本文整理汇总了Java中cn.nukkit.level.format.anvil.Chunk类的典型用法代码示例。如果您正苦于以下问题:Java Chunk类的具体用法?Java Chunk怎么用?Java Chunk使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Chunk类属于cn.nukkit.level.format.anvil包,在下文中一共展示了Chunk类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: from
import cn.nukkit.level.format.anvil.Chunk; //导入依赖的package包/类
public ChunkConverter from(BaseFullChunk chunk) {
if (!(chunk instanceof cn.nukkit.level.format.mcregion.Chunk) && !(chunk instanceof cn.nukkit.level.format.leveldb.Chunk)) {
throw new IllegalArgumentException("From type can be only McRegion or LevelDB");
}
this.chunk = chunk;
return this;
}
示例2: to
import cn.nukkit.level.format.anvil.Chunk; //导入依赖的package包/类
public ChunkConverter to(Class<? extends FullChunk> toClass) {
if (toClass != Chunk.class) {
throw new IllegalArgumentException("To type can be only Anvil");
}
this.toClass = toClass;
return this;
}
示例3: perform
import cn.nukkit.level.format.anvil.Chunk; //导入依赖的package包/类
public FullChunk perform() {
BaseFullChunk result;
try {
result = (BaseFullChunk) toClass.getMethod("getEmptyChunk", int.class, int.class, LevelProvider.class).invoke(null, chunk.getX(), chunk.getZ(), provider);
} catch (Exception e) {
throw new RuntimeException(e);
}
if (toClass == Chunk.class) {
for (int Y = 0; Y < 8; Y++) {
boolean empty = true;
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
if (chunk.getBlockId(x, (Y << 4) | y, z) != 0) {
empty = false;
break;
}
}
if (!empty) break;
}
if (!empty) break;
}
if (!empty) {
ChunkSection section = new ChunkSection(Y);
for (int x = 0; x < 16; x++) {
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
section.setBlockId(x, y, z, chunk.getBlockId(x, (Y << 4) | y, z));
section.setBlockData(x, y, z, chunk.getBlockData(x, (Y << 4) | y, z));
section.setBlockLight(x, y, z, chunk.getBlockLight(x, (Y << 4) | y, z));
section.setBlockSkyLight(x, y, z, chunk.getBlockSkyLight(x, (Y << 4) | y, z));
}
}
}
((BaseChunk) result).sections[Y] = section;
}
}
}
System.arraycopy(chunk.getBiomeColorArray(), 0, result.biomeColors, 0, 256);
System.arraycopy(chunk.getHeightMapArray(), 0, result.heightMap, 0, 256);
result.NBTentities = new ArrayList<>();
chunk.NBTentities.forEach((nbt) -> result.NBTentities.add(nbt.copy()));
result.NBTtiles = new ArrayList<>();
chunk.NBTtiles.forEach((nbt) -> result.NBTtiles.add(nbt.copy()));
result.setGenerated();
result.setPopulated();
result.setLightPopulated();
result.initChunk();
return result;
}