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Java ServerPlayerAPI类代码示例

本文整理汇总了Java中api.player.server.ServerPlayerAPI的典型用法代码示例。如果您正苦于以下问题:Java ServerPlayerAPI类的具体用法?Java ServerPlayerAPI怎么用?Java ServerPlayerAPI使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ServerPlayerAPI类属于api.player.server包,在下文中一共展示了ServerPlayerAPI类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: preInit

import api.player.server.ServerPlayerAPI; //导入依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
	isPlanetsLoaded = Loader.isModLoaded(Constants.MOD_ID_PLANETS);
	GCCoreUtil.nextID = 0;
	
	MinecraftForge.EVENT_BUS.register(new EventHandlerGC());
    handler = new GCPlayerHandler();
    MinecraftForge.EVENT_BUS.register(handler);
    FMLCommonHandler.instance().bus().register(handler);
    GalacticraftCore.proxy.preInit(event);
    
    ConnectionPacket.bus = NetworkRegistry.INSTANCE.newEventDrivenChannel(ConnectionPacket.CHANNEL);
    ConnectionPacket.bus.register(new ConnectionPacket());

    ConfigManagerCore.initialize(new File(event.getModConfigurationDirectory(), GalacticraftCore.CONFIG_FILE));
    EnergyConfigHandler.setDefaultValues(new File(event.getModConfigurationDirectory(), GalacticraftCore.POWER_CONFIG_FILE));
    ChunkLoadingCallback.loadConfig(new File(event.getModConfigurationDirectory(), GalacticraftCore.CHUNKLOADER_CONFIG_FILE));

    this.registerOilandFuel();

    if (Loader.isModLoaded("PlayerAPI"))
    {
        ServerPlayerAPI.register(Constants.MOD_ID_CORE, GCPlayerBaseMP.class);
    }

    GCBlocks.initBlocks();
    GCItems.initItems();

    //Allow canisters to be filled from other mods' tanks containing fuel / oil fluids
    FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(GalacticraftCore.fluidFuel, 1000), new ItemStack(GCItems.fuelCanister, 1, 1), new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY)));
    FluidContainerRegistry.registerFluidContainer(new FluidContainerData(new FluidStack(GalacticraftCore.fluidOil, 1000), new ItemStack(GCItems.oilCanister, 1, 1), new ItemStack(GCItems.oilCanister, 1, ItemCanisterGeneric.EMPTY)));
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:34,代码来源:GalacticraftCore.java

示例2: ServerPlayerBaseMagic

import api.player.server.ServerPlayerAPI; //导入依赖的package包/类
public ServerPlayerBaseMagic(ServerPlayerAPI playerapi)
{
	super(playerapi);
	this.armor = new Item[5];
	this.dungeon_location = new double[3];
	this.dungeon_location[0] = 0;
	this.dungeon_location[1] = 64;
	this.dungeon_location[2] = 0;
	this.portal_cd = 0;
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:11,代码来源:ServerPlayerBaseMagic.java

示例3: load

import api.player.server.ServerPlayerAPI; //导入依赖的package包/类
public void load()
{
	BlockRegister.load();
	ItemRegister.load();
	CreativesTabsRegister.load();
	CreativesTabsRegister.loadAll();
	EntityRegister.load(); 
	CraftRegister.load();
	
	DimensionManager.registerProviderType(Main.DIM_ID, WorldProviderMagic.class, true);
	DimensionManager.registerDimension(Main.DIM_ID, Main.DIM_ID);
	
	for (Dungeon d : Main.DUNGEONS)
	{
		DimensionManager.registerProviderType(d.DIM_ID, WorldProviderDungeon.class, true);
		DimensionManager.registerDimension(d.DIM_ID, d.DIM_ID);
	}

	GameRegistry.registerWorldGenerator(new WorldGenChestElficStaff(), 0);
       GameRegistry.registerWorldGenerator(new WorldGenOrc(), 0);
       GameRegistry.registerWorldGenerator(new WorldGenFloatingHouse(), 0);
       GameRegistry.registerWorldGenerator(new WorldGenFloatingHouse2(), 0);
       GameRegistry.registerWorldGenerator(new WorldGenFloatingDungeon(), 0);
       GameRegistry.registerWorldGenerator(new WorldGenVillage(), 0);
       
	ServerPlayerAPI.register("Magic Crusade", ServerPlayerBaseMagic.class);
			
	for (int i = 0; i < 5; ++i)
		VillagerRegistry.instance().registerVillageTradeHandler(i, new TradeHandler());
	
	this.register_event(new ServerEvent());
	this.register_event(new JoueurEvent());
	this.register_event(new LivingEntityEvent());
   	
   	AchievementList.load();
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:37,代码来源:CommonProxy.java

示例4: GCPlayerBaseMP

import api.player.server.ServerPlayerAPI; //导入依赖的package包/类
public GCPlayerBaseMP(ServerPlayerAPI playerAPI)
{
    super(playerAPI);
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:5,代码来源:GCPlayerBaseMP.java


注:本文中的api.player.server.ServerPlayerAPI类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。