本文整理汇总了Java中com.b3dgs.lionengine.graphic.Renderable类的典型用法代码示例。如果您正苦于以下问题:Java Renderable类的具体用法?Java Renderable怎么用?Java Renderable使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Renderable类属于com.b3dgs.lionengine.graphic包,在下文中一共展示了Renderable类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ActionModel
import com.b3dgs.lionengine.graphic.Renderable; //导入依赖的package包/类
/**
* Create move action.
*
* @param services The services reference.
* @param setup The setup reference.
*/
public ActionModel(Services services, Setup setup)
{
super();
cursor = services.get(Cursor.class);
selector = services.get(Selector.class);
text = services.get(Text.class);
addFeature(new LayerableModel(Constant.LAYER_SELECTION, Constant.LAYER_MENUS_RENDER));
final SpriteAnimated background = Drawable.loadSpriteAnimated(Medias.create("action_background.png"), 2, 1);
background.load();
background.prepare();
actionable = addFeatureAndGet(new ActionableModel(services, setup));
actionable.setClickAction(Mouse.LEFT);
actionable.setAction(new Action()
{
@Override
public void execute()
{
cursor.setSurfaceId(1);
cursor.setRenderingOffset(CURSOR_OFFSET, CURSOR_OFFSET);
selector.setEnabled(false);
state.set(assignable);
ActionModel.this.action();
}
});
state = new AtomicReference<Updatable>(actionable);
assignable = addFeatureAndGet(new AssignableModel(services));
assignable.setClickAssign(Mouse.LEFT);
assignable.setAssign(new Assign()
{
@Override
public void assign()
{
ActionModel.this.assign();
cursor.setSurfaceId(0);
cursor.setRenderingOffset(0, 0);
selector.setEnabled(true);
state.set(actionable);
}
});
final SpriteTiled surface = Drawable.loadSpriteTiled(setup.getSurface(), 27, 19);
surface.setLocation(actionable.getButton().getX(), actionable.getButton().getY());
background.setLocation(actionable.getButton().getX() - 2, actionable.getButton().getY() - 2);
addFeature(new RefreshableModel(new Updatable()
{
@Override
public void update(double extrp)
{
if (actionable.isOver())
{
text.setText(actionable.getDescription());
}
state.get().update(extrp);
ActionModel.this.update(extrp);
}
}));
addFeature(new DisplayableModel(new Renderable()
{
@Override
public void render(Graphic g)
{
background.render(g);
surface.render(g);
ActionModel.this.render(g);
}
}));
}