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Java SetEntityDataPacket类代码示例

本文整理汇总了Java中cn.nukkit.network.protocol.SetEntityDataPacket的典型用法代码示例。如果您正苦于以下问题:Java SetEntityDataPacket类的具体用法?Java SetEntityDataPacket怎么用?Java SetEntityDataPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SetEntityDataPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了SetEntityDataPacket类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: sendData

import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player[] players, EntityMetadata data) {
    SetEntityDataPacket pk = new SetEntityDataPacket();
    pk.eid = this.getId();
    pk.metadata = data == null ? this.dataProperties : data;

    for (Player player : players) {
        if (player == this) {
            continue;
        }
        player.dataPacket(pk.clone());
    }
    if (this instanceof Player) {
        pk.eid = 0;
        ((Player) this).dataPacket(pk);
    }
}
 
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:17,代码来源:Entity.java

示例2: onSendPacket

import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
@EventHandler
public void onSendPacket(DataPacketSendEvent event){
	if(this.status == STATUS_ONGOING){
		if(event.getPacket() instanceof SetEntityDataPacket){
			SetEntityDataPacket pk = (SetEntityDataPacket) event.getPacket();
			
			if(pk.eid != 0){
				Player player = event.getPlayer();
				
				this.getServer().getOnlinePlayers().values().forEach((to) -> {
					if(to.getId() == pk.eid){
						pk.metadata.put(new StringEntityData(Entity.DATA_NAMETAG, (this.isColleague(player.getName(), to.getName()) ? TextFormat.GREEN : TextFormat.RED) + "" + to.getName()));
					}
				});
			}
		}
	}
}
 
开发者ID:onebone,项目名称:MineCombat-Nukkit,代码行数:19,代码来源:MineCombat.java

示例3: sendData

import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player player, EntityMetadata data) {
    SetEntityDataPacket pk = new SetEntityDataPacket();
    pk.eid = this.getId();
    pk.metadata = data == null ? this.dataProperties : data;

    player.dataPacket(pk);
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:8,代码来源:Entity.java

示例4: sendData

import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player player, EntityMetadata data) {
    SetEntityDataPacket pk = new SetEntityDataPacket();
    pk.entityRuntimeId = this.getId();
    pk.metadata = data == null ? this.dataProperties : data;

    player.dataPacket(pk);
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:8,代码来源:Entity.java

示例5: sendData

import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player player, EntityMetadata data) {
    SetEntityDataPacket pk = new SetEntityDataPacket();
    pk.eid = player == this ? 0 : this.getId();
    pk.metadata = data == null ? this.dataProperties : data;

    player.dataPacket(pk);
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:8,代码来源:Entity.java

示例6: sendTitle

import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
/**
 * Sets the BossBar title by EID
 *
 * @param String title 
 * @param int eid 
 */
public static void sendTitle(Player player, int eid, String title){
	SetEntityDataPacket npk = new SetEntityDataPacket(); // change name of fake wither . bar text
	
	long flags = 0;
	flags |= 1 << Entity.DATA_FLAG_SILENT;
	flags |= 1 << Entity.DATA_FLAG_INVISIBLE;
	flags |= 1 << Entity.DATA_FLAG_NO_AI;
	
	EntityMetadata dataProperties = new EntityMetadata()
			.putLong(Entity.DATA_FLAGS, flags)
			.putShort(Entity.DATA_AIR, 400)
			.putShort(Entity.DATA_MAX_AIR, 400)
			.putLong(Entity.DATA_LEAD_HOLDER_EID, -1)
			.putFloat(Entity.DATA_SCALE, 1f)
			.putString(Entity.DATA_NAMETAG, title)
			.putInt(Entity.DATA_SCALE, 0);
	
	npk.metadata = dataProperties;
	npk.eid = eid;
	player.dataPacket(npk);
	
	BossEventPacket bpk = new BossEventPacket(); // This updates the bar
	bpk.eid = eid;
	bpk.type = 1; // UPDATE
	player.dataPacket(bpk);
}
 
开发者ID:solo5star,项目名称:BossBarAPI_Nukkit,代码行数:33,代码来源:PacketAPI.java


注:本文中的cn.nukkit.network.protocol.SetEntityDataPacket类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。