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Java MobEffectPacket类代码示例

本文整理汇总了Java中cn.nukkit.network.protocol.MobEffectPacket的典型用法代码示例。如果您正苦于以下问题:Java MobEffectPacket类的具体用法?Java MobEffectPacket怎么用?Java MobEffectPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


MobEffectPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了MobEffectPacket类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: remove

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = entity.getId();
        pk.effectId = this.getId();
        pk.eventId = MobEffectPacket.EVENT_REMOVE;

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed(0.1f);
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
        entity.setNameTagVisible(true);
    }

    if (this.id == Effect.ABSORPTION) {
        entity.setAbsorption(0);
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:24,代码来源:Effect.java

示例2: remove

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.entityRuntimeId = entity.getId();
        pk.effectId = this.getId();
        pk.eventId = MobEffectPacket.EVENT_REMOVE;

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed(0.1f);
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
        entity.setNameTagVisible(true);
    }

    if (this.id == Effect.ABSORPTION) { 
        entity.setAbsorption(0); 
    } 
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:24,代码来源:Effect.java

示例3: remove

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = entity.getId();
        pk.effectId = this.getId();
        pk.eventId = MobEffectPacket.EVENT_REMOVE;

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed(0.1f);
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
        entity.setNameTagVisible(true);
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:20,代码来源:Effect.java

示例4: remove

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = 0;
        pk.effectId = this.getId();
        pk.eventId = MobEffectPacket.EVENT_REMOVE;

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed(0.1f);
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
        entity.setDataProperty(new ByteEntityData(Entity.DATA_SHOW_NAMETAG, 1));
    }
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:20,代码来源:Effect.java

示例5: remove

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = 0;
        pk.effectId = this.getId();
        pk.eventId = MobEffectPacket.EVENT_REMOVE;

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed(0.1f);
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
        entity.setNameTagVisible(true);
    }
}
 
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:20,代码来源:Effect.java

示例6: sendPotionEffects

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
    for (Effect effect : this.effects.values()) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = this.getId();
        pk.effectId = effect.getId();
        pk.amplifier = effect.getAmplifier();
        pk.particles = effect.isVisible();
        pk.duration = effect.getDuration();
        pk.eventId = MobEffectPacket.EVENT_ADD;

        player.dataPacket(pk);
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:14,代码来源:Entity.java

示例7: sendPotionEffects

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
    for (Effect effect : this.effects.values()) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.entityRuntimeId = this.getId();
        pk.effectId = effect.getId();
        pk.amplifier = effect.getAmplifier();
        pk.particles = effect.isVisible();
        pk.duration = effect.getDuration();
        pk.eventId = MobEffectPacket.EVENT_ADD;

        player.dataPacket(pk);
    }
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:14,代码来源:Entity.java

示例8: sendPotionEffects

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
    for (Effect effect : this.effects.values()) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = player.getId();
        pk.effectId = effect.getId();
        pk.amplifier = effect.getAmplifier();
        pk.particles = effect.isVisible();
        pk.duration = effect.getDuration();
        pk.eventId = MobEffectPacket.EVENT_ADD;

        player.dataPacket(pk);
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:14,代码来源:Entity.java

示例9: add

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void add(Entity entity, boolean modify) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = entity.getId();
        pk.effectId = this.getId();
        pk.amplifier = this.getAmplifier();
        pk.particles = this.isVisible();
        pk.duration = this.getDuration();
        if (modify) {
            pk.eventId = MobEffectPacket.EVENT_MODIFY;
        } else {
            pk.eventId = MobEffectPacket.EVENT_ADD;
        }

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED) {
            ((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * 0.2 + 1) * 0.1));
        }

        if (this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * -0.15 + 1) * 0.1));
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, true);
        entity.setNameTagVisible(false);
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:31,代码来源:Effect.java

示例10: sendPotionEffects

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
    for (Effect effect : this.effects.values()) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = 0;
        pk.effectId = effect.getId();
        pk.amplifier = effect.getAmplifier();
        pk.particles = effect.isVisible();
        pk.duration = effect.getDuration();
        pk.eventId = MobEffectPacket.EVENT_ADD;

        player.dataPacket(pk);
    }
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:14,代码来源:Entity.java

示例11: add

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void add(Entity entity, boolean modify) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = 0;
        pk.effectId = this.getId();
        pk.amplifier = this.getAmplifier();
        pk.particles = this.isVisible();
        pk.duration = this.getDuration();
        if (modify) {
            pk.eventId = MobEffectPacket.EVENT_MODIFY;
        } else {
            pk.eventId = MobEffectPacket.EVENT_ADD;
        }

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED) {
            ((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * 0.2 + 1) * 0.1));
        }

        if (this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * -0.15 + 1) * 0.1));
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, true);
        entity.setDataProperty(new ByteEntityData(Entity.DATA_SHOW_NAMETAG, 0));
    }
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:31,代码来源:Effect.java

示例12: add

import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void add(Entity entity, boolean modify) {
    if (entity instanceof Player) {
        MobEffectPacket pk = new MobEffectPacket();
        pk.eid = 0;
        pk.effectId = this.getId();
        pk.amplifier = this.getAmplifier();
        pk.particles = this.isVisible();
        pk.duration = this.getDuration();
        if (modify) {
            pk.eventId = MobEffectPacket.EVENT_MODIFY;
        } else {
            pk.eventId = MobEffectPacket.EVENT_ADD;
        }

        ((Player) entity).dataPacket(pk);

        if (this.id == Effect.SPEED) {
            ((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * 0.2 + 1) * 0.1));
        }

        if (this.id == Effect.SLOWNESS) {
            ((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * -0.15 + 1) * 0.1));
        }
    }

    if (this.id == Effect.INVISIBILITY) {
        entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, true);
        entity.setNameTagVisible(false);
    }
}
 
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:31,代码来源:Effect.java


注:本文中的cn.nukkit.network.protocol.MobEffectPacket类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。