本文整理汇总了Java中cn.nukkit.item.enchantment.damage.EnchantmentDamageSmite类的典型用法代码示例。如果您正苦于以下问题:Java EnchantmentDamageSmite类的具体用法?Java EnchantmentDamageSmite怎么用?Java EnchantmentDamageSmite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EnchantmentDamageSmite类属于cn.nukkit.item.enchantment.damage包,在下文中一共展示了EnchantmentDamageSmite类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import cn.nukkit.item.enchantment.damage.EnchantmentDamageSmite; //导入依赖的package包/类
public static void init() {
enchantments = new Enchantment[256];
enchantments[ID_PROTECTION_ALL] = new EnchantmentProtectionAll();
enchantments[ID_PROTECTION_FIRE] = new EnchantmentProtectionFire();
enchantments[ID_PROTECTION_FALL] = new EnchantmentProtectionFall();
enchantments[ID_PROTECTION_EXPLOSION] = new EnchantmentProtectionExplosion();
enchantments[ID_PROTECTION_PROJECTILE] = new EnchantmentProtectionProjectile();
enchantments[ID_THORNS] = new EnchantmentThorns();
enchantments[ID_WATER_BREATHING] = new EnchantmentWaterBreath();
enchantments[ID_WATER_WORKER] = new EnchantmentWaterWorker();
enchantments[ID_WATER_WALKER] = new EnchantmentWaterWalker();
enchantments[ID_DAMAGE_ALL] = new EnchantmentDamageAll();
enchantments[ID_DAMAGE_SMITE] = new EnchantmentDamageSmite();
enchantments[ID_DAMAGE_ARTHROPODS] = new EnchantmentDamageArthropods();
enchantments[ID_KNOCKBACK] = new EnchantmentKnockback();
enchantments[ID_FIRE_ASPECT] = new EnchantmentFireAspect();
enchantments[ID_LOOTING] = new EnchantmentLootWeapon();
enchantments[ID_EFFICIENCY] = new EnchantmentEfficiency();
enchantments[ID_SILK_TOUCH] = new EnchantmentSilkTouch();
enchantments[ID_DURABILITY] = new EnchantmentDurability();
enchantments[ID_FORTUNE_DIGGING] = new EnchantmentLootDigging();
enchantments[ID_BOW_POWER] = new EnchantmentBowPower();
enchantments[ID_BOW_KNOCKBACK] = new EnchantmentBowKnockback();
enchantments[ID_BOW_FLAME] = new EnchantmentBowFlame();
enchantments[ID_BOW_INFINITY] = new EnchantmentBowInfinity();
enchantments[ID_FORTUNE_FISHING] = new EnchantmentLootFishing();
enchantments[ID_LURE] = new EnchantmentLure();
}
示例2: init
import cn.nukkit.item.enchantment.damage.EnchantmentDamageSmite; //导入依赖的package包/类
public static void init() {
enchantments = new Enchantment[256];
enchantments[ID_PROTECTION_ALL] = new EnchantmentProtectionAll();
enchantments[ID_PROTECTION_FIRE] = new EnchantmentProtectionFire();
enchantments[ID_PROTECTION_FALL] = new EnchantmentProtectionFall();
enchantments[ID_PROTECTION_EXPLOSION] = new EnchantmentProtectionExplosion();
enchantments[ID_PROTECTION_PROJECTILE] = new EnchantmentProtectionProjectile();
enchantments[ID_THORNS] = new EnchantmentThorns();
enchantments[ID_WATER_BREATHING] = new EnchantmentWaterBreath();
enchantments[ID_WATER_WORKER] = new EnchantmentWaterWorker();
enchantments[ID_WATER_WALKER] = new EnchantmentWaterWalker();
enchantments[ID_DAMAGE_ALL] = new EnchantmentDamageAll();
enchantments[ID_DAMAGE_SMITE] = new EnchantmentDamageSmite();
enchantments[ID_DAMAGE_ARTHROPODS] = new EnchantmentDamageArthropods();
enchantments[ID_KNOCKBACK] = new EnchantmentKnockback();
enchantments[ID_FIRE_ASPECT] = new EnchantmentFireAspect();
enchantments[ID_LOOTING] = new EnchantmentLootWeapon();
enchantments[ID_EFFICIENCY] = new EnchantmentEfficiency();
enchantments[ID_SILK_TOUCH] = new EnchantmentSilkTouch();
enchantments[ID_DURABILITY] = new EnchantmentDurability();
enchantments[ID_FORTUNE_DIGGING] = new EnchantmentLootDigging();
enchantments[ID_BOW_POWER] = new EnchantmentBowPower();
enchantments[ID_BOW_KNOCKBACK] = new EnchantmentBowKnockback();
enchantments[ID_BOW_FLAME] = new EnchantmentBowFlame();
enchantments[ID_BOW_INFINITY] = new EnchantmentBowInfinity();
enchantments[ID_FORTUNE_FISHING] = new EnchantmentLootFishing();
enchantments[ID_LURE] = new EnchantmentLure();
enchantments[ID_FROST_WALKER] = new EnchantmentFrostWalker();
enchantments[ID_MENDING] = new EnchantmentMending();
}
示例3: init
import cn.nukkit.item.enchantment.damage.EnchantmentDamageSmite; //导入依赖的package包/类
public static void init() {
enchantments = new Enchantment[256];
enchantments[ID_PROTECTION_ALL] = new EnchantmentProtectionAll();
enchantments[ID_PROTECTION_FIRE] = new EnchantmentProtectionFire();
enchantments[ID_PROTECTION_FALL] = new EnchantmentProtectionFall();
enchantments[ID_PROTECTION_EXPLOSION] = new EnchantmentProtectionExplosion();
enchantments[ID_PROTECTION_PROJECTILE] = new EnchantmentProtectionProjectile();
enchantments[ID_THORNS] = new EnchantmentThorns();
enchantments[ID_WATER_BREATHING] = new EnchantmentWaterBreath();
enchantments[UD_WATER_WORKER] = new EnchantmentWaterWorker();
enchantments[ID_WATER_WALKER] = new EnchantmentWaterWalker();
enchantments[ID_DAMAGE_ALL] = new EnchantmentDamageAll();
enchantments[ID_DAMAGE_SMITE] = new EnchantmentDamageSmite();
enchantments[ID_DAMAGE_ARTHROPODS] = new EnchantmentDamageArthropods();
enchantments[ID_KNOCKBACK] = new EnchantmentKnockback();
enchantments[ID_FIRE_ASPECT] = new EnchantmentFireAspect();
enchantments[ID_LOOTING] = new EnchantmentLootWeapon();
enchantments[ID_EFFICIENCY] = new EnchantmentEfficiency();
enchantments[ID_SILK_TOUCH] = new EnchantmentSilkTouch();
enchantments[ID_DURABILITY] = new EnchantmentDurability();
enchantments[ID_FORTUNE_DIGGING] = new EnchantmentLootDigging();
enchantments[ID_BOW_POWER] = new EnchantmentBowPower();
enchantments[ID_BOW_KNOCKBACK] = new EnchantmentBowKnockback();
enchantments[ID_BOW_FLAME] = new EnchantmentBowFlame();
enchantments[ID_BOW_INFINITY] = new EnchantmentBowInfinity();
enchantments[ID_FORTUNE_FISHING] = new EnchantmentLootFishing();
enchantments[ID_LURE] = new EnchantmentLure();
}