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Java PositionComponent类代码示例

本文整理汇总了Java中com.badlogic.ashley.tests.components.PositionComponent的典型用法代码示例。如果您正苦于以下问题:Java PositionComponent类的具体用法?Java PositionComponent怎么用?Java PositionComponent使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


PositionComponent类属于com.badlogic.ashley.tests.components包,在下文中一共展示了PositionComponent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: update

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void update (float deltaTime) {
	PositionComponent position;
	VisualComponent visual;

	camera.update();

	batch.begin();
	batch.setProjectionMatrix(camera.combined);

	for (int i = 0; i < entities.size(); ++i) {
		Entity e = entities.get(i);

		position = pm.get(e);
		visual = vm.get(e);

		batch.draw(visual.region, position.x, position.y);
	}

	batch.end();
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:22,代码来源:RenderSystem.java

示例2: update

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void update(float deltaTime) {
    PositionComponent position;
    VisualComponent visual;

    camera.update();

    batch.begin();
    batch.setProjectionMatrix(camera.combined);

    for (int i = 0; i < entities.size(); ++i) {
        Entity e = entities.get(i);

        position = pm.get(e);
        visual = vm.get(e);

        batch.draw(visual.region, position.x, position.y);
    }

    batch.end();
}
 
开发者ID:grum,项目名称:Ashley,代码行数:22,代码来源:RenderSystem.java

示例3: main

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
public static void main (String[] args) {
	PooledEngine engine = new PooledEngine();

	MovementSystem movementSystem = new MovementSystem();
	PositionSystem positionSystem = new PositionSystem();

	engine.addSystem(movementSystem);
	engine.addSystem(positionSystem);

	Listener listener = new Listener();
	engine.addEntityListener(listener);

	for (int i = 0; i < 10; i++) {
		Entity entity = engine.createEntity();
		entity.add(new PositionComponent(10, 0));
		if (i > 5) entity.add(new MovementComponent(10, 2));

		engine.addEntity(entity);
	}

	log("MovementSystem has: " + movementSystem.entities.size() + " entities.");
	log("PositionSystem has: " + positionSystem.entities.size() + " entities.");

	for (int i = 0; i < 10; i++) {
		engine.update(0.25f);

		if (i > 5) engine.removeSystem(movementSystem);
	}

	engine.removeEntityListener(listener);
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:32,代码来源:BasicTest.java

示例4: update

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void update (float deltaTime) {

	for (int i = 0; i < entities.size(); ++i) {
		Entity e = entities.get(i);

		PositionComponent p = pm.get(e);
		MovementComponent m = mm.get(e);

		p.x += m.velocityX * deltaTime;
		p.y += m.velocityY * deltaTime;
	}

	log(entities.size() + " Entities updated in MovementSystem.");
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:16,代码来源:BasicTest.java

示例5: create

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void create () {
	OrthographicCamera camera = new OrthographicCamera(640, 480);
	camera.position.set(320, 240, 0);
	camera.update();

	Texture crateTexture = new Texture("assets/crate.png");
	Texture coinTexture = new Texture("assets/coin.png");

	engine = new PooledEngine();
	engine.addSystem(new RenderSystem(camera));
	engine.addSystem(new MovementSystem());

	Entity crate = engine.createEntity();
	crate.add(new PositionComponent(50, 50));
	crate.add(new VisualComponent(new TextureRegion(crateTexture)));

	engine.addEntity(crate);

	TextureRegion coinRegion = new TextureRegion(coinTexture);

	for (int i = 0; i < 100; i++) {
		Entity coin = engine.createEntity();
		coin.add(new PositionComponent(MathUtils.random(640), MathUtils.random(480)));
		coin.add(new MovementComponent(10.0f, 10.0f));
		coin.add(new VisualComponent(coinRegion));
		engine.addEntity(coin);
	}
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:30,代码来源:RenderSystemTest.java

示例6: processEntity

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void processEntity (Entity entity, float deltaTime) {
	PositionComponent position = pm.get(entity);
	MovementComponent movement = mm.get(entity);

	position.x += movement.velocityX * deltaTime;
	position.y += movement.velocityY * deltaTime;
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:9,代码来源:MovementSystem.java

示例7: main

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
public static void main(String[] args) {
    PooledEngine engine = new PooledEngine();

