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Java GLU类代码示例

本文整理汇总了Java中android.opengl.GLU的典型用法代码示例。如果您正苦于以下问题:Java GLU类的具体用法?Java GLU怎么用?Java GLU使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


GLU类属于android.opengl包,在下文中一共展示了GLU类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: Ray

import android.opengl.GLU; //导入依赖的package包/类
public Ray(MatrixGrabber matrixGrabber,int[] viewPort,float xTouch, float yTouch){
    float[] temp = new float[4];

    float winy =(float)viewPort[3] - yTouch;
    int result = GLU.gluUnProject(xTouch, winy, 1f, matrixGrabber.mModelView, 0, matrixGrabber.mProjection, 0, viewPort, 0, temp, 0);
    if(result == GL10.GL_TRUE){
        farCoords[0] = temp[0] / temp[3] * Cube3.one;
        farCoords[1] = temp[1] / temp[3] * Cube3.one;
        farCoords[2] = temp[2] / temp[3] * Cube3.one;
    }
    result = GLU.gluUnProject(xTouch, winy, 0, matrixGrabber.mModelView, 0, matrixGrabber.mProjection, 0, viewPort, 0, temp, 0);
    if(result == GL10.GL_TRUE){
        nearCoords[0] = temp[0] / temp[3] * Cube3.one;
        nearCoords[1] = temp[1] / temp[3] * Cube3.one;
        nearCoords[2] = temp[2] / temp[3] * Cube3.one;
    }
}
 
开发者ID:x6uderek,项目名称:rubik,代码行数:18,代码来源:Ray.java

示例2: onSurfaceChanged

import android.opengl.GLU; //导入依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	gl.glViewport(0, 0, width, height);
	mViewportWidth = width;
	mViewportHeight = height;

	float ratio = (float) width / height;
	mViewRect.top = 1.0f;
	mViewRect.bottom = -1.0f;
	mViewRect.left = -ratio;
	mViewRect.right = ratio;
	updatePageRects();

	gl.glMatrixMode(GL10.GL_PROJECTION);
	gl.glLoadIdentity();
	if (USE_PERSPECTIVE_PROJECTION) {
		GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
	} else {
		GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
				mViewRect.bottom, mViewRect.top);
	}

	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();
}
 
开发者ID:ichason,项目名称:PageCurl,代码行数:26,代码来源:CurlRenderer.java

示例3: onSurfaceChanged

import android.opengl.GLU; //导入依赖的package包/类
public void onSurfaceChanged(GL10 gl, int width, int height) {
		if(height == 0) { 						
			height = 1;
		}


		gl.glViewport(0, 0, width, height);
		gl.glMatrixMode(GL10.GL_PROJECTION);
		gl.glLoadIdentity();
if(height>width)
	GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f);
		else
	GLU.gluPerspective(gl, 45.0f, (float) height / (float) width, 0.1f, 100.0f);

		gl.glMatrixMode(GL10.GL_MODELVIEW); 	
		gl.glLoadIdentity(); 					
	}
 
开发者ID:karacken,项目名称:PlayLikeCurl,代码行数:18,代码来源:PageRenderer.java

示例4: onSurfaceChanged

import android.opengl.GLU; //导入依赖的package包/类
public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);

    /*
     * Set our projection matrix. This doesn't have to be done each time we
     * draw, but usually a new projection needs to be set when the viewport
     * is resized.
     */
    float ratio = (float)width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();

    GLU.gluPerspective(gl, 60.0f, ratio, 2.0f, 3000.0f);

    mCameraDirty = true;  
}
 
开发者ID:tgmarinho,项目名称:apps-for-android,代码行数:17,代码来源:SimpleGLRenderer.java

示例5: checkError

import android.opengl.GLU; //导入依赖的package包/类
/**
	 * As of version 4.2 Android offers an option called "Enable OpenGL traces" in the phone's
	 * developer options. If you set this to "Call stack on glGetError" you'll see error logs if
	 * OpenGL error happens.
	 * 
	 * @return true if found, otherwise false.
	 */
	public static boolean checkError()
	{
		boolean found = false;
		int error_code = GLES20.GL_NO_ERROR;
		do
		{
/*
			If more than one flag has recorded an error, glGetError returns and clears an
			arbitrary error flag value. Thus, glGetError should always be called in a loop, until
			it returns GL_NO_ERROR, if all error flags are to be reset.
*/
			error_code = GLES20.glGetError();
			if(error_code != GLES20.GL_NO_ERROR)
			{
				found = true;
				Log.e(TAG, "Error: " + GLU.gluErrorString(error_code));
			}
		} while(error_code != GLES20.GL_NO_ERROR);

