本文整理汇总了Java中cn.nukkit.network.protocol.MobEffectPacket类的典型用法代码示例。如果您正苦于以下问题:Java MobEffectPacket类的具体用法?Java MobEffectPacket怎么用?Java MobEffectPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MobEffectPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了MobEffectPacket类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: remove
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = entity.getId();
pk.effectId = this.getId();
pk.eventId = MobEffectPacket.EVENT_REMOVE;
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed(0.1f);
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
entity.setNameTagVisible(true);
}
if (this.id == Effect.ABSORPTION) {
entity.setAbsorption(0);
}
}
示例2: remove
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.entityRuntimeId = entity.getId();
pk.effectId = this.getId();
pk.eventId = MobEffectPacket.EVENT_REMOVE;
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed(0.1f);
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
entity.setNameTagVisible(true);
}
if (this.id == Effect.ABSORPTION) {
entity.setAbsorption(0);
}
}
示例3: remove
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = entity.getId();
pk.effectId = this.getId();
pk.eventId = MobEffectPacket.EVENT_REMOVE;
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed(0.1f);
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
entity.setNameTagVisible(true);
}
}
示例4: remove
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = 0;
pk.effectId = this.getId();
pk.eventId = MobEffectPacket.EVENT_REMOVE;
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed(0.1f);
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
entity.setDataProperty(new ByteEntityData(Entity.DATA_SHOW_NAMETAG, 1));
}
}
示例5: remove
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void remove(Entity entity) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = 0;
pk.effectId = this.getId();
pk.eventId = MobEffectPacket.EVENT_REMOVE;
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED || this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed(0.1f);
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, false);
entity.setNameTagVisible(true);
}
}
示例6: sendPotionEffects
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
for (Effect effect : this.effects.values()) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = this.getId();
pk.effectId = effect.getId();
pk.amplifier = effect.getAmplifier();
pk.particles = effect.isVisible();
pk.duration = effect.getDuration();
pk.eventId = MobEffectPacket.EVENT_ADD;
player.dataPacket(pk);
}
}
示例7: sendPotionEffects
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
for (Effect effect : this.effects.values()) {
MobEffectPacket pk = new MobEffectPacket();
pk.entityRuntimeId = this.getId();
pk.effectId = effect.getId();
pk.amplifier = effect.getAmplifier();
pk.particles = effect.isVisible();
pk.duration = effect.getDuration();
pk.eventId = MobEffectPacket.EVENT_ADD;
player.dataPacket(pk);
}
}
示例8: sendPotionEffects
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
for (Effect effect : this.effects.values()) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = player.getId();
pk.effectId = effect.getId();
pk.amplifier = effect.getAmplifier();
pk.particles = effect.isVisible();
pk.duration = effect.getDuration();
pk.eventId = MobEffectPacket.EVENT_ADD;
player.dataPacket(pk);
}
}
示例9: add
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void add(Entity entity, boolean modify) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = entity.getId();
pk.effectId = this.getId();
pk.amplifier = this.getAmplifier();
pk.particles = this.isVisible();
pk.duration = this.getDuration();
if (modify) {
pk.eventId = MobEffectPacket.EVENT_MODIFY;
} else {
pk.eventId = MobEffectPacket.EVENT_ADD;
}
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED) {
((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * 0.2 + 1) * 0.1));
}
if (this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * -0.15 + 1) * 0.1));
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, true);
entity.setNameTagVisible(false);
}
}
示例10: sendPotionEffects
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void sendPotionEffects(Player player) {
for (Effect effect : this.effects.values()) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = 0;
pk.effectId = effect.getId();
pk.amplifier = effect.getAmplifier();
pk.particles = effect.isVisible();
pk.duration = effect.getDuration();
pk.eventId = MobEffectPacket.EVENT_ADD;
player.dataPacket(pk);
}
}
示例11: add
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void add(Entity entity, boolean modify) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = 0;
pk.effectId = this.getId();
pk.amplifier = this.getAmplifier();
pk.particles = this.isVisible();
pk.duration = this.getDuration();
if (modify) {
pk.eventId = MobEffectPacket.EVENT_MODIFY;
} else {
pk.eventId = MobEffectPacket.EVENT_ADD;
}
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED) {
((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * 0.2 + 1) * 0.1));
}
if (this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * -0.15 + 1) * 0.1));
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, true);
entity.setDataProperty(new ByteEntityData(Entity.DATA_SHOW_NAMETAG, 0));
}
}
示例12: add
import cn.nukkit.network.protocol.MobEffectPacket; //导入依赖的package包/类
public void add(Entity entity, boolean modify) {
if (entity instanceof Player) {
MobEffectPacket pk = new MobEffectPacket();
pk.eid = 0;
pk.effectId = this.getId();
pk.amplifier = this.getAmplifier();
pk.particles = this.isVisible();
pk.duration = this.getDuration();
if (modify) {
pk.eventId = MobEffectPacket.EVENT_MODIFY;
} else {
pk.eventId = MobEffectPacket.EVENT_ADD;
}
((Player) entity).dataPacket(pk);
if (this.id == Effect.SPEED) {
((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * 0.2 + 1) * 0.1));
}
if (this.id == Effect.SLOWNESS) {
((Player) entity).setMovementSpeed((float) (((this.amplifier + 1) * -0.15 + 1) * 0.1));
}
}
if (this.id == Effect.INVISIBILITY) {
entity.setDataFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_INVISIBLE, true);
entity.setNameTagVisible(false);
}
}