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Java RuleData类代码示例

本文整理汇总了Java中cn.nukkit.utils.RuleData的典型用法代码示例。如果您正苦于以下问题:Java RuleData类的具体用法?Java RuleData怎么用?Java RuleData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


RuleData类属于cn.nukkit.utils包,在下文中一共展示了RuleData类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: encode

import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
    this.reset();
    this.putEntityUniqueId(this.entityUniqueId);
    this.putEntityRuntimeId(this.entityRuntimeId);
    this.putVarInt(this.playerGamemode);
    this.putVector3f(this.x, this.y, this.z);
    this.putLFloat(this.yaw);
    this.putLFloat(this.pitch);
    this.putVarInt(this.seed);
    this.putVarInt(this.dimension);
    this.putVarInt(this.generator);
    this.putVarInt(this.worldGamemode);
    this.putVarInt(this.difficulty);
    this.putBlockVector3(this.spawnX, this.spawnY, this.spawnZ);
    this.putBoolean(this.hasAchievementsDisabled);
    this.putVarInt(this.dayCycleStopTime);
    this.putBoolean(this.eduMode);
    this.putLFloat(this.rainLevel);
    this.putLFloat(this.lightningLevel);
    this.putBoolean(this.multiplayerGame);
    this.putBoolean(this.broadcastToLAN);
    this.putBoolean(this.broadcastToXboxLive);
    this.putBoolean(this.commandsEnabled);
    this.putBoolean(this.isTexturePacksRequired);
    this.putUnsignedVarInt(this.ruleDatas.length);
    for (RuleData rule : this.ruleDatas) {
        this.putRuleData(rule);
    }
    this.putBoolean(this.bonusChest);
    this.putBoolean(this.trustPlayers);
    this.putVarInt(this.permissionLevel);
    this.putVarInt(this.gamePublish);
    this.putString(this.levelId);
    this.putString(this.worldName);
    this.putString(this.premiumWorldTemplateId);
    this.putBoolean(this.unknown);
    this.putLLong(this.currentTick);
    this.putVarInt(this.enchantmentSeed);
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:41,代码来源:StartGamePacket.java

示例2: encode

import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
    this.reset();
    this.putInt(this.ruleDatas.length);
    for (RuleData rule : this.ruleDatas) {
        this.putRuleData(rule);
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:9,代码来源:GameRulesChangedPacket.java

示例3: encode

import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
    this.reset();
    this.putInt(this.ruleDatas.length);
    for (RuleData rule : this.ruleDatas) {
        this.putString(rule.name);
        this.putBoolean(rule.unknown1);
        this.putBoolean(rule.unknown2);
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:11,代码来源:GameRulesChangedPacket.java

示例4: encode

import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
    this.reset();
    this.putVarLong(this.entityUniqueId);
    this.putVarLong(this.entityRuntimeId);
    this.putVarInt(this.playerGamemode);
    this.putVector3f(this.x, this.y, this.z);
    this.putLFloat(this.yaw);
    this.putLFloat(this.pitch);
    this.putVarInt(this.seed);
    this.putVarInt(this.dimension);
    this.putVarInt(this.generator);
    this.putVarInt(this.gamemode);
    this.putVarInt(this.difficulty);
    this.putBlockCoords(this.spawnX, this.spawnY, this.spawnZ);
    this.putBoolean(this.hasAchievementsDisabled);
    this.putVarInt(this.dayCycleStopTime);
    this.putBoolean(this.eduMode);
    this.putLFloat(this.rainLevel);
    this.putLFloat(this.lightningLevel);
    this.putBoolean(this.commandsEnabled);
    this.putBoolean(this.isTexturePacksRequired);
    this.putUnsignedVarInt(this.ruleDatas.length);
    for (RuleData rule : this.ruleDatas) {
        this.putRuleData(rule);
    }
    this.putString(this.levelId);
    this.putString(this.worldName);
    this.putString(this.premiumWorldTemplateId);
    this.putBoolean(this.unknown);
    this.putLLong(this.currentTick);
}
 
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:33,代码来源:StartGamePacket.java


注:本文中的cn.nukkit.utils.RuleData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。