本文整理汇总了Java中cn.nukkit.level.sound.ButtonClickSound类的典型用法代码示例。如果您正苦于以下问题:Java ButtonClickSound类的具体用法?Java ButtonClickSound怎么用?Java ButtonClickSound使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ButtonClickSound类属于cn.nukkit.level.sound包,在下文中一共展示了ButtonClickSound类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onActivate
import cn.nukkit.level.sound.ButtonClickSound; //导入依赖的package包/类
@Override
public boolean onActivate(Item item, Player player) {
if (this.isActivated()) {
return false;
}
this.level.getServer().getPluginManager().callEvent(new BlockRedstoneEvent(this, 0, 15));
this.meta ^= 0x08;
this.level.setBlock(this, this, true, false);
this.level.addSound(new ButtonClickSound(this.add(0.5, 0.5, 0.5)));
this.level.scheduleUpdate(this, 30);
Vector3 pos = getLocation();
level.updateAroundRedstone(pos, null);
level.updateAroundRedstone(pos.getSide(getFacing().getOpposite()), null);
return true;
}
示例2: onUpdate
import cn.nukkit.level.sound.ButtonClickSound; //导入依赖的package包/类
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
if (this.getSide(getFacing().getOpposite()).isTransparent()) {
this.level.useBreakOn(this);
return Level.BLOCK_UPDATE_NORMAL;
}
} else if (type == Level.BLOCK_UPDATE_SCHEDULED) {
if (this.isActivated()) {
this.level.getServer().getPluginManager().callEvent(new BlockRedstoneEvent(this, 15, 0));
this.meta ^= 0x08;
this.level.setBlock(this, this, true, false);
this.level.addSound(new ButtonClickSound(this.add(0.5, 0.5, 0.5)));
Vector3 pos = getLocation();
level.updateAroundRedstone(pos, null);
level.updateAroundRedstone(pos.getSide(getFacing().getOpposite()), null);
}
return Level.BLOCK_UPDATE_SCHEDULED;
}
return 0;
}
示例3: onActivate
import cn.nukkit.level.sound.ButtonClickSound; //导入依赖的package包/类
@Override
public boolean onActivate(Item item, Player player) {
if (this.isActivated()) {
return false;
}
this.meta ^= 0x08;
this.level.setBlock(this, this, true, false);
this.level.addSound(new ButtonClickSound(this.add(0.5, 0.5, 0.5)));
this.level.scheduleUpdate(this, 30);
Vector3 pos = getLocation();
level.updateAroundRedstone(pos, null);
level.updateAroundRedstone(pos.getSide(getFacing().getOpposite()), null);
return true;
}
示例4: onUpdate
import cn.nukkit.level.sound.ButtonClickSound; //导入依赖的package包/类
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
if (this.getSide(getFacing().getOpposite()).isTransparent()) {
this.level.useBreakOn(this);
return Level.BLOCK_UPDATE_NORMAL;
}
} else if (type == Level.BLOCK_UPDATE_SCHEDULED) {
if (this.isActivated()) {
this.meta ^= 0x08;
this.level.setBlock(this, this, true, false);
this.level.addSound(new ButtonClickSound(this.add(0.5, 0.5, 0.5)));
Vector3 pos = getLocation();
level.updateAroundRedstone(pos, null);
level.updateAroundRedstone(pos.getSide(getFacing().getOpposite()), null);
}
return Level.BLOCK_UPDATE_SCHEDULED;
}
return 0;
}
示例5: onUpdate
import cn.nukkit.level.sound.ButtonClickSound; //导入依赖的package包/类
@Override
public int onUpdate(int type) {
if (type == Level.BLOCK_UPDATE_NORMAL) {
int side = this.meta;
if (this.isActivated()) side ^= 0x08;
int[] faces = new int[]{1, 0, 3, 2, 5, 4};
if (this.getSide(faces[side]).isTransparent()) {
this.level.useBreakOn(this);
return Level.BLOCK_UPDATE_NORMAL;
}
} else if (type == Level.BLOCK_UPDATE_SCHEDULED) {
if (this.isActivated()) {
this.meta ^= 0x08;
this.level.setBlock(this, this, true, false);
this.level.addSound(new ButtonClickSound(this.add(0.5, 0.5, 0.5)));
}
return Level.BLOCK_UPDATE_SCHEDULED;
}
return 0;
}
示例6: onActivate
import cn.nukkit.level.sound.ButtonClickSound; //导入依赖的package包/类
@Override
public boolean onActivate(Item item) {
if (this.isActivated()) {
return false;
}
this.meta ^= 0x08;
this.level.setBlock(this, this, true, false);
this.level.addSound(new ButtonClickSound(this.add(0.5, 0.5, 0.5)));
this.level.scheduleUpdate(this, 30);
//TODO: redstone
return true;
}