本文整理汇总了Java中android.opengl.GLDebugHelper类的典型用法代码示例。如果您正苦于以下问题:Java GLDebugHelper类的具体用法?Java GLDebugHelper怎么用?Java GLDebugHelper使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GLDebugHelper类属于android.opengl包,在下文中一共展示了GLDebugHelper类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
* @return
*/
GL createGL() {
GL gl = mEglContext.getGL();
GLTextureView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例2: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
*
* @return
*/
GL createGL() {
GL gl = mEglContext.getGL();
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例3: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
*
* @return
*/
GL createGL() {
GL gl = mEglContext.getGL();
GLTextureView view = mGLTextureViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例4: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
*/
GL createGL() {
GL gl = eglContext.getGL();
GLTextureView view = glTextureViewWeakRef.get();
if (view != null) {
if (view.glWrapper != null) {
gl = view.glWrapper.wrap(gl);
}
if ((view.debugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.debugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.debugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例5: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
* @return
*/
GL createGL() {
GL gl = mEglContext.getGL();
GLTextureView view = mGLTextureViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例6: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
* @return
*/
GL createGL() {
GL gl = mEglContext.getGL();
GlTextureView view = mGLTextureViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例7: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
*/
GL createGL() {
GL gl = mEglContext.getGL();
GLSurfaceViewAPI18 view = mGLSurfaceViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例8: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
* @return
*/
GL createGL() {
GL gl = mEglContext.getGL();
final GlTextureView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter(GlTextureView.TAG);
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例9: createGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
/**
* Create a GL object for the current EGL context.
* @return
*/
GL createGL() {
GL gl = mEglContext.getGL();
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
if (view.mGLWrapper != null) {
gl = view.mGLWrapper.wrap(gl);
}
if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
}
return gl;
}
示例10: EGLLogWrapper
import android.opengl.GLDebugHelper; //导入依赖的package包/类
public EGLLogWrapper(EGL egl, int configFlags, Writer log) {
mEgl10 = (EGL10) egl;
mLog = log;
mLogArgumentNames =
(GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES & configFlags) != 0;
mCheckError =
(GLDebugHelper.CONFIG_CHECK_GL_ERROR & configFlags) != 0;
}
示例11: onCreate
import android.opengl.GLDebugHelper; //导入依赖的package包/类
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mGLView = (GLView) findViewById(R.id.glview);
if (DEBUG_CHECK_GL_ERROR) {
mGLView.setGLWrapper(new GLView.GLWrapper() {
public GL wrap(GL gl) {
return GLDebugHelper.wrap(gl, GLDebugHelper.CONFIG_CHECK_GL_ERROR, null);
}});
}
mGLView.setRenderer(new TriangleRenderer(this));
mGLView.requestFocus();
}
示例12: RajawaliGLDebugger
import android.opengl.GLDebugHelper; //导入依赖的package包/类
private RajawaliGLDebugger(int config, GL gl, EGL egl) {
mConfig = config;
mWriter = new Writer() {
@Override
public void close() throws IOException {
flushBuilder();
}
@Override
public void flush() throws IOException {
flushBuilder();
}
@Override
public void write(char[] buf, int offset, int count) throws IOException {
for (int i = 0; i < count; i++) {
char c = buf[offset + i];
if (c == '\n') {
flushBuilder();
} else {
mBuilder.append(c);
}
}
}
private void flushBuilder() {
if (mBuilder.length() > 0) {
RajLog.v(mBuilder.toString());
mBuilder.delete(0, mBuilder.length());
}
}
};
mGL = (gl != null) ? (GL10) GLDebugHelper.wrap(gl, config, mWriter) : null;
mEGL = (egl != null) ? GLDebugHelper.wrap(egl, config, mWriter) : null;
}
示例13: GLDebugger
import android.opengl.GLDebugHelper; //导入依赖的package包/类
private GLDebugger(int config, GL gl, EGL egl) {
mConfig = config;
mWriter = new Writer() {
@Override
public void close() throws IOException {
flushBuilder();
}
@Override
public void flush() throws IOException {
flushBuilder();
}
@Override
public void write(char[] buf, int offset, int count) throws IOException {
for (int i = 0; i < count; i++) {
char c = buf[offset + i];
if (c == '\n') {
flushBuilder();
} else {
mBuilder.append(c);
}
}
}
private void flushBuilder() {
if (mBuilder.length() > 0) {
RajLog.v(mBuilder.toString());
mBuilder.delete(0, mBuilder.length());
}
}
};
mGL = (gl != null) ? (GL10) GLDebugHelper.wrap(gl, config, mWriter) : null;
mEGL = (egl != null) ? GLDebugHelper.wrap(egl, config, mWriter) : null;
}
示例14: initEGL
import android.opengl.GLDebugHelper; //导入依赖的package包/类
public void initEGL() {
mEGL = (EGL10) GLDebugHelper.wrap(EGLContext.getEGL(),
GLDebugHelper.CONFIG_CHECK_GL_ERROR
| GLDebugHelper.CONFIG_CHECK_THREAD, null);
mGLDisplay = mEGL.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] curGLVersion = new int[2];
mEGL.eglInitialize(mGLDisplay, curGLVersion);
Log.i("GL", "GL version = " + curGLVersion[0] + "."
+ curGLVersion[1]);
EGLConfig[] configs = new EGLConfig[1];
int[] num_config = new int[1];
mEGL.eglChooseConfig(mGLDisplay, mConfigSpec, configs, 1,
num_config);
mGLConfig = configs[0];
mGLSurface = mEGL.eglCreateWindowSurface(mGLDisplay, mGLConfig, sv
.getHolder(), null);
mGLContext = mEGL.eglCreateContext(mGLDisplay, mGLConfig,
EGL10.EGL_NO_CONTEXT, null);
mEGL.eglMakeCurrent(mGLDisplay, mGLSurface, mGLSurface, mGLContext);
mGL = (GL10) GLDebugHelper.wrap(mGLContext.getGL(),
GLDebugHelper.CONFIG_CHECK_GL_ERROR
| GLDebugHelper.CONFIG_CHECK_THREAD
| GLDebugHelper.CONFIG_LOG_ARGUMENT_NAMES, null);
}
示例15: createSurface
import android.opengl.GLDebugHelper; //导入依赖的package包/类
public GL createSurface(SurfaceHolder holder) {
/*
* The window size has changed, so we need to create a new
* surface.
*/
if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
/*
* Unbind and destroy the old EGL surface, if
* there is one.
*/
mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
}
/*
* Create an EGL surface we can render into.
*/
mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
mEglDisplay, mEglConfig, holder);
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
throwEglException("createWindowSurface");
}
/*
* Before we can issue GL commands, we need to make sure
* the context is current and bound to a surface.
*/
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
throwEglException("eglMakeCurrent");
}
GL gl = mEglContext.getGL();
if (mGLWrapper != null) {
gl = mGLWrapper.wrap(gl);
}
if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
int configFlags = 0;
Writer log = null;
if ((mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
}
if ((mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
log = new LogWriter();
}
gl = GLDebugHelper.wrap(gl, configFlags, log);
}
return gl;
}