本文整理汇总了Java中cn.nukkit.level.Location类的典型用法代码示例。如果您正苦于以下问题:Java Location类的具体用法?Java Location怎么用?Java Location使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Location类属于cn.nukkit.level包,在下文中一共展示了Location类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: SignsConfig
import cn.nukkit.level.Location; //导入依赖的package包/类
public SignsConfig(PluginBase plugin) {
super(plugin, "signs");
for (String key : config.getKeys(false)) {
if (Utils.isInt(key)) {
Set<DonorSign> signs = new HashSet<>();
for (Location loc : stringsToLocArray(config.getStringList(key))) {
if (loc != null) {
BlockEntity block = loc.getLevel().getBlockEntity(loc);
if (block != null && block instanceof BlockEntitySign) {
signs.add(new DonorSign(Utils.getInt(key), block.getBlock()));
}
}
}
donorSigns.put(Utils.getInt(key), signs);
}
}
}
示例2: teleportImmediate
import cn.nukkit.level.Location; //导入依赖的package包/类
public void teleportImmediate(Location location, TeleportCause cause) {
if (super.teleport(location, cause)) {
for (Inventory window : new ArrayList<>(this.windowIndex.values())) {
if (window == this.inventory) {
continue;
}
this.removeWindow(window);
}
this.forceMovement = new Vector3(this.x, this.y, this.z);
this.sendPosition(this, this.yaw, this.pitch, MovePlayerPacket.MODE_RESET);
this.resetFallDistance();
this.orderChunks();
this.nextChunkOrderRun = 0;
this.newPosition = null;
//Weather
this.getLevel().sendWeather(this);
//Update time
this.getLevel().sendTime(this);
}
}
示例3: teleport
import cn.nukkit.level.Location; //导入依赖的package包/类
public boolean teleport(Location location, PlayerTeleportEvent.TeleportCause cause) {
double yaw = location.yaw;
double pitch = location.pitch;
Location from = this.getLocation();
Location to = location;
if (cause != null) {
EntityTeleportEvent ev = new EntityTeleportEvent(this, from, to);
this.server.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return false;
}
to = ev.getTo();
}
this.ySize = 0;
this.setMotion(this.temporalVector.setComponents(0, 0, 0));
if (this.setPositionAndRotation(to, yaw, pitch)) {
this.resetFallDistance();
this.onGround = true;
this.updateMovement();
return true;
}
return false;
}
示例4: countBookshelf
import cn.nukkit.level.Location; //导入依赖的package包/类
public int countBookshelf() {
int count = 0;
Location loc = this.getHolder().getLocation();
Level level = loc.getLevel();
for (int y = 0; y <= 1; y++) {
for (int x = -1; x <= 1; x++) {
for (int z = -1; z <= 1; z++) {
if (z == 0 && x == 0) continue;
if (level.getBlock(loc.add(x, 0, z)).isTransparent()) {
if (level.getBlock(loc.add(0, 1, 0)).isTransparent()) {
//diagonal and straight
if (level.getBlock(loc.add(x << 1, y, z << 1)).getId() == Block.BOOKSHELF) {
count++;
}
if (x != 0 && z != 0) {
//one block diagonal and one straight
if (level.getBlock(loc.add(x << 1, y, z)).getId() == Block.BOOKSHELF) {
++count;
}
if (level.getBlock(loc.add(x, y, z << 1)).getId() == Block.BOOKSHELF) {
++count;
}
}
}
}
}
}
}
return count;
}
示例5: sleepOn
import cn.nukkit.level.Location; //导入依赖的package包/类
public boolean sleepOn(Vector3 pos) {
if (!this.isOnline()) {
return false;
}
for (Entity p : this.level.getNearbyEntities(this.boundingBox.grow(2, 1, 2), this)) {
if (p instanceof Player) {
if (((Player) p).sleeping != null && pos.distance(((Player) p).sleeping) <= 0.1) {
return false;
}
}
}
PlayerBedEnterEvent ev;
this.server.getPluginManager().callEvent(ev = new PlayerBedEnterEvent(this, this.level.getBlock(pos)));
if (ev.isCancelled()) {
return false;
}
this.sleeping = pos.clone();
this.teleport(new Location(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5, this.yaw, this.pitch, this.level), null);
this.setDataProperty(new IntPositionEntityData(DATA_PLAYER_BED_POSITION, (int) pos.x, (int) pos.y, (int) pos.z));
this.setDataFlag(DATA_PLAYER_FLAGS, DATA_PLAYER_FLAG_SLEEP, true);