    MovementSystem movementSystem = new MovementSystem();
    PositionSystem positionSystem = new PositionSystem();

    engine.addSystem(movementSystem);
    engine.addSystem(positionSystem);

    Listener listener = new Listener();
    engine.addEntityListener(listener);

    for (int i = 0; i < 10; i++) {
        Entity entity = engine.createEntity();
        entity.add(new PositionComponent(10, 0));
        if (i > 5) {
            entity.add(new MovementComponent(10, 2));
        }

        engine.addEntity(entity);
    }

    log("MovementSystem has: " + movementSystem.entities.size() + " entities.");
    log("PositionSystem has: " + positionSystem.entities.size() + " entities.");

    for (int i = 0; i < 10; i++) {
        engine.update(0.25f);

        if (i > 5) {
            engine.removeSystem(movementSystem);
        }
    }

    engine.removeEntityListener(listener);
}
 
开发者ID:grum,项目名称:Ashley,代码行数:36,代码来源:BasicTest.java

示例8: update

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void update(float deltaTime) {
    for (int i = 0; i < entities.size(); ++i) {
        Entity e = entities.get(i);

        PositionComponent p = pm.get(e);
        MovementComponent m = mm.get(e);

        p.x += m.velocityX * deltaTime;
        p.y += m.velocityY * deltaTime;
    }

    log(entities.size() + " Entities updated in MovementSystem.");
}
 
开发者ID:grum,项目名称:Ashley,代码行数:15,代码来源:BasicTest.java

示例9: create

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void create() {
    OrthographicCamera camera = new OrthographicCamera(640, 480);
    camera.position.set(320, 240, 0);
    camera.update();

    Texture crateTexture = new Texture("assets/crate.png");
    Texture coinTexture = new Texture("assets/coin.png");

    engine = new PooledEngine();
    engine.addSystem(new RenderSystem(camera));
    engine.addSystem(new MovementSystem());

    Entity crate = engine.createEntity();
    crate.add(new PositionComponent(50, 50));
    crate.add(new VisualComponent(new TextureRegion(crateTexture)));

    engine.addEntity(crate);

    TextureRegion coinRegion = new TextureRegion(coinTexture);

    for (int i = 0; i < 100; i++) {
        Entity coin = engine.createEntity();
        coin.add(new PositionComponent(MathUtils.random(640), MathUtils.random(480)));
        coin.add(new MovementComponent(10.0f, 10.0f));
        coin.add(new VisualComponent(coinRegion));
        engine.addEntity(coin);
    }
}
 
开发者ID:grum,项目名称:Ashley,代码行数:30,代码来源:RenderSystemTest.java

示例10: processEntity

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void processEntity(Entity entity, float deltaTime) {
    PositionComponent position = pm.get(entity);
    MovementComponent movement = mm.get(entity);

    position.x += movement.velocityX * deltaTime;
    position.y += movement.velocityY * deltaTime;
}
 
开发者ID:grum,项目名称:Ashley,代码行数:9,代码来源:MovementSystem.java

示例11: addedToEngine

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void addedToEngine (Engine engine) {
	entities = engine.getEntitiesFor(Family.all(PositionComponent.class).get());
	log("PositionSystem added to engine.");
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:6,代码来源:BasicTest.java

示例12: MovementSystem

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
public MovementSystem () {
	super(Family.all(PositionComponent.class, MovementComponent.class).get());
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:4,代码来源:MovementSystem.java

示例13: addedToEngine

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void addedToEngine (Engine engine) {
	entities = engine.getEntitiesFor(Family.all(PositionComponent.class, VisualComponent.class).get());
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:5,代码来源:RenderSystem.java

示例14: addedToEngine

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
@Override
public void addedToEngine(Engine engine) {
    entities = engine.getEntitiesFor(Family.getFor(PositionComponent.class));
    log("PositionSystem added to engine.");
}
 
开发者ID:grum,项目名称:Ashley,代码行数:6,代码来源:BasicTest.java

示例15: MovementSystem

import com.badlogic.ashley.tests.components.PositionComponent; //导入依赖的package包/类
public MovementSystem() {
    super(Family.getFor(PositionComponent.class, MovementComponent.class));
}
 
开发者ID:grum,项目名称:Ashley,代码行数:4,代码来源:MovementSystem.java


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