本文整理汇总了Java中cn.nukkit.network.protocol.AddItemEntityPacket类的典型用法代码示例。如果您正苦于以下问题:Java AddItemEntityPacket类的具体用法?Java AddItemEntityPacket怎么用?Java AddItemEntityPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AddItemEntityPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了AddItemEntityPacket类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: spawnTo
import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
@Override
public void spawnTo(Player player) {
AddItemEntityPacket pk = new AddItemEntityPacket();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.metadata = this.dataProperties;
pk.item = this.getItem();
player.dataPacket(pk);
super.spawnTo(player);
}
示例2: spawnTo
import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
@Override
public void spawnTo(Player player) {
AddItemEntityPacket pk = new AddItemEntityPacket();
pk.entityUniqueId = this.getId();
pk.entityRuntimeId = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.item = this.getItem();
player.dataPacket(pk);
this.sendData(player);
super.spawnTo(player);
}
示例3: spawnTo
import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
@Override
public void spawnTo(Player player) {
AddItemEntityPacket pk = new AddItemEntityPacket();
pk.eid = this.getId();
pk.x = (float) this.x;
pk.y = (float) this.y;
pk.z = (float) this.z;
pk.speedX = (float) this.motionX;
pk.speedY = (float) this.motionY;
pk.speedZ = (float) this.motionZ;
pk.item = this.getItem();
player.dataPacket(pk);
this.sendData(player);
super.spawnTo(player);
}
示例4: spawnTo
import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
public void spawnTo(Player player){
if(!this.isSpawned(player) && this.canSee(player)){
this.viewers.put(player.getLoaderId(), player);
AddItemEntityPacket addItemEntityPk = new AddItemEntityPacket();
addItemEntityPk.eid = this.id;
addItemEntityPk.x = (float) this.x + 0.5f;
addItemEntityPk.y = (float) this.y;
addItemEntityPk.z = (float) this.z + 0.5f;
addItemEntityPk.speedX = 0;
addItemEntityPk.speedY = 0;
addItemEntityPk.speedZ = 0;
addItemEntityPk.item = this.getItem();
AddEntityPacket addEntityPk = new AddEntityPacket();
addEntityPk.type = 69;
addEntityPk.eid = this.riderId;
addEntityPk.x = addItemEntityPk.x;
addEntityPk.y = addItemEntityPk.y;
addEntityPk.z = addItemEntityPk.z;
addEntityPk.speedX = 0;
addEntityPk.speedY = 0;
addEntityPk.speedZ = 0;
EntityMetadata metadata = new EntityMetadata();
metadata.put(new ByteEntityData(Entity.DATA_NO_AI, 1));
if(ItemDisplay.getInstance().isNametagViewer(player)){
metadata.put(new ByteEntityData(Entity.DATA_SHOW_NAMETAG, 1));
metadata.put(new StringEntityData(Entity.DATA_NAMETAG, Translation.translate("showNametag.toViewer", new String[]{this.name, String.valueOf(this.item.getId()), String.valueOf(this.item.getDamage())})));
}
addEntityPk.metadata = metadata;
SetEntityLinkPacket setEntityLinkPk = new SetEntityLinkPacket();
setEntityLinkPk.rider = this.riderId;
setEntityLinkPk.riding = this.id;
setEntityLinkPk.type = 1;
player.dataPacket(addItemEntityPk);
player.dataPacket(addEntityPk);
player.dataPacket(setEntityLinkPk);
}
}
示例5: spawnTo
import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
public void spawnTo(Player player){
AddItemEntityPacket pk = new AddItemEntityPacket();
pk.entityUniqueId = this.eid;
pk.entityRuntimeId = this.eid;
pk.item = item;
pk.speedX = pk.speedY = pk.speedZ = 0;
pk.x = (float) pos.x + 0.5F;
pk.y = (float) pos.y + 0.5F;
pk.z = (float) pos.z + 0.5F;
player.dataPacket(pk);
}
示例6: spawnTo
import cn.nukkit.network.protocol.AddItemEntityPacket; //导入依赖的package包/类
public void spawnTo(Player player){
AddItemEntityPacket pk = new AddItemEntityPacket();
pk.entityUniqueId = eid;
pk.entityRuntimeId = eid;
pk.item = item;
pk.speedX = pk.speedY = pk.speedZ = 0;
pk.x = (float) pos.x + 0.5F;
pk.y = (float) pos.y + 0.5F;
pk.z = (float) pos.z + 0.5F;
player.dataPacket(pk);
}