本文整理汇总了Java中aurelienribon.tweenengine.equations.Back类的典型用法代码示例。如果您正苦于以下问题:Java Back类的具体用法?Java Back怎么用?Java Back使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Back类属于aurelienribon.tweenengine.equations包,在下文中一共展示了Back类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: parseEasing
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Takes an easing name and gives you the corresponding TweenEquation.
* You probably won't need this, but tools will love that.
*
* @param easingName The name of an easing, like "Quad.INOUT".
* @return The parsed equation, or null if there is no match.
*/
public static TweenEquation parseEasing(String easingName) {
if (easings == null) {
easings = new TweenEquation[] {Linear.INOUT,
Quad.IN, Quad.OUT, Quad.INOUT,
Cubic.IN, Cubic.OUT, Cubic.INOUT,
Quart.IN, Quart.OUT, Quart.INOUT,
Quint.IN, Quint.OUT, Quint.INOUT,
Circ.IN, Circ.OUT, Circ.INOUT,
Sine.IN, Sine.OUT, Sine.INOUT,
Expo.IN, Expo.OUT, Expo.INOUT,
Back.IN, Back.OUT, Back.INOUT,
Bounce.IN, Bounce.OUT, Bounce.INOUT,
Elastic.IN, Elastic.OUT, Elastic.INOUT
};
}
for (int i=0; i<easings.length; i++) {
if (easingName.equals(easings[i].toString()))
return easings[i];
}
return null;
}
示例2: showWindow
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Internal method to call the Tween animation.
*
* @param window The window to show.
* @param callback The callback to run after the window is shown.
*/
private void showWindow(final AlertifyWindow window, final Runnable callback) {
final Rectangle screen = GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds();
Tween
.to(window, ComponentAccessor.POSITION_X, 0.5f)
.setCallback(new TweenCallback() {
@Override
public void onEvent(int event, BaseTween<?> baseTween) {
if (event == TweenCallback.START) // Show it when this starts
window.setVisible(true);
else if (event == TweenCallback.STEP) { // Attempt to hide the window off-screen
int width = screen.width - 10 - window.getX(); // 10 extra for the spacing.
if (width <= window.getActualWidth() + 1) {
window.setSize(width, window.getActualHeight());
}
} else if (event == TweenCallback.COMPLETE)
callback.run();
}
})
.setCallbackTriggers(TweenCallback.START | TweenCallback.STEP)
.ease(Back.OUT)
.target((screen.x + screen.width) - (window.getActualWidth() + 10))
.start(manager);
}
示例3: hideWindow
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Hide a window.
*
* @param window The window to hide.
*/
private void hideWindow(final AlertifyWindow window) {
if (window.isHidden()) {
return;
}
window.hideAlert();
final Rectangle screen = GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds();
remove.add(window);
Tween.to(window, ComponentAccessor.POSITION_X, 0.5f)
.ease(Back.IN)
.target(screen.width)
.setCallback(new TweenCallback() {
@Override
public void onEvent(int event, BaseTween<?> tween) {
if (event == TweenCallback.COMPLETE)
removeWindow(window);
else if (event == TweenCallback.STEP)
window.setSize(screen.width - window.getX(), window.getActualHeight());
}
})
.setCallbackTriggers(TweenCallback.COMPLETE | TweenCallback.STEP)
.start(manager);
}
示例4: justTouched
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Comprueba si el getX y el getYY esta en el rectangulo
* @return verdad si input est� dentro
*/
public boolean justTouched(float px, float py) {
if (((this.def.x < px) && (this.def.x + w > px) &&
(this.def.y < py) && (this.def.y + h > py))) {
Tween.to(this.def, ParticleAccessor.SCALE_XY, 0.2f)
.target(scaleXY)
.ease(Back.IN)
.start(tm);
Tween.to(this.def, ParticleAccessor.SCALE_XY, 0.2f)
.target(1f)
.delay(0.2f)
.ease(Back.OUT)
.start(tm);
return true;
}
return false;
}
示例5: startEntryAndExitAnimation
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
public void startEntryAndExitAnimation(float halfduration)
{
Tween.to(this.def, ParticleAccessor.SCALE_XY, halfduration).
target(1f).
ease(Back.OUT).
start(tm);
Tween.to(this.def, ParticleAccessor.ANGLEorALPHA, halfduration).
target(1f).
ease(Quint.OUT).
start(tm);
Tween.to(this.def, ParticleAccessor.SCALE_XY, 0.25f).
delay(halfduration).
target(3f).
start(tm);
Tween.to(this.def, ParticleAccessor.ANGLEorALPHA, 0.25f).
delay(halfduration).
target(0f).
start(tm);
}
示例6: startExitAndEntryAnimation
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
public void startExitAndEntryAnimation(float halfduration)
{
Tween.to(this.def, ParticleAccessor.SCALE_XY, 0.25f).
target(3f).
start(tm);
Tween.to(this.def, ParticleAccessor.ANGLEorALPHA, 0.25f).
target(0f).
start(tm);
Tween.to(this.def, ParticleAccessor.SCALE_XY, halfduration).
delay(0.25f).
target(1f).
ease(Back.OUT).
start(tm);
Tween.to(this.def, ParticleAccessor.ANGLEorALPHA, halfduration).
delay(.25f).
target(1f).
ease(Quint.OUT).
