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Java BlockNetherPortal类代码示例

本文整理汇总了Java中cn.nukkit.block.BlockNetherPortal的典型用法代码示例。如果您正苦于以下问题:Java BlockNetherPortal类的具体用法?Java BlockNetherPortal怎么用?Java BlockNetherPortal使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BlockNetherPortal类属于cn.nukkit.block包,在下文中一共展示了BlockNetherPortal类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onActivate

import cn.nukkit.block.BlockNetherPortal; //导入依赖的package包/类
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
    if (block.getId() == AIR && (target instanceof BlockSolid)) {
        if (target.getId() == OBSIDIAN) {
            int targetX = target.getFloorX();
            int targetY = target.getFloorY();
            int targetZ = target.getFloorZ();
            int x_max = targetX;
            int x_min = targetX;
            int x;
            for (x = targetX + 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x++) {
                x_max++;
            }
            for (x = targetX - 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x--) {
                x_min--;
            }
            int count_x = x_max - x_min + 1;
            int z_max = targetZ;
            int z_min = targetZ;
            int z;
            for (z = targetZ + 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z++) {
                z_max++;
            }
            for (z = targetZ - 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z--) {
                z_min--;
            }
            int count_z = z_max - z_min + 1;
            int z_max_y = targetY;
            int z_min_y = targetY;
            int y;
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_max)).getId() == OBSIDIAN; y++) {
                z_max_y++;
            }
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_min)).getId() == OBSIDIAN; y++) {
                z_min_y++;
            }
            int y_max = Math.min(z_max_y, z_min_y) - 1;
            int count_y = y_max - targetY + 2;
            if ((count_x >= 4 && count_x <= 23 || count_z >= 4 && count_z <= 23) && count_y >= 5 && count_y <= 23) {
                int count_up = 0;
                for (int up_z = z_min; level.getBlock(new Vector3(targetX, y_max, up_z)).getId() == OBSIDIAN && up_z <= z_max; up_z++) {
                    count_up++;
                }
                if (count_up == count_z) {
                    for (int block_z = z_min + 1; block_z < z_max; block_z++) {
                        for (int block_y = targetY + 1; block_y < y_max; block_y++) {
                            level.setBlock(new Vector3(targetX, block_y, block_z), new BlockNetherPortal());
                        }
                    }
                    return true;
                }
            }
        }
        BlockFire fire = new BlockFire();
        fire.x = block.x;
        fire.y = block.y;
        fire.z = block.z;
        fire.level = level;

        if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
            BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
            block.getLevel().getServer().getPluginManager().callEvent(e);

            if (!e.isCancelled()) {
                level.setBlock(fire, fire, true);
                level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
            }
            return true;
        }
        if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
            if (this.getDamage() >= this.getMaxDurability()) {
                player.getInventory().setItemInHand(new Item(Item.AIR, 0, 0));
            } else {
                this.meta++;
                player.getInventory().setItemInHand(this);
            }
        }
        return true;
    }
    return false;
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:82,代码来源:ItemFlintSteel.java

示例2: onActivate

import cn.nukkit.block.BlockNetherPortal; //导入依赖的package包/类
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, int face, double fx, double fy, double fz) {
    if (block.getId() == AIR && (target instanceof BlockSolid)) {
        if (target.getId() == OBSIDIAN) {
            int targetX = target.getFloorX();
            int targetY = target.getFloorY();
            int targetZ = target.getFloorZ();
            int x_max = targetX;
            int x_min = targetX;
            int x;
            for (x = targetX + 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x++) {
                x_max++;
            }
            for (x = targetX - 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x--) {
                x_min--;
            }
            int count_x = x_max - x_min + 1;
            int z_max = targetZ;
            int z_min = targetZ;
            int z;
            for (z = targetZ + 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z++) {
                z_max++;
            }
            for (z = targetZ - 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z--) {
                z_min--;
            }
            int count_z = z_max - z_min + 1;
            int z_max_y = targetY;
            int z_min_y = targetY;
            int y;
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_max)).getId() == OBSIDIAN; y++) {
                z_max_y++;
            }
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_min)).getId() == OBSIDIAN; y++) {
                z_min_y++;
            }
            int y_max = Math.min(z_max_y, z_min_y) - 1;
            int count_y = y_max - targetY + 2;
            if ((count_x >= 4 && count_x <= 23 || count_z >= 4 && count_z <= 23) && count_y >= 5 && count_y <= 23) {
                int count_up = 0;
                for (int up_z = z_min; level.getBlock(new Vector3(targetX, y_max, up_z)).getId() == OBSIDIAN && up_z <= z_max; up_z++) {
                    count_up++;
                }
                if (count_up == count_z) {
                    for (int block_z = z_min + 1; block_z < z_max; block_z++) {
                        for (int block_y = targetY + 1; block_y < y_max; block_y++) {
                            level.setBlock(new Vector3(targetX, block_y, block_z), new BlockNetherPortal());
                        }
                    }
                    return true;
                }
            }
        }
        BlockFire fire = new BlockFire();
        fire.x = block.x;
        fire.y = block.y;
        fire.z = block.z;
        fire.level = level;

