本文整理汇总了Java中cn.nukkit.network.protocol.SetEntityMotionPacket类的典型用法代码示例。如果您正苦于以下问题:Java SetEntityMotionPacket类的具体用法?Java SetEntityMotionPacket怎么用?Java SetEntityMotionPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SetEntityMotionPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了SetEntityMotionPacket类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setMotion
import cn.nukkit.network.protocol.SetEntityMotionPacket; //导入依赖的package包/类
@Override
public boolean setMotion(Vector3 motion) {
if (super.setMotion(motion)) {
if (this.chunk != null) {
//this.getLevel().addEntityMotion(this.chunk.getX(), this.chunk.getZ(), this.getId(), this.motionX, this.motionY, this.motionZ); //Send to others
this.broadcastMotion();
SetEntityMotionPacket pk = new SetEntityMotionPacket();
pk.entityRuntimeId = this.id;
pk.motionX = (float) motion.x;
pk.motionY = (float) motion.y;
pk.motionZ = (float) motion.z;
this.dataPacket(pk); //Send to self
}
if (this.motionY > 0) {
//todo: check this
this.startAirTicks = (int) ((-(Math.log(this.getGravity() / (this.getGravity() + this.getDrag() * this.motionY))) / this.getDrag()) * 2 + 5);
}
return true;
}
return false;
}
示例2: addMotion
import cn.nukkit.network.protocol.SetEntityMotionPacket; //导入依赖的package包/类
public void addMotion(double motionX, double motionY, double motionZ) {
int chunkX = this.getFloorX() >> 16;
int chunkZ = this.getFloorZ() >> 16;
SetEntityMotionPacket pk = new SetEntityMotionPacket();
pk.eid = this.getId();
pk.motionX = (float) motionX;
pk.motionY = (float) motionY;
pk.motionZ = (float) motionZ;
this.level.addChunkPacket(chunkX, chunkZ, pk);
}
示例3: addMotion
import cn.nukkit.network.protocol.SetEntityMotionPacket; //导入依赖的package包/类
public void addMotion(double motionX, double motionY, double motionZ) {
int chunkX = this.getFloorX() >> 16;
int chunkZ = this.getFloorZ() >> 16;
SetEntityMotionPacket pk = new SetEntityMotionPacket();
pk.entityRuntimeId = this.getId();
pk.motionX = (float) motionX;
pk.motionY = (float) motionY;
pk.motionZ = (float) motionZ;
this.level.addChunkPacket(chunkX, chunkZ, pk);
}
示例4: broadcastMotion
import cn.nukkit.network.protocol.SetEntityMotionPacket; //导入依赖的package包/类
protected void broadcastMotion(){
SetEntityMotionPacket pk = new SetEntityMotionPacket();
pk.entityRuntimeId = this.id;
pk.motionX = (float) this.getMotion().x;
pk.motionY = (float) this.getMotion().y;
pk.motionZ = (float) this.getMotion().z;
this.level.addChunkPacket(this.chunk.getX(), this.chunk.getZ(), pk);
}
示例5: addEntityMotion
import cn.nukkit.network.protocol.SetEntityMotionPacket; //导入依赖的package包/类
public void addEntityMotion(int chunkX, int chunkZ, long entityId, double x, double y, double z) {
SetEntityMotionPacket pk = new SetEntityMotionPacket();
pk.entityRuntimeId = entityId;
pk.motionX = (float) x;
pk.motionY = (float) y;
pk.motionZ = (float) z;
this.addChunkPacket(chunkX, chunkZ, pk);
}