this.setSpawn(pos);
this.level.sleepTicks = 60;
return true;
}
示例6: teleportImmediate
import cn.nukkit.level.Location; //导入依赖的package包/类
public void teleportImmediate(Location location, TeleportCause cause) {
Location from = this.getLocation();
if (super.teleport(location, cause)) {
for (Inventory window : new ArrayList<>(this.windowIndex.values())) {
if (window == this.inventory) {
continue;
}
this.removeWindow(window);
}
if (from.getLevel().getId() != location.getLevel().getId()) { //Different level, update compass position
SetSpawnPositionPacket pk = new SetSpawnPositionPacket();
pk.spawnType = SetSpawnPositionPacket.TYPE_WORLD_SPAWN;
Position spawn = location.getLevel().getSpawnLocation();
pk.x = spawn.getFloorX();
pk.y = spawn.getFloorY();
pk.z = spawn.getFloorZ();
dataPacket(pk);
}
this.forceMovement = new Vector3(this.x, this.y, this.z);
this.sendPosition(this, this.yaw, this.pitch, MovePlayerPacket.MODE_RESET);
this.resetFallDistance();
this.orderChunks();
this.nextChunkOrderRun = 0;
this.newPosition = null;
//Weather
this.getLevel().sendWeather(this);
//Update time
this.getLevel().sendTime(this);
}
}
示例7: playerMove
import cn.nukkit.level.Location; //导入依赖的package包/类
/**
* @param pos Location
* @param eid EntityId
* @return MoveEntityPacket
*/
public static MoveEntityPacket playerMove(Location pos, long eid) {
MoveEntityPacket pk = new MoveEntityPacket();
pk.x = pos.x;
pk.y = pos.y;
pk.z = pos.z;
pk.eid = eid;
pk.yaw = pk.pitch = pk.headYaw = 0;
return pk;
}
示例8: stringsToLocArray
import cn.nukkit.level.Location; //导入依赖的package包/类
private List<Location> stringsToLocArray(List<String> strings) {
List<Location> locs = new ArrayList<>();
for (String string : strings) {
locs.add(stringToLoc(string));
}
return locs;
}
示例9: sleepOn
import cn.nukkit.level.Location; //导入依赖的package包/类
public boolean sleepOn(Vector3 pos) {
if (!this.isOnline()) {
return false;
}
for (Entity p : this.level.getNearbyEntities(this.boundingBox.grow(2, 1, 2), this)) {
if (p instanceof Player) {
if (((Player) p).sleeping != null && pos.distance(((Player) p).sleeping) <= 0.1) {
return false;
}
}
}
PlayerBedEnterEvent ev;
this.server.getPluginManager().callEvent(ev = new PlayerBedEnterEvent(this, this.level.getBlock(pos)));
if (ev.isCancelled()) {
return false;
}
this.sleeping = pos.clone();
this.teleport(new Location(pos.x + 0.5, pos.y - 0.5, pos.z + 0.5, this.yaw, this.pitch, this.level), null);
this.setDataProperty(new IntPositionEntityData(DATA_PLAYER_BED_POSITION, (int) pos.x, (int) pos.y, (int) pos.z));
this.setDataFlag(DATA_PLAYER_FLAGS, DATA_PLAYER_FLAG_SLEEP, true);
this.setSpawn(pos);
this.level.sleepTicks = 60;
return true;
}
示例10: teleportImmediate
import cn.nukkit.level.Location; //导入依赖的package包/类
public void teleportImmediate(Location location, TeleportCause cause) {
Location from = this.getLocation();
if (super.teleport(location, cause)) {
for (Inventory window : new ArrayList<>(this.windowIndex.values())) {
if (window == this.inventory) {
continue;
}
this.removeWindow(window);
}
if (from.getLevel().getId() != location.getLevel().getId()) {
SetSpawnPositionPacket pk = new SetSpawnPositionPacket();
pk.spawnType = SetSpawnPositionPacket.TYPE_WORLD_SPAWN;
Position spawn = location.getLevel().getSpawnLocation();
pk.x = spawn.getFloorX();
pk.y = spawn.getFloorY();
pk.z = spawn.getFloorZ();
dataPacket(pk);
}
this.forceMovement = new Vector3(this.x, this.y, this.z);
this.sendPosition(this, this.yaw, this.pitch, MovePlayerPacket.MODE_RESET);
this.resetFallDistance();
this.orderChunks();
this.nextChunkOrderRun = 0;
this.newPosition = null;
//Weather
this.getLevel().sendWeather(this);
//Update time
this.getLevel().sendTime(this);
}
}
示例11: gungun
import cn.nukkit.level.Location; //导入依赖的package包/类
@EventHandler