		return found;
	}
 
开发者ID:KAlO2,项目名称:PerfectShow,代码行数:29,代码来源:OpenGLUtils.java

示例6: draw2D

import android.opengl.GLU; //导入依赖的package包/类
private void draw2D(GL10 gl, boolean actionPlaneDrawn) {
	gl.glDisable(GL10.GL_DEPTH_TEST);
	gl.glDisable(GL10.GL_CULL_FACE);

	gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
	gl.glEnable(GL10.GL_BLEND);

	gl.glMatrixMode(GL10.GL_PROJECTION);
	gl.glLoadIdentity();
	GLU.gluOrtho2D(gl, -1.0f, 1.0f, -1.0f, 1.0f);

	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();

	ui.draw(gl, actionPlaneDrawn);

	gl.glEnable(GL10.GL_DEPTH_TEST);
	gl.glEnable(GL10.GL_CULL_FACE);
}
 
开发者ID:yurisuzukiltd,项目名称:AR-Music-Kit,代码行数:20,代码来源:MusicBoxRenderer.java

示例7: onDrawFrame

import android.opengl.GLU; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
    // clear frame
    gl.glClearColor(mR, mG, mB, mA);

    // Set GL_MODELVIEW transformation mode
    gl.glMatrixMode(GL10.GL_MODELVIEW);

    // reset the matrix to its default state
    gl.glLoadIdentity();

    // When using GL_MODELVIEW, you must set the camera view
    GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
}
 
开发者ID:chartsai,项目名称:GLESDemo,代码行数:17,代码来源:GLES1_Background_Activity.java

示例8: onDrawFrame

import android.opengl.GLU; //导入依赖的package包/类
@Override public void onDrawFrame(GL10 gl)
{
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
	gl.glMatrixMode(GL10.GL_MODELVIEW);
	gl.glLoadIdentity();
	GLU.gluLookAt(gl, 0,0,-5, 0,0,0, 0,1,0);

	gl.glScalef(1.25f, 1.25f,1.25f);
	gl.glRotatef(tilt * 180 / (float) Math.PI, 1, 0, 0);
	gl.glRotatef(rotation * 180 / (float) Math.PI, 0, 0, 1);

	gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

	gl.glColor4f(0.8f,0.2f,0.2f,1);
	gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer);
	gl.glDrawElements(GL10.GL_TRIANGLE_FAN, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);
}
 
开发者ID:westnordost,项目名称:StreetComplete,代码行数:18,代码来源:CompassView.java

示例9: onSurfaceChanged

import android.opengl.GLU; //导入依赖的package包/类
@Override
public final void onSurfaceChanged(GL10 gl, int width, int height) {
  // Camera.
  gl.glViewport(0, 0, width, height);
  gl.glMatrixMode(GL10.GL_PROJECTION);
  gl.glLoadIdentity();
  GLU.gluPerspective(gl, 90, (float) (width) / height, 1, 2 * VIEW_SIZE);
  gl.glMatrixMode(GL10.GL_MODELVIEW);
  gl.glLoadIdentity();

  // GL configuration.
  gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
  gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
  gl.glEnable(GL10.GL_DEPTH_TEST);

  // Styles.
  gl.glClearColor(1, 1, 1, 1);
  gl.glLineWidth(10);
}
 
开发者ID:zhangjingpu,项目名称:youkes_vr,代码行数:20,代码来源:OrientationView.java

示例10: onDrawFrame

import android.opengl.GLU; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();

    GLU.gluLookAt(gl, eye.x, eye.y, eye.z, center.x,
            center.y, center.z, up.x, up.y, up.z);
    gl.glRotatef(mDegree , 0, 1, 0);
    gl.glScalef(mScalef, mScalef, mScalef);
    gl.glTranslatef(-mCenterPoint.x, -mCenterPoint.y, -mCenterPoint.z);

    gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

    gl.glNormalPointer(GL10.GL_FLOAT, 0, model.getVnormsBuffer());
    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, model.getVertBuffer());
    gl.glDrawArrays(GL10.GL_TRIANGLES, 0, model.getFacetCount()*3);

