本文整理汇总了Java中android.opengl.GLUtils类的典型用法代码示例。如果您正苦于以下问题:Java GLUtils类的具体用法?Java GLUtils怎么用?Java GLUtils使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GLUtils类属于android.opengl包,在下文中一共展示了GLUtils类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: makeTexture
import android.opengl.GLUtils; //导入依赖的package包/类
private int makeTexture(Bitmap bmp) {
//テクスチャメモリの確保
int[] textureIds=new int[1];
GLES20.glGenTextures(1,textureIds,0);
//テクスチャへのビットマップ指定
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D,textureIds[0]);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D,0,bmp,0);
//テクスチャフィルタの指定
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER,GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER,GLES20.GL_NEAREST);
return textureIds[0];
}
示例2: setMark
import android.opengl.GLUtils; //导入依赖的package包/类
public WaterMarkFilter setMark(final Bitmap bmp){
runOnGLThread(new Runnable() {
@Override
public void run() {
if(bmp!=null){
if(markTextureId==-1){
markTextureId=GpuUtils.createTextureID(false);
}else{
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D,markTextureId);
}
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D,0,bmp,0);
bmp.recycle();
}else{
if(markTextureId!=-1){
GLES20.glDeleteTextures(1,new int[]{markTextureId},0);
}
}
}
});
return this;
}
示例3: loadGLTexture
import android.opengl.GLUtils; //导入依赖的package包/类
/**
* Loads the texture.
*
* @param gl
*/
public void loadGLTexture(GL10 gl) {
if (mBitmap == null) {
System.out.println("Texture not loaded yet");
return;
}
int[] textures = new int[1];
gl.glGenTextures(1, textures, 0);
mTextureId = textures[0];
gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureId);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);
GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, mBitmap, 0);
gl.glBindTexture(GL10.GL_TEXTURE_2D, 0);
// release the bitmap
mBitmap.recycle();
loaded();
}
示例4: attachBitmapToTexture
import android.opengl.GLUtils; //导入依赖的package包/类
private void attachBitmapToTexture(int textureId, Bitmap textureBitmap) {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, textureBitmap, 0);
}
示例5: loadTexture
import android.opengl.GLUtils; //导入依赖的package包/类
public static int loadTexture(final Bitmap img, final int usedTexId, boolean recyled) {
if(img == null)
return NO_TEXTURE;
int textures[] = new int[1];
if (usedTexId == NO_TEXTURE) {
GLES20.glGenTextures(1, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, img, 0);
} else {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId);
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, img);
textures[0] = usedTexId;
}
if(recyled)
img.recycle();
return textures[0];
}
示例6: initGL
import android.opengl.GLUtils; //导入依赖的package包/类
private void initGL()
{
egl = (EGL10) EGLContext.getEGL();
eglDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(eglDisplay, version);
EGLConfig eglConfig = chooseEglConfig();
eglContext = createContext(egl, eglDisplay, eglConfig);
eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig, texture, null);
if (eglSurface == null || eglSurface == EGL10.EGL_NO_SURFACE)
{
throw new RuntimeException("GL Error: " + GLUtils.getEGLErrorString(egl.eglGetError()));
}
if (!egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
{
throw new RuntimeException("GL Make current error: " + GLUtils.getEGLErrorString(egl.eglGetError()));
}
}
示例7: chooseEglConfig
import android.opengl.GLUtils; //导入依赖的package包/类
private EGLConfig chooseEglConfig()
{
int[] configsCount = new int[1];
EGLConfig[] configs = new EGLConfig[1];
int[] configSpec = getConfig();
if (!egl.eglChooseConfig(eglDisplay, configSpec, configs, 1, configsCount))
{
throw new IllegalArgumentException("Failed to choose config: " + GLUtils.getEGLErrorString(egl.eglGetError()));
}
else if (configsCount[0] > 0)
{
return configs[0];
}
return null;
}
示例8: loadTextures
import android.opengl.GLUtils; //导入依赖的package包/类
private void loadTextures() {
// Generate textures
GLES20.glGenTextures(2, mTextures, 0);
// Load input bitmap
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.puppy);
mImageWidth = bitmap.getWidth();
mImageHeight = bitmap.getHeight();
mTexRenderer.updateTextureSize(mImageWidth, mImageHeight);
// Upload to texture
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextures[0]);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
// Set texture parameters
GLToolbox.initTexParams();
}
示例9: load
import android.opengl.GLUtils; //导入依赖的package包/类
public int[] load() {
if (textStreamObject != null) {
textureId = new int[textStreamObject.getNumFrames()];