public void gungun(PlayerMoveEvent event){
if(gunsys.hgun.containsKey(event.getPlayer().getName())){
Location from = event.getFrom();
Location to = event.getTo();
if(Math.abs(from.x-to.x) >0.1 || Math.abs(from.z-to.z) >0.1){
event.setCancelled(true);
}
}
}
示例12: onUpdate
import cn.nukkit.level.Location; //导入依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
int tickDiff = currentTick - this.lastUpdate;
if (tickDiff <= 0 && !this.justCreated) {
return true;
}
this.lastUpdate = currentTick;
boolean hasUpdate = this.entityBaseTick(tickDiff);
if (this.isAlive()) {
super.onUpdate(currentTick);
this.motionY = (this.level.getBlock(new Vector3(this.x, this.y, this.z)).getBoundingBox() != null || this.isInsideOfWater()) ? getGravity() : -0.08;
if (this.checkObstruction(this.x, this.y, this.z)) {
hasUpdate = true;
}
this.move(this.motionX, this.motionY, this.motionZ);
double friction = 1 - this.getDrag();
if (this.onGround && (Math.abs(this.motionX) > 0.00001 || Math.abs(this.motionZ) > 0.00001)) {
friction *= this.getLevel().getBlock(this.temporalVector.setComponents((int) Math.floor(this.x), (int) Math.floor(this.y - 1), (int) Math.floor(this.z) - 1)).getFrictionFactor();
}
this.motionX *= friction;
this.motionY *= 1 - this.getDrag();
this.motionZ *= friction;
if (this.onGround) {
this.motionY *= -0.5;
}
Location from = new Location(lastX, lastY, lastZ, lastYaw, lastPitch, level);
Location to = new Location(this.x, this.y, this.z, this.yaw, this.pitch, level);
this.getServer().getPluginManager().callEvent(new VehicleUpdateEvent(this));
if (!from.equals(to)) {
this.getServer().getPluginManager().callEvent(new VehicleMoveEvent(this, from, to));
}
this.updateMovement();
}
return hasUpdate || !this.onGround || Math.abs(this.motionX) > 0.00001 || Math.abs(this.motionY) > 0.00001 || Math.abs(this.motionZ) > 0.00001;
}
示例13: getLocation
import cn.nukkit.level.Location; //导入依赖的package包/类
public Location getLocation() {
return new Location(this.x, this.y, this.z, this.yaw, this.pitch, this.level);
}
示例14: teleport
import cn.nukkit.level.Location; //导入依赖的package包/类
@Override
public boolean teleport(Location location, TeleportCause cause) {
if (!this.isOnline()) {
return false;
}
Location from = this.getLocation();
Location to = location;
if (cause != null) {
PlayerTeleportEvent event = new PlayerTeleportEvent(this, from, to, cause);
this.server.getPluginManager().callEvent(event);
if (event.isCancelled()) return false;
to = event.getTo();
if (from.getLevel().getId() != to.getLevel().getId()) { //Different level, update compass position
SetSpawnPositionPacket pk = new SetSpawnPositionPacket();
pk.spawnType = SetSpawnPositionPacket.TYPE_WORLD_SPAWN;
Position spawn = to.getLevel().getSpawnLocation();
pk.x = spawn.getFloorX();
pk.y = spawn.getFloorY();
pk.z = spawn.getFloorZ();
dataPacket(pk);
}
}
//TODO Remove it! A hack to solve the client-side teleporting bug! (inside into the block)
if (super.teleport(to.getY() == to.getFloorY() ? to.add(0, 0.00001, 0) : to, null)) { // null to prevent fire of duplicate EntityTeleportEvent
this.removeAllWindows();
this.teleportPosition = new Vector3(this.x, this.y, this.z);
this.forceMovement = this.teleportPosition;
this.sendPosition(this, this.yaw, this.pitch, MovePlayerPacket.MODE_TELEPORT);
this.checkTeleportPosition();
this.resetFallDistance();
this.nextChunkOrderRun = 0;
this.newPosition = null;
//DummyBossBar
this.getDummyBossBars().values().forEach(DummyBossBar::reshow);
//Weather
this.getLevel().sendWeather(this);
//Update time
this.getLevel().sendTime(this);
return true;
}
return false;
}
示例15: EntityTeleportEvent
import cn.nukkit.level.Location; //导入依赖的package包/类
public EntityTeleportEvent(Entity entity, Location from, Location to) {
this.entity = entity;
this.from = from;
this.to = to;
}