start(tm);
}
示例7: justTouched
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Comprueba si el getX y el getYY esta en el rectangulo
* @return verdad si input est� dentro
*/
public void justTouched(float px, float py) {
if(!this.justTouched){
if (((def.x <= px) && (def.x + w >= px) &&
(def.y <= py) && (def.y + h >= py))) {
this.justTouched = true;
Tween.to(def, ParticleAccessor.SCALE_XY, 0.2f)
.target(scaleXY)
.ease(Back.IN)
.start(tm);
def.angleORalpha = 0;
Tween.to(def, ParticleAccessor.ANGLEorALPHA, 0.7f)
.target(MathUtils.randomBoolean() ? 360 : -360)
.ease(Quint.INOUT)
.start(tm);
}
}
}
示例8: justReleased
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
@Override
public boolean justReleased(float px, float py) {
if (this.justTouched) {
this.justTouched = false;
Tween.to(def, ParticleAccessor.SCALE_XY, 0.2f)
.target(1)
.ease(Back.OUT)
.start(tm);
if ((def.x <= px) && (def.x + w >= px) &&
(def.y <= py) && (def.y + h >= py)) {
setStatus(!activated);
return true;
}
}
return false;
}
示例9: justTouched
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Comprueba si el getX y el getYY esta en el rectangulo
* @return verdad si input est� dentro
*/
public void justTouched(float px, float py) {
if (!this.justTouched && ((def.x <= px) && (def.x + w >= px) &&
(def.y <= py) && (def.y + h >= py))) {
this.justTouched = true;
Tween.to(def, ParticleAccessor.SCALE_XY, 0.2f)
.target(scaleXY)
.ease(Back.IN)
.start(tm);
def.angleORalpha = 0;
Tween.to(def, ParticleAccessor.ANGLEorALPHA, 0.7f)
.target(MathUtils.randomBoolean() ? 360 : -360)
.ease(Quint.INOUT)
.start(tm);
}
}
示例10: justTouched
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Comprueba si el getX y el getYY esta en el rectangulo
* Ojo tiene en cuenta si se han tocado los botones internos que contiene
* @return verdad si input est� dentro
*/
public void justTouched(int px, int py) {
if( !this.justTouched && !this.rotating){
if (((def.x <= px) && (def.x + w >= px) &&
(def.y <= py) && (def.y + h >= py))) {
this.justTouched = true;
Tween.to(def, ParticleAccessor.SCALE_XY, 0.2f)
.target(scaleXY)
.ease(Back.IN)
.start(tm);
def.angleORalpha = 0;
Tween.to(def, ParticleAccessor.ANGLEorALPHA, 0.7f)
.target(MathUtils.randomBoolean() ? 360 : -360)
.ease(Quint.INOUT)
.start(tm);
} else if (activated){
button1.justTouched(px, py);
button2.justTouched(px, py);
}
}
}
示例11: beginIntroTween
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
private void beginIntroTween() {
TweenCallback callBack = new TweenCallback() {
@Override
public void onEvent(int type, BaseTween<?> source) {
ball = new Ball(game);
Gdx.input.setInputProcessor(new MainInputProcessor());
startMusic();
}
};
camera.position.x += 800;
Tween.to(camera, CameraAccessor.POSITION_X, 2f)
.targetRelative(-800)
.ease(Back.OUT)
.setCallback(callBack)
.start(game.tweenManager);
}
示例12: beginOutroTween
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
private void beginOutroTween() {
TweenCallback callBack = new TweenCallback() {
@Override
public void onEvent(int type, BaseTween<?> source) {
game.setScreen(new WinScreen(game));
dispose();
}
};
Timeline.createSequence()
.pushPause(1.0f)
.push(Tween.to(camera, CameraAccessor.POSITION_X, 2f)
.targetRelative(-800)
.ease(Back.IN))
.setCallback(callBack)
.start(game.tweenManager);
}
示例13: movingLabel
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
private void movingLabel(Label label) {
Tween.registerAccessor(Label.class, new LabelAccessor());
Timeline.createSequence()
.push(Tween.set(label, LabelAccessor.POSITION_XY).target(0, 540))
.push(Tween.set(label, LabelAccessor.SCALE).target(0.5f))
.beginParallel()
.push(Tween.to(label, LabelAccessor.POSITION_X, 1f).target(100).ease(Quad.IN))
.push(Tween.to(label, LabelAccessor.POSITION_Y, 1f).target(300).ease(Linear.INOUT))
.push(Tween.to(label, LabelAccessor.SCALE, 1f).target(1).ease(Bounce.OUT))
.end()
.beginParallel()
.push(Tween.to(label, LabelAccessor.POSITION_X, 2f).target(50).ease(Back.INOUT))
.push(Tween.to(label, LabelAccessor.POSITION_Y, 2f).target(310).ease(Linear.INOUT))
.end()
.beginParallel()
.push(Tween.to(label, LabelAccessor.POSITION_X, 2f).target(1000).ease(Quart.IN))
.push(Tween.to(label, LabelAccessor.POSITION_Y, 2f).target(600).ease(Back.INOUT))
.end()
.start(tweenManager);
}
示例14: moveWindow
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
/**
* Moves a window to the specified Y position.
*
* @param window The window to move.
* @param targetY The Y position on screen.
*/
private void moveWindow(AlertifyWindow window, int targetY) {
Tween
.to(window, ComponentAccessor.POSITION_Y, 0.5f)
.ease(Back.IN)
.target(targetY)
.start(manager);
}
示例15: startEntryAnimation
import aurelienribon.tweenengine.equations.Back; //导入依赖的package包/类
@Override
public void startEntryAnimation(float duration)
{
Tween.to(this.def, ParticleAccessor.SCALE_XY, duration).
target(1f).
ease(Back.OUT).
start(tm);
Tween.to(this.def, ParticleAccessor.ANGLEorALPHA, duration).
target(1f).
ease(Quint.OUT).
start(tm);
}