本文整理汇总了Java中com.b3dgs.lionengine.game.feature.collidable.Collidable类的典型用法代码示例。如果您正苦于以下问题:Java Collidable类的具体用法?Java Collidable怎么用?Java Collidable使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Collidable类属于com.b3dgs.lionengine.game.feature.collidable包,在下文中一共展示了Collidable类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ignoreProjectileCollision
import com.b3dgs.lionengine.game.feature.collidable.Collidable; //导入依赖的package包/类
/**
* Ignore weapon projectiles collision.
*
* @param launcher The launcher to ignore.
*/
private void ignoreProjectileCollision(Launcher launcher)
{
launcher.addListener(new LauncherListener()
{
@Override
public void notifyFired()
{
energy.decrease(ENERGY);
}
});
launcher.addListener(new LaunchableListener()
{
@Override
public void notifyFired(Launchable launchable)
{
launchable.getFeature(Collidable.class).setGroup(Constant.COLLISION_GROUP_PROJECTILES_SHIP);
}
});
}
示例2: notifyCollided
import com.b3dgs.lionengine.game.feature.collidable.Collidable; //导入依赖的package包/类
@Override
public void notifyCollided(Collidable collidable)
{
if (collidable.hasFeature(EntityModel.class))
{
final double dir = collidable.getFeature(EntityModel.class).getDirection().getDirectionVertical();
if (dir < 0)
{
onHit(dir);
}
}
if (collidable.hasFeature(Launchable.class))
{
if (getFeature(ShipRenderer.class).showHit(transformable))
{
onHurt(3);
}
collidable.getFeature(Identifiable.class).destroy();
}
if (collidable.hasFeature(Action.class))
{
collidable.getFeature(Action.class).action(model);
}
}
示例3: prepare
import com.b3dgs.lionengine.game.feature.collidable.Collidable; //导入依赖的package包/类
@Override
public void prepare(FeatureProvider provider)
{
super.prepare(provider);
weapon = factory.create(Medias.create(Constant.FOLDER_WEAPON, "pulser.xml")).getFeature(WeaponUpdater.class);
final Transformable transformable = ship.getFeature(Transformable.class);
target = new Localizable()
{
@Override
public double getX()
{
return transformable.getX() + ship.getSpeed().getDirectionHorizontal();
}
@Override
public double getY()
{
return transformable.getY() + ship.getSpeed().getDirectionVertical();
}
};
weapon.getFeature(Launcher.class).addListener(new LaunchableListener()
{
@Override
public void notifyFired(Launchable launchable)
{
launchable.getFeature(Collidable.class).setGroup(Constant.COLLISION_GROUP_PROJECTILES_ENTITIES);
}
});
}
示例4: notifyCollided
import com.b3dgs.lionengine.game.feature.collidable.Collidable; //导入依赖的package包/类
@Override
public void notifyCollided(Collidable collidable)
{
Sfx.BULLET_HIT.play();
spawnEffectHit();
life.decrease(1);
if (life.getCurrent() == 0)
{
spawnEffectExplode();
getFeature(Identifiable.class).destroy();
}
collidable.getFeature(Identifiable.class).destroy();
}
示例5: World
import com.b3dgs.lionengine.game.feature.collidable.Collidable; //导入依赖的package包/类
/**
* Create the world.
*
* @param context The context reference.
* @param services The services reference.
*/
public World(Context context, Services services)
{
super(context, services);
final Resolution source = context.getConfig().getSource();
camera.setView(VIEW_X, VIEW_Y, source.getWidth() - VIEW_X, source.getHeight() - VIEW_Y, source.getHeight());
handler.addComponent(new ComponentCollision());
map.addFeature(new MapTileViewerModel(services));
map.addFeature(new MapTilePersisterModel(services));
map.addFeature(new MapTileGroupModel());
map.addFeature(new MapTilePathModel(services));
handler.add(map);
final Hud hud = factory.create(Medias.create("Hud.xml"));
handler.add(hud);
final Selector selector = services.get(Selector.class);
selector.addFeature(new LayerableModel(Constant.LAYER_SELECTION, Constant.LAYER_SELECTION_RENDER));
selector.setClickableArea(camera);
selector.setSelectionColor(ColorRgba.GREEN);
selector.setClickSelection(Mouse.LEFT);
selector.getFeature(Collidable.class).addAccept(Constant.LAYER_ENTITY);
text.setLocation(TEXT_X, TEXT_Y);
text.setColor(TEXT_COLOR);
services.add(Integer.valueOf(source.getRate()));
}