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Java CollisionSystem类代码示例

本文整理汇总了Java中com.badlogic.ashley.benchmark.ashley.systems.CollisionSystem的典型用法代码示例。如果您正苦于以下问题:Java CollisionSystem类的具体用法?Java CollisionSystem怎么用?Java CollisionSystem使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


CollisionSystem类属于com.badlogic.ashley.benchmark.ashley.systems包,在下文中一共展示了CollisionSystem类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: prepareEngine

import com.badlogic.ashley.benchmark.ashley.systems.CollisionSystem; //导入依赖的package包/类
private static Engine prepareEngine (int numEntities) {
	Engine engine = new Engine();

	engine.addSystem(new MovementSystem());
	engine.addSystem(new StateSystem());
	engine.addSystem(new CollisionSystem());
	engine.addSystem(new RemovalSystem());

	for (int i = 0; i < numEntities; ++i) {
		Entity entity = new Entity();

		if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
			PositionComponent pos = new PositionComponent();
			pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			entity.add(pos);
		}

		if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
			MovementComponent mov = new MovementComponent();
			mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
			mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

			entity.add(mov);
		}

		if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
			RadiusComponent rad = new RadiusComponent();
			rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
			entity.add(rad);
		}

		if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
			entity.add(new StateComponent());
		}

		engine.addEntity(entity);
	}

	return engine;
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:44,代码来源:AshleyBenchmark.java

示例2: prepareEngine

import com.badlogic.ashley.benchmark.ashley.systems.CollisionSystem; //导入依赖的package包/类
private static Engine prepareEngine(int numEntities) {
    Engine engine = new Engine();

    engine.addSystem(new MovementSystem());
    engine.addSystem(new StateSystem());
    engine.addSystem(new CollisionSystem());
    engine.addSystem(new RemovalSystem());

    for (int i = 0; i < numEntities; ++i) {
        Entity entity = new Entity();

        if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
            PositionComponent pos = new PositionComponent();
            pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            entity.add(pos);
        }

        if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
            MovementComponent mov = new MovementComponent();
            mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
            mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

            entity.add(mov);
        }

        if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
            RadiusComponent rad = new RadiusComponent();
            rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
            entity.add(rad);
        }

        if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
            entity.add(new StateComponent());
        }

        engine.addEntity(entity);
    }

    return engine;
}
 
开发者ID:grum,项目名称:Ashley,代码行数:44,代码来源:AshleyBenchmark.java


注:本文中的com.badlogic.ashley.benchmark.ashley.systems.CollisionSystem类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。