GlUtil.createTextures(textStreamObject.getNumFrames(), textureId, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, textStreamObject.getImageBitmap(), 0);
textStreamObject.recycle();
} else if (imageStreamObject != null) {
textureId = new int[imageStreamObject.getNumFrames()];
GlUtil.createTextures(imageStreamObject.getNumFrames(), textureId, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[0]);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, imageStreamObject.getImageBitmap(), 0);
imageStreamObject.recycle();
} else if (gifStreamObject != null) {
textureId = new int[gifStreamObject.getNumFrames()];
GlUtil.createTextures(gifStreamObject.getNumFrames(), textureId, 0);
for (int i = 0; i < gifStreamObject.getNumFrames(); i++) {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId[i]);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, gifStreamObject.getGifBitmaps()[i], 0);
}
gifStreamObject.recycle();
} else {
textureId = new int[] { -1 };
}
return textureId;
}
示例10: createTexture
import android.opengl.GLUtils; //导入依赖的package包/类
/**
* @param textureTarget Texture类型。
* 1. 相机用 GLES11Ext.GL_TEXTURE_EXTERNAL_OES
* 2. 图片用GLES20.GL_TEXTURE_2D
* @param minFilter 缩小过滤类型 (1.GL_NEAREST ; 2.GL_LINEAR)
* @param magFilter 放大过滤类型
* @param wrapS X方向边缘环绕
* @param wrapT Y方向边缘环绕
* @return 返回创建的 Texture ID
*/
public static int createTexture(int textureTarget, @Nullable Bitmap bitmap, int minFilter,
int magFilter, int wrapS, int wrapT) {
int[] textureHandle = new int[1];
GLES20.glGenTextures(1, textureHandle, 0);
GlUtil.checkGlError("glGenTextures");
GLES20.glBindTexture(textureTarget, textureHandle[0]);
GlUtil.checkGlError("glBindTexture " + textureHandle[0]);
GLES20.glTexParameterf(textureTarget, GLES20.GL_TEXTURE_MIN_FILTER, minFilter);
GLES20.glTexParameterf(textureTarget, GLES20.GL_TEXTURE_MAG_FILTER, magFilter); //线性插值
GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_S, wrapS);
GLES20.glTexParameteri(textureTarget, GLES20.GL_TEXTURE_WRAP_T, wrapT);
if (bitmap != null) {
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
}
GlUtil.checkGlError("glTexParameter");
return textureHandle[0];
}
示例11: bindBitmap
import android.opengl.GLUtils; //导入依赖的package包/类
/**
* 将bitmap绑定为纹理
*
* @param bitmap
* @return
*/
public static int bindBitmap(Bitmap bitmap) {
int[] tex = new int[1];
GLES20.glGenTextures(1, tex, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
GLES20.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
return tex[0];
}
示例12: loadTexture
import android.opengl.GLUtils; //导入依赖的package包/类
public static int loadTexture(final Bitmap img, final int usedTexId, final boolean recycle) {
int textures[] = new int[1];
if (usedTexId == NO_TEXTURE) {
GLES20.glGenTextures(1, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, img, 0);
} else {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, usedTexId);
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, img);
textures[0] = usedTexId;
}
if (recycle) {
img.recycle();
}
return textures[0];
}
示例13: loadTexture
import android.opengl.GLUtils; //导入依赖的package包/类
public static int loadTexture(Bitmap bitmap, boolean recycle) {
if (bitmap == null) {
return 0;
}
int textures[] = new int[1];
GLES20.glGenTextures(1, textures, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textures[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
if (recycle) {
bitmap.recycle();
}
return textures[0];
}
示例14: loadTexture
import android.opengl.GLUtils; //导入依赖的package包/类
@Override
public int[] loadTexture(Vfs vfs, String filePath) {
InputStream inputStream = vfs.getInputStream(filePath);
if (inputStream == null) {
throw new GLTextureNotFoundException(filePath);
}
Bitmap bitmap = BitmapFactory.decodeStream(inputStream);
int width = bitmap.getWidth();
int height = bitmap.getHeight();
if (Context.isUsePack() && (!isPOT(width) || !isPOT(height))) {
throw new RuntimeException("Texture size is not power of two: " + filePath);
}
GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0);
bitmap.recycle();
return new int[]{width, height};
}
示例15: run
import android.opengl.GLUtils; //导入依赖的package包/类
public void run() {
Bitmap bitmap;
try {
bitmap = captureView(view);
}
catch (Exception e) {
return;
}
if (yflip) {
Matrix matrix = new Matrix();
matrix.postScale(1, -1);
boolean hasAlpha = bitmap.hasAlpha();
bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
bitmap.setHasAlpha(hasAlpha);
}
int[] textures = new int[1];
glGenTextures(1, textures, 0);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0);
this.attachTexture(textures[0]);
}