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Java Tristate.FALSE属性代码示例

本文整理汇总了Java中org.spongepowered.api.util.Tristate.FALSE属性的典型用法代码示例。如果您正苦于以下问题:Java Tristate.FALSE属性的具体用法?Java Tristate.FALSE怎么用?Java Tristate.FALSE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.spongepowered.api.util.Tristate的用法示例。


在下文中一共展示了Tristate.FALSE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPlayerTeleportPreEvent

@Listener(order = Order.LATE)
@IsCancelled(Tristate.FALSE)
@Include(PlayerTeleportEvent.Pre.class)
public void onPlayerTeleportPreEvent(PlayerTeleportEvent event) {
    Player player = event.getTargetEntity();
    PlayerEntity playerEntity = PlayerCache.instance.get(player);

    for (BackEntity backEntity : playerEntity.getBacks()) {
        if (backEntity.getLocation().getWorld().getIdentifier().equals(event.getLocation().getExtent().getUniqueId().toString())) {
            playerEntity.getBacks().remove(backEntity);
        }
    }

    playerEntity.getBacks().add(new BackEntity(new LocationEntity(event.getLocation(), event.getRotation())));
    playerEntity = PlayerRepository.instance.save(playerEntity);
    PlayerCache.instance.set(player, playerEntity);
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:17,代码来源:TeleportListeners.java

示例2: onPlayerTeleportEvent

@Listener(order = Order.LATE)
@IsCancelled(Tristate.FALSE)
@Exclude(PlayerTeleportEvent.Pre.class)
public void onPlayerTeleportEvent(PlayerTeleportEvent event) {
    Optional<SleepingData> optional = event.getTargetEntity().get(SleepingData.class);
    if (optional.isPresent() && optional.get().asImmutable().sleeping().get()) {
        event.getTargetEntity().sendMessage(MessagesUtil.get(event.getTargetEntity(), "teleport.sleep"));
        return;
    }

    if (event.getRotation() == null) {
        event.getTargetEntity().setLocationSafely(event.getLocation());
    } else {
        event.getTargetEntity().setLocationAndRotationSafely(event.getLocation(), event.getRotation());
    }
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:16,代码来源:TeleportListeners.java

示例3: onEntityExplosionDetonate

@Listener(order = Order.FIRST, beforeModifications = true)
public void onEntityExplosionDetonate(ExplosionEvent.Detonate event) {
    if (!GPFlags.EXPLOSION || !GriefPreventionPlugin.instance.claimsEnabledForWorld(event.getTargetWorld().getProperties())) {
        return;
    }

    GPTimings.ENTITY_EXPLOSION_DETONATE_EVENT.startTimingIfSync();
    final User user = CauseContextHelper.getEventUser(event);
    Iterator<Entity> iterator = event.getEntities().iterator();
    GPClaim targetClaim = null;
    while (iterator.hasNext()) {
        Entity entity = iterator.next();
        targetClaim =  GriefPreventionPlugin.instance.dataStore.getClaimAt(entity.getLocation(), targetClaim);

        if (GPPermissionHandler.getClaimPermission(event, entity.getLocation(), targetClaim, GPPermissions.ENTITY_DAMAGE, event.getCause().root(), entity, user) == Tristate.FALSE) {
            iterator.remove();
        }
    }
    GPTimings.ENTITY_EXPLOSION_DETONATE_EVENT.stopTimingIfSync();
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:20,代码来源:EntityEventHandler.java

示例4: createFlagConsumer

public static Consumer<CommandSource> createFlagConsumer(CommandSource src, Subject subject, String subjectName, Set<Context> contexts, GPClaim claim, String flagPermission, Tristate flagValue, String source) {
    return consumer -> {
        String target = flagPermission.replace(GPPermissions.FLAG_BASE + ".", "");
        if (target.isEmpty()) {
            target = "any";
        }
        Tristate newValue = Tristate.UNDEFINED;
        if (flagValue == Tristate.TRUE) {
            newValue = Tristate.FALSE;
        } else if (flagValue == Tristate.UNDEFINED) {
            newValue = Tristate.TRUE;
        }

        CommandHelper.applyFlagPermission(src, subject, subjectName, claim, flagPermission, source, target, newValue, null, FlagType.GROUP);
    };
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:16,代码来源:CommandHelper.java

