本文整理汇总了Java中cn.nukkit.network.protocol.SetEntityDataPacket类的典型用法代码示例。如果您正苦于以下问题:Java SetEntityDataPacket类的具体用法?Java SetEntityDataPacket怎么用?Java SetEntityDataPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SetEntityDataPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了SetEntityDataPacket类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: sendData
import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player[] players, EntityMetadata data) {
SetEntityDataPacket pk = new SetEntityDataPacket();
pk.eid = this.getId();
pk.metadata = data == null ? this.dataProperties : data;
for (Player player : players) {
if (player == this) {
continue;
}
player.dataPacket(pk.clone());
}
if (this instanceof Player) {
pk.eid = 0;
((Player) this).dataPacket(pk);
}
}
示例2: onSendPacket
import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
@EventHandler
public void onSendPacket(DataPacketSendEvent event){
if(this.status == STATUS_ONGOING){
if(event.getPacket() instanceof SetEntityDataPacket){
SetEntityDataPacket pk = (SetEntityDataPacket) event.getPacket();
if(pk.eid != 0){
Player player = event.getPlayer();
this.getServer().getOnlinePlayers().values().forEach((to) -> {
if(to.getId() == pk.eid){
pk.metadata.put(new StringEntityData(Entity.DATA_NAMETAG, (this.isColleague(player.getName(), to.getName()) ? TextFormat.GREEN : TextFormat.RED) + "" + to.getName()));
}
});
}
}
}
}
示例3: sendData
import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player player, EntityMetadata data) {
SetEntityDataPacket pk = new SetEntityDataPacket();
pk.eid = this.getId();
pk.metadata = data == null ? this.dataProperties : data;
player.dataPacket(pk);
}
示例4: sendData
import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player player, EntityMetadata data) {
SetEntityDataPacket pk = new SetEntityDataPacket();
pk.entityRuntimeId = this.getId();
pk.metadata = data == null ? this.dataProperties : data;
player.dataPacket(pk);
}
示例5: sendData
import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
public void sendData(Player player, EntityMetadata data) {
SetEntityDataPacket pk = new SetEntityDataPacket();
pk.eid = player == this ? 0 : this.getId();
pk.metadata = data == null ? this.dataProperties : data;
player.dataPacket(pk);
}
示例6: sendTitle
import cn.nukkit.network.protocol.SetEntityDataPacket; //导入依赖的package包/类
/**
* Sets the BossBar title by EID
*
* @param String title
* @param int eid
*/
public static void sendTitle(Player player, int eid, String title){
SetEntityDataPacket npk = new SetEntityDataPacket(); // change name of fake wither . bar text
long flags = 0;
flags |= 1 << Entity.DATA_FLAG_SILENT;
flags |= 1 << Entity.DATA_FLAG_INVISIBLE;
flags |= 1 << Entity.DATA_FLAG_NO_AI;
EntityMetadata dataProperties = new EntityMetadata()
.putLong(Entity.DATA_FLAGS, flags)
.putShort(Entity.DATA_AIR, 400)
.putShort(Entity.DATA_MAX_AIR, 400)
.putLong(Entity.DATA_LEAD_HOLDER_EID, -1)
.putFloat(Entity.DATA_SCALE, 1f)
.putString(Entity.DATA_NAMETAG, title)
.putInt(Entity.DATA_SCALE, 0);
npk.metadata = dataProperties;
npk.eid = eid;
player.dataPacket(npk);
BossEventPacket bpk = new BossEventPacket(); // This updates the bar
bpk.eid = eid;
bpk.type = 1; // UPDATE
player.dataPacket(bpk);
}