sollen
*/
public void init(InputProcessor inputProcessor)
{
this.feedForwardProcessor = inputProcessor;
for (Controller controller : Controllers.getControllers())
{
loadController(controller);
}
buildInverse();
}
示例7: attachInputProcessor
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
public static void attachInputProcessor(InputProcessor proc) {
InputProcessor processor = Gdx.input.getInputProcessor();
if(processor.equals(proc)) return;
if(processor instanceof InputMultiplexer) {
if(!((InputMultiplexer) processor).getProcessors().contains(proc, true))
((InputMultiplexer) processor).addProcessor(proc);
}else{
InputMultiplexer multiplexer = new InputMultiplexer(processor, proc);
Gdx.input.setInputProcessor(multiplexer);
}
}
示例8: addInputProcessors
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
private void addInputProcessors() {
logger.info("enabling engine input processors");
InputMultiplexer inputMultiplexer = Env.getGame().getMultiplexer();
inputMultiplexer.addProcessor(this);
for (EntitySystem system : engine.getSystems()) {
if (system instanceof InputProcessor) {
inputMultiplexer.addProcessor((InputProcessor)system);
}
}
}
示例9: removeInputProcessors
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
private void removeInputProcessors() {
logger.info("disabling engine input processors");
InputMultiplexer inputMultiplexer = Env.getGame().getMultiplexer();
inputMultiplexer.removeProcessor(this);
for (EntitySystem system : engine.getSystems()) {
if (system instanceof InputProcessor) {
inputMultiplexer.removeProcessor((InputProcessor)system);
}
}
}
示例10: GlfwInputProcessor
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
public GlfwInputProcessor(long window, JglfwGraphics graphics, InputProcessor processor) {
if (processor == null) throw new IllegalArgumentException("processor cannot be null.");
this.graphics = graphics;
this.processor = processor;
glfwSetCharCallback(window, charCallback);
glfwSetKeyCallback(window, keyCallback);
glfwSetScrollCallback(window, scrollCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetCursorPosCallback(window, cursorPosCallback);
}
示例11: hasStage
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
/** Compares the given processor to the console's stage. If given a multiplexer, it is iterated through recursively to check all
* of the multiplexer's processors for comparison.
*
* @param processor
* @return processor == this.stage */
private boolean hasStage (InputProcessor processor) {
if (!(processor instanceof InputMultiplexer)) {
return processor == stage;
}
InputMultiplexer im = (InputMultiplexer)processor;
Array<InputProcessor> ips = im.getProcessors();
for (InputProcessor ip : ips) {
if (hasStage(ip)) {
return true;
}
}
return false;
}
示例12: create
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
private void create()
{
batch = new SpriteBatch();
font = AssetManager.loadFont( "Sprites/Unpacked/font.ttf", 12, new Color( 1f, 0.9f, 0.8f, 1 ), 1, Color.BLACK, false );
hightlightfont = AssetManager.loadFont( "Sprites/Unpacked/font.ttf", 12, new Color( 1f, 1f, 0.9f, 1 ), 1, Color.BLACK, false );
blank = AssetManager.loadTextureRegion( "Sprites/blank.png" );
white = AssetManager.loadTextureRegion( "Sprites/white.png" );
bag = AssetManager.loadSprite( "Oryx/uf_split/uf_items/satchel" );
bag.drawActualSize = true;
border = AssetManager.loadSprite( "GUI/frame" );
speechBubbleArrow = AssetManager.loadTextureRegion( "Sprites/GUI/SpeechBubbleArrow.png" );
speechBubbleBackground = new NinePatch( AssetManager.loadTextureRegion( "Sprites/GUI/SpeechBubble.png" ), 10, 10, 10, 10 );
fogSprite = new TilingSprite( "fog", "Masks/fog", "Masks/fog" );
gestureDetector = new GestureDetector( this );
gestureDetector.setLongPressSeconds( 0.5f );
inputMultiplexer = new InputMultiplexer();
LoadUI();
InputProcessor inputProcessorOne = this;
InputProcessor inputProcessorTwo = stage;
inputMultiplexer.addProcessor( inputProcessorTwo );
inputMultiplexer.addProcessor( gestureDetector );
inputMultiplexer.addProcessor( inputProcessorOne );
}
示例13: removeInputProcessor
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
public void removeInputProcessor(InputProcessor inputProcessor) {
for (InputProcessorEntry processorEntry : inputProcessors) {
if (processorEntry.getInputProcessor() == inputProcessor) {
processorEntry.markForRemoval();
}
}
}
示例14: InputManager
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
/**
* Singleton Konstruktor.
*/
private InputManager() {
InputProcessor defaultInputProcessor = new DefaultInputProcessor();
addInputProcessor(defaultInputProcessor);
Gdx.input.setCatchBackKey(true);
Gdx.input.setInputProcessor(this);
}
示例15: clear
import com.badlogic.gdx.InputProcessor; //导入依赖的package包/类
/**
* Diese Methode löscht alle aktiven InputProcessoren.
*/
public static void clear() {
processors.clear();
InputProcessor defaultInputProcessor = new DefaultInputProcessor();
addInputProcessor(defaultInputProcessor);
Gdx.input.setCatchBackKey(true);
Gdx.input.setInputProcessor(instance);
}