示例5: parseCommand

public static List<String> parseCommand(String commandSequence)
{
    StringBuilder stringBuilder = new StringBuilder();
    List<String> commands = new LinkedList<>();
    Tristate isCommandFinished = Tristate.TRUE;
    for (char c : commandSequence.toCharArray())
    {
        if (c != SEQUENCE_SPLITTER)
        {
            if (isCommandFinished == Tristate.UNDEFINED)
            {
                commands.add(stringBuilder.toString());
                stringBuilder.setLength(0);
            }
            if (isCommandFinished != Tristate.FALSE && Character.isWhitespace(c))
            {
                isCommandFinished = Tristate.TRUE;
                continue;
            }
        }
        else if (isCommandFinished != Tristate.UNDEFINED)
        {
            isCommandFinished = Tristate.UNDEFINED;
            continue;
        }
        isCommandFinished = Tristate.FALSE;
        stringBuilder.append(c);
    }
    commands.add(stringBuilder.toString());
    return commands;
}
 
开发者ID:ustc-zzzz,项目名称:VirtualChest,代码行数:31,代码来源:VirtualChestActionDispatcher.java

示例6: setPermission

@Override
public boolean setPermission(Player player, Subject subject, Set<Context> contexts, String permission, Tristate value) {
    Boolean perm = subject.getSubjectData().getPermissions(contexts).get(permission);
    if ((perm == null && value == Tristate.UNDEFINED)
            || (perm == Boolean.TRUE && value == Tristate.TRUE)
            || (perm == Boolean.FALSE && value == Tristate.FALSE)) {
        return true;
    }
    return subject.getSubjectData().setPermission(contexts, permission, value);
}
 
开发者ID:simon816,项目名称:ChatUI,代码行数:10,代码来源:FallbackPermActions.java

示例7: onClientConnectionEventLogin

@Listener
@IsCancelled(Tristate.FALSE)
public void onClientConnectionEventLogin(ClientConnectionEvent.Login event) {
    Optional<Player> optionalPlayer = event.getTargetUser().getPlayer();
    if (optionalPlayer.isPresent()) {
        Player player = optionalPlayer.get();
        PlayerEntity playerEntity = PlayerCache.instance.get(player);
        if (!playerEntity.getName().equals(player.getName())) {
            playerEntity.setName(player.getName());
            playerEntity = PlayerRepository.instance.save(playerEntity);
            PlayerCache.instance.set(player, playerEntity);
        }
    }
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:14,代码来源:PlayerListeners.java

示例8: onManaDrain

@Listener(order = Order.LAST)
@IsCancelled(Tristate.FALSE)
public void onManaDrain(ManaDrainEvent mde) {
	IReservable mana = mde.getTarget().getMana();
	double k = mana.getValue() - mde.getAmountDrained() <= 0 ? 0 : mana.getValue() - mde.getAmountDrained();
	mana.setValue(k);
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:7,代码来源:SkillListener.java

示例9: onSleepingEvent

@Listener
@IsCancelled(Tristate.FALSE)
public void onSleepingEvent(SleepingEvent.Pre event) {
    if (!(event.getTargetEntity() instanceof Player)) {
        return;
    }

    Player player = (Player) event.getTargetEntity();
    PlayerEntity playerEntity = PlayerCache.instance.get(player);
    BlockSnapshot blockSnapshot = event.getBed();
    Optional<Location<World>> optional = blockSnapshot.getLocation();
    if (!optional.isPresent()) {
        return;
    }

    Location<World> location = optional.get();
    for (BedEntity bed : playerEntity.getBeds()) {
        if (bed.getLocation().getWorld().getIdentifier().equals(player.getWorld().getUniqueId().toString())) {
            Location<World> bedLocation = bed.getLocation().getLocation();
            if (location.getBlockPosition().equals(bedLocation.getBlockPosition())) {
                bed.setLastUse(new Timestamp(new Date().getTime()));
                playerEntity = PlayerRepository.instance.save(playerEntity);
                PlayerCache.instance.set(player, playerEntity);
                return;
            }
        }
    }

    playerEntity.getBeds().add(new BedEntity(new LocationEntity(location)));
    playerEntity = PlayerRepository.instance.save(playerEntity);
    PlayerCache.instance.set(player, playerEntity);
}
 
