本文整理汇总了Java中cofh.api.block.IDismantleable类的典型用法代码示例。如果您正苦于以下问题:Java IDismantleable类的具体用法?Java IDismantleable怎么用?Java IDismantleable使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IDismantleable类属于cofh.api.block包,在下文中一共展示了IDismantleable类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemUse
import cofh.api.block.IDismantleable; //导入依赖的package包/类
public boolean onItemUse(final ItemStack par1ItemStack, final EntityPlayer player, final World world, final int x, final int y, final int z, final int par7, final float par8, final float par9, final float par10) {
if (!player.isSneaking()) {
return false;
}
if (!this.check(par1ItemStack, world)) {
return true;
}
if (world.isAirBlock(x, y, z)) {
return false;
}
final Block block = world.getBlock(x, y, z);
final int meta = world.getBlockMetadata(x, y, z);
if (block.getBlockHardness(world, x, y, z) < 0.0f && (!(block instanceof IDismantleable) || !((IDismantleable)block).canDismantle(player, world, x, y, z))) {
return false;
}
if (!block.canHarvestBlock(player, meta)) {
return false;
}
player.swingItem();
if (world.isRemote || !(player instanceof EntityPlayerMP)) {
return true;
}
if (!this.check(par1ItemStack, world)) {
return true;
}
if (!world.isAirBlock(x, y, z) && block.getBlockHardness(world, x, y, z) >= 0.0f) {
((EntityPlayerMP)player).theItemInWorldManager.tryHarvestBlock(x, y, z);
}
return true;
}
示例2: attemptDismantle
import cofh.api.block.IDismantleable; //导入依赖的package包/类
private boolean attemptDismantle(EntityPlayer entityPlayer, Block block, World world, int x, int y, int z)
{
if(InteroperabilityHelper.hasIDismantleable) {
if(block instanceof IDismantleable && ((IDismantleable) block).canDismantle(entityPlayer, world, x, y, z)) {
((IDismantleable) block).dismantleBlock(entityPlayer, world, x, y, z, false);
return true;
}
}
return false;
}
示例3: onBlockStartBreak
import cofh.api.block.IDismantleable; //导入依赖的package包/类
public boolean onBlockStartBreak(final ItemStack itemstack, final int x, final int y, final int z, final EntityPlayer player) {
final World worldObj = player.worldObj;
if (worldObj.isRemote) {
return false;
}
final Block block = worldObj.getBlock(x, y, z);
final int meta = worldObj.getBlockMetadata(x, y, z);
worldObj.playAuxSFXAtEntity(player, 2001, x, y, z, Block.getIdFromBlock(block) + (worldObj.getBlockMetadata(x, y, z) << 12));
final boolean flag1 = block.canHarvestBlock(player, meta);
if (itemstack != null) {
itemstack.func_150999_a(worldObj, block, x, y, z, player);
if (itemstack.stackSize == 0) {
player.destroyCurrentEquippedItem();
}
}
List<EntityItem> extraDrops = null;
List<EntityItem> baseCapturedDrops = null;
EventHandlerEntityItemStealer.startCapture();
if (block instanceof IDismantleable && ((IDismantleable)block).canDismantle(player, worldObj, x, y, z)) {
((IDismantleable)block).dismantleBlock(player, worldObj, x, y, z, false);
}
else {
block.onBlockHarvested(worldObj, x, y, z, meta, player);
if (block.removedByPlayer(worldObj, player, x, y, z, true)) {
block.onBlockDestroyedByPlayer(worldObj, x, y, z, meta);
if (flag1 || player.capabilities.isCreativeMode) {
extraDrops = EventHandlerEntityItemStealer.getCapturedEntities();
EventHandlerEntityItemStealer.startCapture();
block.harvestBlock(worldObj, player, x, y, z, meta);
baseCapturedDrops = EventHandlerEntityItemStealer.getCapturedEntities();
}
}
}
EventHandlerEntityItemStealer.stopCapture();
boolean added = false;
if (baseCapturedDrops == null) {
baseCapturedDrops = EventHandlerEntityItemStealer.getCapturedEntities();
}
if (extraDrops != null) {
baseCapturedDrops.addAll(extraDrops);
}
for (final EntityItem j : baseCapturedDrops) {
if (player.inventory.addItemStackToInventory(j.getEntityItem())) {
added = true;
NetworkHandler.sendParticle(worldObj, "reddust", j.posX, j.posY, j.posZ, 0.5 + this.rand.nextDouble() * 0.15, 0.35, 0.65 + this.rand.nextDouble() * 0.3, false);
}
if (j.getEntityItem() != null && j.getEntityItem().stackSize > 0) {
worldObj.spawnEntityInWorld((Entity)new EntityItem(j.worldObj, j.posX, j.posY, j.posZ, j.getEntityItem()));
}
}
if (added) {
for (int i = 0; i < 10; ++i) {
NetworkHandler.sendParticle(worldObj, "reddust", x + this.rand.nextDouble(), y + this.rand.nextDouble(), z + this.rand.nextDouble(), 0.5 + this.rand.nextDouble() * 0.15, 0.35, 0.65 + this.rand.nextDouble() * 0.3, false);
}
((EntityPlayerMP)player).mcServer.getConfigurationManager().syncPlayerInventory((EntityPlayerMP)player);
}
return true;
}