本文整理汇总了Java中com.badlogic.gdx.ApplicationListener类的典型用法代码示例。如果您正苦于以下问题:Java ApplicationListener类的具体用法?Java ApplicationListener怎么用?Java ApplicationListener使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ApplicationListener类属于com.badlogic.gdx包,在下文中一共展示了ApplicationListener类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@BeforeClass
public static void init() {
// Note that we don't need to implement any of the listener's methods
application = new HeadlessApplication(new ApplicationListener() {
@Override public void create() {}
@Override public void resize(int width, int height) {}
@Override public void render() {}
@Override public void pause() {}
@Override public void resume() {}
@Override public void dispose() {}
});
// Use Mockito to mock the OpenGL methods since we are running headlessly
Gdx.gl20 = Mockito.mock(GL20.class);
Gdx.gl = Gdx.gl20;
}
示例2: createApplicationListener
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
public ApplicationListener createApplicationListener () {
return new GftGame();
}
示例3: createApplicationListener
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
public ApplicationListener createApplicationListener () {
RavTech ravtech = new RavTech(new HtmlEngineConfiguration());
HookApi.addHook("onBoot", new Hook() {
@Override
public void run() {
RavTech.files.loadAsset("map.scene", Scene.class);
RavTech.files.finishLoading();
RavTech.currentScene = RavTech.files.getAsset("map.scene", Scene.class);
}
});
HookApi.addHook("onUpdate", new Hook() {
int i = 0;
@Override
public void run() {
i++;
GameObject.find("Camera").transform.setLocalPosition(0, (float)(Math.sin(i * 0.01) * 5));
}
});
return ravtech;
}
示例4: createApplicationListener
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
public ApplicationListener createApplicationListener() {
instance = this;
setLogLevel(LOG_NONE);
setLoadingListener(new LoadingListener() {
@Override
public void beforeSetup() {
}
@Override
public void afterSetup() {
scaleCanvas();
setupResizeHook();
}
});
Net.setClientProvider(new WebsocketClient());
Mindustry.platforms = new PlatformFunction(){
DateTimeFormat format = DateTimeFormat.getFormat("EEE, dd MMM yyyy HH:mm:ss");
@Override
public String format(Date date){
return format.format(date);
}
@Override
public String format(int number){
return NumberFormat.getDecimalFormat().format(number);
}
@Override
public void openLink(String link){
Window.open(link, "_blank", "");
}
};
return new Mindustry();
}
示例5: createApplicationListener
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
public ApplicationListener createApplicationListener () {
return new Game(new Advertisements() {
@Override
public void showAds() {
}
});
}
示例6: run
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
protected void run(ApplicationListener applicationListener) {
HeadlessApplicationConfiguration config = new HeadlessApplicationConfiguration();
config.renderInterval = -1; // internal loop called from within create()
new HeadlessApplication(applicationListener, config);
}
示例7: run
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
protected void run(ApplicationListener applicationListener) {
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useAccelerometer = false;
config.useCompass = false;
config.useWakelock = true;
config.useImmersiveMode = true;
androidLauncher.initialize(applicationListener, config);
}
示例8: init
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@BeforeClass
public static void init() {
// Note that we don't need to implement any of the listener's methods
Gdx.app = new HeadlessApplication(new ApplicationListener() {
@Override
public void create() {
}
@Override
public void resize(int width, int height) {
}
@Override
public void render() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
}
});
// Use Mockito to mock the OpenGL methods since we are running headlessly
Gdx.gl20 = Mockito.mock(GL20.class);
Gdx.gl = Gdx.gl20;
}
示例9: run
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
protected void run(ApplicationListener applicationListener) {
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
config.useAccelerometer = false;
config.useCompass = false;
config.useWakelock = true;
config.useImmersiveMode = true;
androidLauncher.initialize(applicationListener, config);
}
示例10: initialize
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
public void initialize(ApplicationListener listener, AndroidApplicationConfiguration config){
//Las siguientes dos lines son necesaria para poder añadir markers de la manera que ARToolKit lo maneja
AssetHelper assetHelper = new AssetHelper(getAssets());
assetHelper.cacheAssetFolder(this, "Data");
mainLayout = new FrameLayout(this);
config.r = 8;
config.g = 8;
config.b = 8;
config.a = 8;
//Configuraciones basicas
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().setFormat(PixelFormat.TRANSLUCENT);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
gameView = initializeForView(listener, config);
if(graphics.getView() instanceof SurfaceView){
SurfaceView glView = (SurfaceView)graphics.getView();
glView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
}
setContentView(mainLayout);
}
示例11: createApplicationListener
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
public ApplicationListener createApplicationListener () {
return new JGame();
}
示例12: createApplicationListener
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
@Override
public ApplicationListener createApplicationListener () {
return new GdxArtemisGame();
}
示例13: SwingTestRunner
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
public SwingTestRunner() {
logger.info("Starting application");
LwjglApplicationConfiguration configuration = new LwjglApplicationConfiguration();
configuration.width = 1200;
configuration.height = 900;
configuration.samples = 4;
logger.info("Config is: {}x{}", configuration.width, configuration.height);
ApplicationListener app = new WheelRenderer();
lwjglCanvas = new LwjglCanvas(app, configuration);
logger.info("Application listener used is {}", app.getClass());
setName("Test frame ooo");
JButton b = new JButton("lol");
b.addActionListener(e -> {
logger.info("Button clicked");
// ((WheelRenderer) app).doStuff();
// lwjglCanvas.stop();
// getContentPane().remove(lwjglCanvas.getCanvas());
});
Container c = getContentPane();
lwjglCanvas.getCanvas().setBounds(0, 0, 1200, 900);
b.setBounds(900, 0, 100, 900);
c.add(lwjglCanvas.getCanvas(), BorderLayout.LINE_START);
c.add(b, BorderLayout.CENTER);
pack();
setVisible(true);
setSize(1300, 900);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
}
示例14: sizeChanged
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
void sizeChanged (int width, int height) {
if (isMac) {
glfwShowWindow(window); // This is required to refresh the NSOpenGLContext on OSX!
}
width = Math.max(1, width);
height = Math.max(1, height);
this.width = width;
this.height = height;
Gdx.gl.glViewport(0, 0, width, height);
ApplicationListener listener = Gdx.app.getApplicationListener();
if (listener != null) listener.resize(width, height);
requestRendering();
}
示例15: run
import com.badlogic.gdx.ApplicationListener; //导入依赖的package包/类
public static void run(final Class<? extends ApplicationListener> cl, ExecutorService executor) {
executor.submit(new Callable<Integer>() {
@Override
public Integer call() throws Exception {
return process.exec(AppRunner.class, cl);
}
});
}