开发者ID:mmonkey,项目名称:Destinations,代码行数:32,代码来源:PlayerListeners.java

示例10: onProjectileImpactEntity

@Listener(order = Order.FIRST, beforeModifications = true)
public void onProjectileImpactEntity(CollideEntityEvent.Impact event) {
    if (!GPFlags.PROJECTILE_IMPACT_ENTITY) {
        return;
    }

    final User user = CauseContextHelper.getEventUser(event);
    if (user == null || !GriefPreventionPlugin.instance.claimsEnabledForWorld(event.getImpactPoint().getExtent().getProperties())) {
        return;
    }

    GPTimings.PROJECTILE_IMPACT_ENTITY_EVENT.startTimingIfSync();
    Object source = event.getCause().root();
    Location<World> impactPoint = event.getImpactPoint();
    GPClaim targetClaim = null;
    for (Entity entity : event.getEntities()) {
        targetClaim = this.dataStore.getClaimAt(impactPoint, targetClaim);
        final Tristate result = GPPermissionHandler.getClaimPermission(event, impactPoint, targetClaim, GPPermissions.PROJECTILE_IMPACT_ENTITY, source, entity, user, TrustType.ACCESSOR, true);
        if (result == Tristate.FALSE) {
            if (GPPermissionHandler.getClaimPermission(event, impactPoint, targetClaim, GPPermissions.PROJECTILE_IMPACT_ENTITY, source, entity, user) == Tristate.TRUE) {
                GPTimings.PROJECTILE_IMPACT_ENTITY_EVENT.stopTimingIfSync();
                return;
            }

            event.setCancelled(true);
        }
    }
    GPTimings.PROJECTILE_IMPACT_ENTITY_EVENT.stopTimingIfSync();
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:29,代码来源:EntityEventHandler.java

示例11: onPlayerInteractInventoryOpen

@Listener(order = Order.FIRST, beforeModifications = true)
public void onPlayerInteractInventoryOpen(InteractInventoryEvent.Open event, @First Player player) {
    if (!GPFlags.INTERACT_INVENTORY || !GriefPreventionPlugin.instance.claimsEnabledForWorld(player.getWorld().getProperties())) {
        return;
    }

    GPTimings.PLAYER_INTERACT_INVENTORY_OPEN_EVENT.startTimingIfSync();
    final Cause cause = event.getCause();
    final EventContext context = cause.getContext();
    final BlockSnapshot blockSnapshot = context.get(EventContextKeys.BLOCK_HIT).orElse(BlockSnapshot.NONE);
    if (blockSnapshot == BlockSnapshot.NONE) {
        GPTimings.PLAYER_INTERACT_INVENTORY_OPEN_EVENT.stopTimingIfSync();
        return;
    }

    final Location<World> location = blockSnapshot.getLocation().get();
    final GPClaim claim = this.dataStore.getClaimAt(location);
    final GPPlayerData playerData = this.dataStore.getOrCreatePlayerData(player.getWorld(), player.getUniqueId());
    if (playerData.lastInteractItemBlockResult == Tristate.TRUE) {
        GPTimings.PLAYER_INTERACT_INVENTORY_OPEN_EVENT.stopTimingIfSync();
        return;
    }

    final Tristate result = GPPermissionHandler.getClaimPermission(event, location, claim, GPPermissions.INVENTORY_OPEN, player, blockSnapshot, player, TrustType.CONTAINER, true);
    if (result == Tristate.FALSE) {
        Text message = GriefPreventionPlugin.instance.messageData.permissionInventoryOpen
                .apply(ImmutableMap.of(
                "owner", claim.getOwnerName(),
                "block", blockSnapshot.getState().getType().getId())).build();
        GriefPreventionPlugin.sendClaimDenyMessage(claim, player, message);
        ((EntityPlayerMP) player).closeScreen();
        event.setCancelled(true);
    }

    GPTimings.PLAYER_INTERACT_INVENTORY_OPEN_EVENT.stopTimingIfSync();
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:36,代码来源:PlayerEventHandler.java

