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Java CommandDataVersions类代码示例

本文整理汇总了Java中cn.nukkit.command.data.CommandDataVersions的典型用法代码示例。如果您正苦于以下问题:Java CommandDataVersions类的具体用法?Java CommandDataVersions怎么用?Java CommandDataVersions使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


CommandDataVersions类属于cn.nukkit.command.data包,在下文中一共展示了CommandDataVersions类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generateCustomCommandData

import cn.nukkit.command.data.CommandDataVersions; //导入依赖的package包/类
/**
 * Generates modified command data for the specified player
 * for AvailableCommandsPacket.
 *
 * @return CommandData|null
 */
public CommandDataVersions generateCustomCommandData(Player player) {
    if (!this.testPermission(player)) {
        return null;
    }

    CommandData customData = this.commandData.clone();
    customData.aliases = this.getAliases();
    customData.description = player.getServer().getLanguage().translateString(this.getDescription());
    customData.permission = player.hasPermission(this.getPermission()) ? "any" : "false";
    this.commandParameters.forEach((key, par) -> {
        CommandOverload overload = new CommandOverload();
        overload.input.parameters = par;
        customData.overloads.put(key, overload);
    });
    if (customData.overloads.size() == 0) customData.overloads.put("default", new CommandOverload());
    CommandDataVersions versions = new CommandDataVersions();
    versions.versions.add(customData);
    return versions;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:26,代码来源:Command.java

示例2: sendCommandData

import cn.nukkit.command.data.CommandDataVersions; //导入依赖的package包/类
public void sendCommandData() {
    AvailableCommandsPacket pk = new AvailableCommandsPacket();
    Map<String, CommandDataVersions> data = new HashMap<>();
    int count = 0;
    for (Command command : this.server.getCommandMap().getCommands().values()) {
        if (!command.testPermissionSilent(this)) {
            continue;
        }
        ++count;
        CommandDataVersions data0 = command.generateCustomCommandData(this);
        data.put(command.getName(), data0);
    }
    if (count > 0) {
        //TODO: structure checking
        pk.commands = new Gson().toJson(data);
        this.dataPacket(pk);
    }
}
 
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:19,代码来源:Player.java

示例3: sendCommandData

import cn.nukkit.command.data.CommandDataVersions; //导入依赖的package包/类
public void sendCommandData() {
    AvailableCommandsPacket pk = new AvailableCommandsPacket();
    Map<String, CommandDataVersions> data = new HashMap<>();
    int count = 0;
    for (Command command : this.server.getCommandMap().getCommands().values()) {
        if (!command.testPermissionSilent(this)) {
            continue;
        }
        ++count;
        CommandDataVersions data0 = command.generateCustomCommandData(this);
        data.put(command.getName(), data0);
    }
    if (count > 0) {
        //TODO: structure checking
        pk.commands = data;
        int identifier = this.dataPacket(pk, true); // We *need* ACK so we can be sure that the client received the packet or not
        Thread t = new Thread() {
            public void run() {
                // We are going to wait 3 seconds, if after 3 seconds we didn't receive a reply from the client, resend the packet.
                try {
                    Thread.sleep(3000);
                    boolean status = needACK.get(identifier);
                    if (!status && isOnline()) {
                        sendCommandData();
                        return;
                    }
                } catch (InterruptedException e) {
                }
            }
        };
        t.start();
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:34,代码来源:Player.java

示例4: sendCommandData

import cn.nukkit.command.data.CommandDataVersions; //导入依赖的package包/类
public void sendCommandData() {
    AvailableCommandsPacket pk = new AvailableCommandsPacket();
    Map<String, CommandDataVersions> data = new HashMap<>();
    int count = 0;
    for (Command command : this.server.getCommandMap().getCommands().values()) {
        if (!command.testPermissionSilent(this)) {
            continue;
        }
        ++count;
        CommandDataVersions data0 = command.generateCustomCommandData(this);
        data.put(command.getName(), data0);
    }
    if (count > 0) {
        //TODO: structure checking
        pk.commands = data;
        int identifier = this.dataPacket(pk, true); // We *need* ACK so we can be sure that the client received the packet or not
        Thread t = new Thread() {
            public void run() {
                // We are going to wait 3 seconds, if after 3 seconds we didn't receive a reply from the client, resend the packet.
                try {
                    Thread.sleep(3000);
                    boolean status = needACK.get(identifier);
                    if (!status && isOnline()) {
                        sendCommandData();
                        return;
                    }
                } catch (InterruptedException e) {}
            }
        };
        t.start();
    }
}
 
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:33,代码来源:Player.java

示例5: sendCommandData

import cn.nukkit.command.data.CommandDataVersions; //导入依赖的package包/类
public void sendCommandData() {
    AvailableCommandsPacket pk = new AvailableCommandsPacket();
    Map<String, CommandDataVersions> data = new HashMap<>();
    int count = 0;
    for (Command command : this.server.getCommandMap().getCommands().values()) {
        if (!command.testPermissionSilent(this)) {
            continue;
        }
        ++count;
        CommandDataVersions data0 = command.generateCustomCommandData(this);
        data.put(command.getName(), data0);
    }
    if (count > 0) {
        //TODO: structure checking
        pk.commands = new Gson().toJson(data);
        int identifier = this.dataPacket(pk, true); // We *need* ACK so we can be sure that the client received the packet or not
        Thread t = new Thread() {
            public void run() {
                // We are going to wait 3 seconds, if after 3 seconds we didn't receive a reply from the client, resend the packet.
                try {
                    Thread.sleep(3000);
                    boolean status = needACK.get(identifier);
                    if (!status && isOnline()) {
                        sendCommandData();
                        return;
                    }
                } catch (InterruptedException e) {}
            }
        };
        t.start();
    }
}
 
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:33,代码来源:Player.java

示例6: sendCommandData

import cn.nukkit.command.data.CommandDataVersions; //导入依赖的package包/类
public void sendCommandData() {
    AvailableCommandsPacket pk = new AvailableCommandsPacket();
    Map<String, CommandDataVersions> data = new HashMap<>();
    for (Command command : this.server.getCommandMap().getCommands().values()) {
        if (!command.testPermissionSilent(this)) {
            continue;
        }
        CommandDataVersions data0 = command.generateCustomCommandData(this);
        data.put(command.getName(), data0);
    }
    pk.commands = data;
    this.dataPacket(pk, true);
}
 
开发者ID:iTXTech,项目名称:SynapseAPI,代码行数:14,代码来源:SynapsePlayer.java


注:本文中的cn.nukkit.command.data.CommandDataVersions类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。