本文整理汇总了Java中android.opengl.GLSurfaceView.EGLConfigChooser类的典型用法代码示例。如果您正苦于以下问题:Java EGLConfigChooser类的具体用法?Java EGLConfigChooser怎么用?Java EGLConfigChooser使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EGLConfigChooser类属于android.opengl.GLSurfaceView包,在下文中一共展示了EGLConfigChooser类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EglHelper
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
public EglHelper(EGLConfigChooser chooser, EGLContextFactory contextFactory,
EGLWindowSurfaceFactory surfaceFactory, GLWrapper wrapper) {
this.mEGLConfigChooser = chooser;
this.mEGLContextFactory = contextFactory;
this.mEGLWindowSurfaceFactory = surfaceFactory;
this.mGLWrapper = wrapper;
}
开发者ID:d3alek,项目名称:TheHunt---Interactive-graphical-platform-for-AI-Experiments,代码行数:8,代码来源:GLWallpaperService.java
示例2: GLThread
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
GLThread(GLWallpaperService.Renderer renderer, EGLConfigChooser chooser, EGLContextFactory contextFactory,
EGLWindowSurfaceFactory surfaceFactory, GLWrapper wrapper) {
super();
mDone = false;
mWidth = 0;
mHeight = 0;
mRequestRender = true;
mRenderMode = GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY;
mRenderer = renderer;
this.mEGLConfigChooser = chooser;
this.mEGLContextFactory = contextFactory;
this.mEGLWindowSurfaceFactory = surfaceFactory;
this.mGLWrapper = wrapper;
}
开发者ID:d3alek,项目名称:TheHunt---Interactive-graphical-platform-for-AI-Experiments,代码行数:15,代码来源:GLWallpaperService.java
示例3: getEglConfigChooser
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
protected EGLConfigChooser getEglConfigChooser () {
return new GdxEglConfigChooser(config.r, config.g, config.b, config.a, config.depth, config.stencil, config.numSamples);
}
示例4: getConfigChooser
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
public static EGLConfigChooser getConfigChooser() {
if (chooser == null) {
chooser = new BaseEGLConfigChooser();
}
return chooser;
}
示例5: getEglConfigChooser
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
protected EGLConfigChooser getEglConfigChooser () {
return new GdxEglConfigChooser(config.r, config.g, config.b, config.a, config.depth, config.stencil, config.numSamples);
}
示例6: setEGLConfigChooser
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
public void setEGLConfigChooser(EGLConfigChooser configChooser) {
checkRenderThreadState();
mEGLConfigChooser = configChooser;
}
开发者ID:d3alek,项目名称:TheHunt---Interactive-graphical-platform-for-AI-Experiments,代码行数:5,代码来源:GLWallpaperService.java
示例7: setEGLConfigChooser
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
public void setEGLConfigChooser(GLSurfaceView.EGLConfigChooser paramEGLConfigChooser)
{
if (this.mRenderer != null)
throw new IllegalStateException("setRenderer has already been called for this instance.");
this.mEGLConfigChooser = paramEGLConfigChooser;
}
示例8: setEGLConfigChooser
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
public void setEGLConfigChooser(GLSurfaceView.EGLConfigChooser paramEGLConfigChooser)
{
checkRenderThreadState();
this.mEGLConfigChooser = paramEGLConfigChooser;
}
示例9: setEGLConfigChooser
import android.opengl.GLSurfaceView.EGLConfigChooser; //导入依赖的package包/类
/**
* Install a custom EGLConfigChooser.
* <p>If this method is
* called, it must be called before {@link #setRenderer(Renderer)}
* is called.
* <p>
* If no setEGLConfigChooser method is called, then by default the
* view will choose an EGLConfig that is compatible with the current
* android.view.Surface, with a depth buffer depth of
* at least 16 bits.
* @param configChooser
*/
public void setEGLConfigChooser(EGLConfigChooser configChooser) {
checkRenderThreadState();
mEGLConfigChooser = configChooser;
}