本文整理汇总了Java中cn.nukkit.event.player.PlayerInteractEvent.Action类的典型用法代码示例。如果您正苦于以下问题:Java Action类的具体用法?Java Action怎么用?Java Action使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Action类属于cn.nukkit.event.player.PlayerInteractEvent包,在下文中一共展示了Action类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: fall
import cn.nukkit.event.player.PlayerInteractEvent.Action; //导入依赖的package包/类
public void fall(float fallDistance) {
float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
if (damage > 0) {
this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
}
if (fallDistance > 0.75) {
BlockVector3 v = new BlockVector3(getFloorX(), getFloorY() - 1, getFloorZ());
int down = this.level.getBlockIdAt(v.x, v.y, v.z);
if (down == Item.FARMLAND) {
if (this instanceof Player) {
Player p = (Player) this;
PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), this.temporalVector.setComponents(v.x, v.y, v.z), null, Action.PHYSICAL);
this.server.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return;
}
}
this.level.setBlock(this.temporalVector.setComponents(v.x, v.y, v.z), new BlockDirt(), true, true);
}
}
}
示例2: fall
import cn.nukkit.event.player.PlayerInteractEvent.Action; //导入依赖的package包/类
public void fall(float fallDistance) {
float damage = (float) Math.floor(fallDistance - 3 - (this.hasEffect(Effect.JUMP) ? this.getEffect(Effect.JUMP).getAmplifier() + 1 : 0));
if (damage > 0) {
this.attack(new EntityDamageEvent(this, DamageCause.FALL, damage));
}
if (fallDistance > 0.75) {
Block down = this.level.getBlock(this.floor().down());
if (down.getId() == Item.FARMLAND) {
if (this instanceof Player) {
Player p = (Player) this;
PlayerInteractEvent ev = new PlayerInteractEvent(p, p.getInventory().getItemInHand(), down, null, Action.PHYSICAL);
this.server.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return;
}
}
this.level.setBlock(down, new BlockDirt(), true, true);
}
}
}