本文整理汇总了Java中android.media.SoundPool.OnLoadCompleteListener类的典型用法代码示例。如果您正苦于以下问题:Java OnLoadCompleteListener类的具体用法?Java OnLoadCompleteListener怎么用?Java OnLoadCompleteListener使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
OnLoadCompleteListener类属于android.media.SoundPool包,在下文中一共展示了OnLoadCompleteListener类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: playSound
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
public void playSound(@RawRes final int resId) {
if (this.mSoundSourceMap != null) {
if (this.mSoundSourceMap.containsKey(Integer.valueOf(resId))) {
play(((Integer) this.mSoundSourceMap.get(Integer.valueOf(resId))).intValue());
return;
}
this.mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
if (status == 0) {
MQSoundPoolManager.this.mSoundSourceMap.put(Integer.valueOf(resId),
Integer.valueOf(sampleId));
MQSoundPoolManager.this.play(sampleId);
}
}
});
this.mSoundPool.load(this.mContext.getApplicationContext(), resId, 1);
}
}
示例2: FeedbackController
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
/**
* Constructs and initializes a new feedback controller.
*/
public FeedbackController(Context context) {
mContext = context;
mResources = context.getResources();
mVibrator = (Vibrator) mContext.getSystemService(Context.VIBRATOR_SERVICE);
mSoundPool = new SoundPool(NUMBER_OF_CHANNELS, DEFAULT_STREAM, 1);
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
if (status == 0) {
synchronized (mPostLoadPlayables) {
if (mPostLoadPlayables.contains(sampleId)) {
soundPool.play(
sampleId, DEFAULT_VOLUME, DEFAULT_VOLUME, 1, 0, DEFAULT_RATE);
mPostLoadPlayables.remove(Integer.valueOf(sampleId));
}
}
}
}
});
mHandler = new Handler();
mResourceIdToSoundMap.clear();
mResourceIdToVibrationPatternMap.clear();
MidiUtils.purgeMidiTempFiles(context);
}
示例3: playSequence
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
public void playSequence(final boolean loop) {
int midiValue = 0;
int velocity = 0;
int instrument = 0;
String fileName = "dyn_" + midiValue + ".mid";
// MidiFile.writeNoteFile(midiValue, velocity, fileName, MainActivity.config.tempo.getTempoEvent());
// MidiFile.writeSingleNoteFile(midiValue,instrument, velocity, fileName, MainActivity.config.tempo.getTempoEvent());
lastSequenceId = sequenceSoundPool.load(FileManager.getInstance().INTERNAL_PATH + "sequence.mid", 1);
sequenceSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
sequenceSoundPool.play(lastSequenceId, 1, 1, 0, (loop ? -1 : 0), 1);
}
});
try {
mediaPlayer.reset();
mediaPlayer.setDataSource(FileManager.getInstance().EXTERNAL_PATH + "sequence.mid");
mediaPlayer.setLooping(loop);
mediaPlayer.prepare();
mediaPlayer.start();
} catch (Exception e) {
HLog.e("Media Player Failure");
e.printStackTrace();
}
}
示例4: playAuditory
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
@Override
public void playAuditory(int resId, final float rate, float volume) {
if (!mAuditoryEnabled || resId == 0) return;
final float adjustedVolume = volume * mVolumeAdjustment;
int soundId = mSoundIds.get(resId);
if (soundId != 0) {
new EarconsPlayTask(mSoundPool, soundId, adjustedVolume, rate).execute();
} else {
// The sound could not be played from the cache. Start loading the sound into the
// SoundPool for future use, and use a listener to play the sound ASAP.
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
if(sampleId !=0) {
new EarconsPlayTask(mSoundPool, sampleId, adjustedVolume, rate).execute();
}
}
});
mSoundIds.put(resId, mSoundPool.load(mContext, resId, 1));
}
}
示例5: play
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
public static void play(final int soundId,
final PlaySoundCompletionListener playSoundCompletionListener) {
if (sounds.get(soundId) != null) {
int soundID1 = sounds.get(soundId);
beginPlay(soundID1, playSoundCompletionListener);
} else {
synchronized (sounds) {
final int soundIDOfPool = soundPool.load(
BitherApplication.mContext, soundId, 1);
soundPool
.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool arg0,
int arg1, int arg2) {
if (arg1 == soundIDOfPool) {
beginPlay(soundIDOfPool,
playSoundCompletionListener);
}
}
});
LogUtil.d("record", "load:" + soundId);
sounds.put(soundId, soundIDOfPool);
}
}
}
示例6: setupSound
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
private void setupSound()
{
spool = new SoundPool(1, AudioManager.STREAM_MUSIC, 0);
spool.setOnLoadCompleteListener(new OnLoadCompleteListener()
{
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status)
{
if(status==0)
{
if(sampleId==soundID)
canPlaySound = true;
}
}
});
soundID = spool.load(getApplicationContext(), R.raw.one_click, 1);
}
示例7: onResume
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
/** State where the UI becomes visible and the user can start interacting.*/
@Override
protected void onResume() {
super.onResume();
// log("onResume");
// Manage bubble popping sound. Use AudioManager.STREAM_MUSIC as stream type
mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
mStreamVolume = (float) mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC) / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); //divide by is the forward.
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0); //0 is currently not implemented by Google.