示例12: onPlayerInteractEntity

@Listener(order = Order.FIRST, beforeModifications = true)
public void onPlayerInteractEntity(InteractEntityEvent.Primary event, @First Player player) {
    if (!GPFlags.INTERACT_ENTITY_PRIMARY || !GriefPreventionPlugin.instance.claimsEnabledForWorld(player.getWorld().getProperties())) {
        return;
    }

    final Entity targetEntity = event.getTargetEntity();
    GPTimings.PLAYER_INTERACT_ENTITY_PRIMARY_EVENT.startTimingIfSync();
    Location<World> location = targetEntity.getLocation();
    GPClaim claim = this.dataStore.getClaimAt(location);
    GPPlayerData playerData = this.dataStore.getOrCreatePlayerData(player.getWorld(), player.getUniqueId());

    if (playerData.lastInteractItemBlockResult == Tristate.TRUE || playerData.lastInteractItemEntityResult == Tristate.TRUE) {
        GPTimings.PLAYER_INTERACT_ENTITY_PRIMARY_EVENT.stopTimingIfSync();
        return;
    }

    Tristate result = GPPermissionHandler.getClaimPermission(event, location, claim, GPPermissions.INTERACT_ENTITY_PRIMARY, player, targetEntity, player, TrustType.ACCESSOR, true);
    if (result == Tristate.FALSE) {
        final Text message = GriefPreventionPlugin.instance.messageData.claimProtectedEntity
                .apply(ImmutableMap.of(
                "owner", claim.getOwnerName())).build();
        GriefPreventionPlugin.sendMessage(player, message);
        event.setCancelled(true);
        GPTimings.PLAYER_INTERACT_ENTITY_PRIMARY_EVENT.stopTimingIfSync();
        return;
    }
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:28,代码来源:PlayerEventHandler.java

示例13: onPlayerPickupItem

@Listener(order = Order.LAST, beforeModifications = true)
public void onPlayerPickupItem(ChangeInventoryEvent.Pickup.Pre event, @Root Player player) {
    if (!GPFlags.ITEM_PICKUP || !GriefPreventionPlugin.instance.claimsEnabledForWorld(player.getWorld().getProperties())) {
        return;
    }

    GPTimings.PLAYER_PICKUP_ITEM_EVENT.startTimingIfSync();
    final World world = player.getWorld();
    GPPlayerData playerData = this.dataStore.getOrCreatePlayerData(world, player.getUniqueId());
    Location<World> location = player.getLocation();
    GPClaim claim = this.dataStore.getClaimAtPlayer(playerData, location);
    if (GPPermissionHandler.getClaimPermission(event, location, claim, GPPermissions.ITEM_PICKUP, player, event.getTargetEntity(), player, true) == Tristate.FALSE) {
        event.setCancelled(true);
        GPTimings.PLAYER_USE_ITEM_EVENT.stopTimingIfSync();
        return;
    }

    // the rest of this code is specific to pvp worlds
    if (claim.pvpRulesApply()) {
        // if we're preventing spawn camping and the player was previously empty handed...
        if (GriefPreventionPlugin.getActiveConfig(world.getProperties()).getConfig().pvp.protectFreshSpawns && PlayerUtils.hasItemInOneHand(player, ItemTypes.NONE)) {
            // if that player is currently immune to pvp
            if (playerData.pvpImmune) {
                // if it's been less than 10 seconds since the last time he spawned, don't pick up the item
                long now = Calendar.getInstance().getTimeInMillis();
                long elapsedSinceLastSpawn = now - playerData.lastSpawn;
                if (elapsedSinceLastSpawn < 10000) {
                    event.setCancelled(true);
                    GPTimings.PLAYER_PICKUP_ITEM_EVENT.stopTimingIfSync();
                    return;
                }

                // otherwise take away his immunity. he may be armed now. at least, he's worth killing for some loot
                playerData.pvpImmune = false;
                GriefPreventionPlugin.sendMessage(player, GriefPreventionPlugin.instance.messageData.pvpImmunityEnd.toText());
            }
        }
    }
    GPTimings.PLAYER_PICKUP_ITEM_EVENT.stopTimingIfSync();
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:40,代码来源:PlayerEventHandler.java

示例14: onPlayerInteractBlockPrimary

@Listener(order = Order.FIRST, beforeModifications = true)
public void onPlayerInteractBlockPrimary(InteractBlockEvent.Primary.MainHand event, @First Player player) {
    if (!GPFlags.INTERACT_BLOCK_PRIMARY || !GriefPreventionPlugin.instance.claimsEnabledForWorld(player.getWorld().getProperties())) {
        return;
    }

