本文整理汇总了Java中cn.nukkit.level.sound.EndermanTeleportSound类的典型用法代码示例。如果您正苦于以下问题:Java EndermanTeleportSound类的具体用法?Java EndermanTeleportSound怎么用?Java EndermanTeleportSound使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EndermanTeleportSound类属于cn.nukkit.level.sound包,在下文中一共展示了EndermanTeleportSound类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdate
import cn.nukkit.level.sound.EndermanTeleportSound; //导入依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
this.timing.startTiming();
boolean hasUpdate = super.onUpdate(currentTick);
if (this.isCollided && this.shootingEntity instanceof Player) {
this.shootingEntity.teleport(new Vector3(NukkitMath.floorDouble(this.x) + 0.5, this.y, NukkitMath.floorDouble(this.z) + 0.5), TeleportCause.ENDER_PEARL);
if ((((Player) this.shootingEntity).getGamemode() & 0x01) == 0) this.shootingEntity.attack(5);
this.level.addSound(new EndermanTeleportSound(this));
}
if (this.age > 1200 || this.isCollided) {
this.kill();
hasUpdate = true;
}
this.timing.stopTiming();
return hasUpdate;
}
示例2: onUpdate
import cn.nukkit.level.sound.EndermanTeleportSound; //导入依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
this.timing.startTiming();
boolean hasUpdate = super.onUpdate(currentTick);
if (this.isCollided && this.shootingEntity instanceof Player) {
this.shootingEntity.teleport(new Vector3(NukkitMath.floorDouble(this.x) + 0.5, this.y, NukkitMath.floorDouble(this.z) + 0.5), TeleportCause.ENDER_PEARL);
if((((Player) this.shootingEntity).getGamemode() & 0x01) == 0) this.shootingEntity.attack(5);
this.level.addSound(new EndermanTeleportSound(this));
}
if (this.age > 1200 || this.isCollided) {
this.kill();
hasUpdate = true;
}
this.timing.stopTiming();
return hasUpdate;
}