    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
}
 
开发者ID:liudabao,项目名称:OpenglDemo,代码行数:23,代码来源:GlModelRender.java

示例11: onSurfaceChanged

import android.opengl.GLU; //导入依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	if (height == 0)
		height = 1; // To prevent divide by zero
	float aspect = (float) width / height;

	// Set the viewport (display area) to cover the entire window
	gl.glViewport(0, 0, width, height);

	// Setup perspective projection, with aspect ratio matches viewport
	gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix
	gl.glLoadIdentity(); // Reset projection matrix
	// Use perspective projection
	GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f);

	gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix
	gl.glLoadIdentity(); // Reset

}
 
开发者ID:nwanvu,项目名称:OpenGL-3D-Example,代码行数:20,代码来源:MyGLRenderer.java

示例12: updateCamera

import android.opengl.GLU; //导入依赖的package包/类
/***
 * 更新摄像机
 * @param gl
 */
public void updateCamera(GL10 gl)
{
    //设置摄像机位置与观察目标
    GLU.gluLookAt(gl,
            this._position.x,
            this._position.y,
            this._position.z,
            this._target.x,
            this._target.y,
            this._target.z,
            0.0f,
            1.0f,
            0.0f);
    //旋转摄像机
    gl.glRotatef(this._rotation.x,1.0f,0.0f,0.0f);
    gl.glRotatef(this._rotation.y,0.0f,1.0f,0.0f);
    gl.glRotatef(this._rotation.z,0.0f,0.0f,1.0f);
}
 
开发者ID:liangxiegame,项目名称:QuickES,代码行数:23,代码来源:Camera.java

示例13: onDrawFrame

import android.opengl.GLU; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
	if(AugmentedModelViewerActivity.DEBUG) {
		frame++;
		time=System.currentTimeMillis();
		if (time - timebase > 1000) {
			Log.d("fps: ", String.valueOf(frame*1000.0f/(time-timebase)));
		 	timebase = time;		
			frame = 0;
		}
	}
	//String extensions = gl.glGetString(GL10.GL_EXTENSIONS);
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
	gl.glLoadIdentity();
	GLU.gluLookAt(gl, cameraPosition.x, cameraPosition.y, cameraPosition.z,
			0, 0, 0, 0, 1, 0);
	for (Iterator<Model3D> iterator = models.iterator(); iterator.hasNext();) {
		Model3D model = iterator.next();
		model.draw(gl);
	}
}
 
开发者ID:PavanKulhalli,项目名称:andarch,代码行数:22,代码来源:Renderer.java

示例14: onSurfaceChanged

import android.opengl.GLU; //导入依赖的package包/类
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
	float aspectRatio = (float) width / height;

	gl.glViewport(0, 0, width, height);
	
	gl.glLoadIdentity();
	gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

	if (stlObject != null) {
		Log.i("maxX:" + stlObject.maxX);
		Log.i("minX:" + stlObject.minX);
		Log.i("maxY:" + stlObject.maxY);
		Log.i("minY:" + stlObject.minY);
		Log.i("maxZ:" + stlObject.maxZ);
		Log.i("minZ:" + stlObject.minZ);
	}

	GLU.gluPerspective(gl, 45f, aspectRatio, 1f, 5000f);// (stlObject.maxZ - stlObject.minZ) * 10f + 100f);

	gl.glMatrixMode(GL10.GL_MODELVIEW);
	GLU.gluLookAt(gl, 0, 0, 100f, 0, 0, 0, 0, 1f, 0);
}
 
开发者ID:fastbot3d,项目名称:FastBot-Apk,代码行数:24,代码来源:STLRenderer.java

示例15: onDrawFrame

import android.opengl.GLU; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
    if (animation != null) {
        animation.nextFrame();
    }

    gl.glClearColor(0.5f, 0.5f, 0.5f, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    GLU.gluLookAt(gl, eye[0], eye[1], eye[2], center[0], center[1], center[2], upVector[0], upVector[1], upVector[2]);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL10.GL_COLOR_ARRAY);

    gl.glShadeModel(GL10.GL_FLAT);
    gl.glFrontFace(GL10.GL_SMOOTH);
    gl.glEnable(GL10.GL_DEPTH_TEST);

    Cube3.getInstance().draw(gl);

    gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
 
开发者ID:x6uderek,项目名称:rubik,代码行数:26,代码来源:CubeRender.java


注:本文中的android.opengl.GLU类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。