    GPTimings.PLAYER_INTERACT_BLOCK_PRIMARY_EVENT.startTimingIfSync();
    final BlockSnapshot clickedBlock = event.getTargetBlock();
    final Location<World> location = clickedBlock.getLocation().orElse(null);
    if (location == null) {
        GPTimings.PLAYER_INTERACT_BLOCK_PRIMARY_EVENT.stopTimingIfSync();
        return;
    }

    final GPPlayerData playerData = this.dataStore.getOrCreatePlayerData(location.getExtent(), player.getUniqueId());
    if (playerData.lastInteractItemBlockResult == Tristate.TRUE || playerData.lastInteractItemEntityResult == Tristate.TRUE) {
        GPTimings.PLAYER_INTERACT_BLOCK_PRIMARY_EVENT.stopTimingIfSync();
        return;
    }
    final GPClaim claim = this.dataStore.getClaimAt(location);
    final Tristate result = GPPermissionHandler.getClaimPermission(event, location, claim, GPPermissions.INTERACT_BLOCK_PRIMARY, player, clickedBlock.getState(), player, TrustType.BUILDER, true);
    if (result == Tristate.FALSE) {
        if (GPPermissionHandler.getClaimPermission(event, location, claim, GPPermissions.BLOCK_BREAK, player, clickedBlock.getState(), player, TrustType.BUILDER, true) == Tristate.TRUE) {
            GPTimings.PLAYER_INTERACT_BLOCK_PRIMARY_EVENT.stopTimingIfSync();
            playerData.setLastInteractData(claim);
            return;
        }

        final Text message = GriefPreventionPlugin.instance.messageData.permissionAccess
                .apply(ImmutableMap.of(
                "player", Text.of(claim.getOwnerName()))).build();

        GriefPreventionPlugin.sendClaimDenyMessage(claim, player, message);
        event.setCancelled(true);
        GPTimings.PLAYER_INTERACT_BLOCK_PRIMARY_EVENT.stopTimingIfSync();
        return;
    }
    playerData.setLastInteractData(claim);
    GPTimings.PLAYER_INTERACT_BLOCK_PRIMARY_EVENT.stopTimingIfSync();
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:40,代码来源:PlayerEventHandler.java

示例15: onProjectileImpactBlock

@Listener(order = Order.FIRST, beforeModifications = true)
public void onProjectileImpactBlock(CollideBlockEvent.Impact event) {
    if (!GPFlags.PROJECTILE_IMPACT_BLOCK) {
        return;
    }

    final User user = CauseContextHelper.getEventUser(event);
    if (user == null) {
        return;
    }

    if (!GriefPreventionPlugin.instance.claimsEnabledForWorld(event.getImpactPoint().getExtent().getProperties())) {
        return;
    }

    GPTimings.PROJECTILE_IMPACT_BLOCK_EVENT.startTimingIfSync();
    final Cause cause = event.getCause();
    Object source = cause.root();
    Location<World> impactPoint = event.getImpactPoint();
    GPClaim targetClaim = null;
    GPPlayerData playerData = null;
    if (user instanceof Player) {
        playerData = GriefPreventionPlugin.instance.dataStore.getOrCreatePlayerData(event.getTargetLocation().getExtent(), user.getUniqueId());
        targetClaim = this.dataStore.getClaimAtPlayer(playerData, impactPoint);
    } else {
        targetClaim = this.dataStore.getClaimAt(impactPoint);
    }

    Tristate result = GPPermissionHandler.getClaimPermission(event, impactPoint, targetClaim, GPPermissions.PROJECTILE_IMPACT_BLOCK, source, event.getTargetBlock(), user, TrustType.ACCESSOR, true);
    if (result == Tristate.FALSE) {
        event.setCancelled(true);
        GPTimings.PROJECTILE_IMPACT_BLOCK_EVENT.stopTimingIfSync();
        return;
    }

    GPTimings.PROJECTILE_IMPACT_BLOCK_EVENT.stopTimingIfSync();
}
 
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:37,代码来源:BlockEventHandler.java


注:本文中的org.spongepowered.api.util.Tristate.FALSE属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。