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
if (status == 0) {
// log("onLoadComplete sound");
setupGestureDetector();
}
}
});
mSoundID = mSoundPool.load(this, R.raw.bubble_pop, 1); //load the sound from res/raw/bubble_pop.wav
}
示例8: playViaSoundPool
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
public static void playViaSoundPool(Context context, final int resId) {
// AudioAttributes.Builder attrBuilder = new AudioAttributes.Builder();
// attrBuilder.setLegacyStreamType(AudioManager.STREAM_NOTIFICATION);
// attrBuilder.setUsage(AudioAttributes.USAGE_NOTIFICATION_EVENT);
// attrBuilder.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION);
//
// SoundPool.Builder spBuilder = new SoundPool.Builder();
// spBuilder.setMaxStreams(2);
// spBuilder.setAudioAttributes(attrBuilder.build());
//
// SoundPool sp21 = spBuilder.build();
int maxStreams = 5, streamType = AudioManager.STREAM_NOTIFICATION, srcQuality = 0;
@SuppressWarnings("deprecation")
final SoundPool sp20 = new SoundPool(maxStreams, streamType, srcQuality);
int priority = 1;
final int soundId = sp20.load(context, resId, priority);
// soundID : a soundID returned by the load() function
// leftVolume : left volume value (range = 0.0 to 1.0), 左声道
// rightVolume : right volume value (range = 0.0 to 1.0), 右声道
// priority : stream priority (0 = lowest priority), 优先级
// loop : loop mode (0 = no loop, -1 = loop forever), 循环与否
// rate : playback rate (1.0 = normal playback, range 0.5 to 2.0), 播放返回的速度
final float leftVolume = 1, rightVolume = 1;
final int playPriority = 0, loop = 0;
final float rate = 1.0F;
sp20.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
int streamID = sp20.play(soundId, leftVolume, rightVolume, playPriority, loop, rate);
if (streamID == 0 || status != 0) {
LogUtil.e("Play sound " + resId + " fail.");
}
}
});
}
示例9: onResume
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
@Override
protected void onResume() {
super.onResume();
// Manage bubble popping sound
// Use AudioManager.STREAM_MUSIC as stream type
mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
mStreamVolume = (float) mAudioManager
.getStreamVolume(AudioManager.STREAM_MUSIC)
/ mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
// Make a new SoundPool, allowing up to 10 streams
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
// TODO - Set a SoundPool OnLoadCompletedListener that calls
// setupGestureDetector()
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
}
});
// TODO - Load the sound from res/raw/bubble_pop.wav
mSoundID = 0;
}
示例10: onResume
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
@Override
protected void onResume() {
super.onResume();
// Manage bubble popping sound
// Use AudioManager.STREAM_MUSIC as stream type
mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
mStreamVolume = (float) mAudioManager
.getStreamVolume(AudioManager.STREAM_MUSIC)
/ mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
// TODO - make a new SoundPool, allowing up to 10 streams
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
// TODO - set a SoundPool OnLoadCompletedListener that calls setupGestureDetector()
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
if (0 == status) {
setupGestureDetector();
}
}
});
// TODO - load the sound from res/raw/bubble_pop.wav
mSoundID = mSoundPool.load(this, R.raw.bubble_pop, 1);
}
示例11: onResume
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
@Override
protected void onResume() {
super.onResume();
Log.d(TAG, "In onResume()...");
// Manage bubble popping sound
// Use AudioManager.STREAM_MUSIC as stream type
mAudioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
mStreamVolume = (float) mAudioManager
.getStreamVolume(AudioManager.STREAM_MUSIC)
/ mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
// TODO - make a new SoundPool, allowing up to 10 streams
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
// TODO - set a SoundPool OnLoadCompletedListener that calls
// setupGestureDetector()
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
Log.d(TAG, "SoundPool has finished loading sound " + sampleId);
setupGestureDetector();
}
});
// TODO - load the sound from res/raw/bubble_pop.wav
mSoundID = mSoundPool.load(this, R.raw.bubble_pop, 1);
}
示例12: initializeSounds
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
private void initializeSounds() {
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
// Load sounds
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
mLoaded = true;
}
});
mSoundConnect = mSoundPool.load(this, R.raw.proxima, 1);
mSoundDisconnect = mSoundPool.load(this, R.raw.tejat, 1);
}
示例13: onCreate
import android.media.SoundPool.OnLoadCompleteListener; //导入依赖的package包/类
@Override
protected void onCreate(Bundle icicle) {
super.onCreate(icicle);
mView = new GL2JNIView(getApplication());
mView.setOnTouchListener(this);
Display display = getWindowManager().getDefaultDisplay();
display.getSize(size);
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
lib.setContext(this);
lib.setSoundPool(new SoundPool(10, AudioManager.STREAM_MUSIC, 0));
lib.getSoundPool().setOnLoadCompleteListener(new OnLoadCompleteListener() {
@Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
lib.setLoaded(true);
}
});
lib.setSoundIDA(lib.getSoundPool().load(this, R.raw.a, 1));
lib.setSoundIDB(lib.getSoundPool().load(this, R.raw.b, 1));
lib.setSoundIDG(lib.getSoundPool().load(this, R.raw.g, 1));
lib.setSoundIDCSharp(lib.getSoundPool().load(this, R.raw.cs, 1));
lib.setSoundIDC(lib.getSoundPool().load(this, R.raw.cs, 1));
lib.setSoundIDD(lib.getSoundPool().load(this, R.raw.d, 1));
lib.setSoundIDE(lib.getSoundPool().load(this, R.raw.e, 1));
lib.setSoundIDFSharp(lib.getSoundPool().load(this, R.raw.fs, 1));
lib.setAudioManager((AudioManager) getSystemService(AUDIO_SERVICE));
setContentView(mView);
}