        if (fire.isBlockTopFacingSurfaceSolid(fire.getSide(Vector3.SIDE_DOWN)) || fire.canNeighborBurn()) {
            level.setBlock(fire, fire, true);
            level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
            return true;
        }
        if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
            if (this.getDamage() >= this.getMaxDurability()) {
                player.getInventory().setItemInHand(new Item(Item.AIR, 0, 0));
            } else {
                this.meta++;
                player.getInventory().setItemInHand(this);
            }
        }
        return true;
    }
    return false;
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:77,代码来源:ItemFlintSteel.java

示例3: onActivate

import cn.nukkit.block.BlockNetherPortal; //导入依赖的package包/类
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, int face, double fx, double fy, double fz) {
    if (block.getId() == AIR && (target instanceof BlockSolid)) {
        if (target.getId() == OBSIDIAN) {
            int targetX = target.getFloorX();
            int targetY = target.getFloorY();
            int targetZ = target.getFloorZ();
            int x_max = targetX;
            int x_min = targetX;
            int x;
            for (x = targetX + 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x++) {
                x_max++;
            }
            for (x = targetX - 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x--) {
                x_min--;
            }
            int count_x = x_max - x_min + 1;
            int z_max = targetZ;
            int z_min = targetZ;
            int z;
            for (z = targetZ + 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z++) {
                z_max++;
            }
            for (z = targetZ - 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z--) {
                z_min--;
            }
            int count_z = z_max - z_min + 1;
            int z_max_y = targetY;
            int z_min_y = targetY;
            int y;
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_max)).getId() == OBSIDIAN; y++) {
                z_max_y++;
            }
            for (y = targetY; level.getBlock(new Vector3(targetX, y, z_min)).getId() == OBSIDIAN; y++) {
                z_min_y++;
            }
            int y_max = Math.min(z_max_y, z_min_y) - 1;
            int count_y = y_max - targetY + 2;
            if ((count_x >= 4 && count_x <= 23 || count_z >= 4 && count_z <= 23) && count_y >= 5 && count_y <= 23) {
                int count_up = 0;
                for (int up_z = z_min; level.getBlock(new Vector3(targetX, y_max, up_z)).getId() == OBSIDIAN && up_z <= z_max; up_z++) {
                    count_up++;
                }
                if (count_up == count_z) {
                    for (int block_z = z_min + 1; block_z < z_max; block_z++) {
                        for (int block_y = targetY + 1; block_y < y_max; block_y++) {
                            level.setBlock(new Vector3(targetX, block_y, block_z), new BlockNetherPortal());
                        }
                    }
                    return true;
                }
            }
        }
        BlockFire fire = new BlockFire();
        fire.x = block.x;
        fire.y = block.y;
        fire.z = block.z;
        fire.level = level;

        if (fire.isBlockTopFacingSurfaceSolid(fire.getSide(Vector3.SIDE_DOWN)) || fire.canNeighborBurn()) {
            BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
            block.getLevel().getServer().getPluginManager().callEvent(e);

            if (!e.isCancelled()) {
                level.setBlock(fire, fire, true);
                level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
            }
            return true;
        }
        if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
            if (this.getDamage() >= this.getMaxDurability()) {
                player.getInventory().setItemInHand(new Item(Item.AIR, 0, 0));
            } else {
                this.meta++;
                player.getInventory().setItemInHand(this);
            }
        }
        return true;
    }
    return false;
}
 
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:82,代码来源:ItemFlintSteel.java


注:本文中的cn.nukkit.block.BlockNetherPortal类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。