本文整理汇总了Java中org.newdawn.slick.opengl.renderer.SGL.GL_NEAREST属性的典型用法代码示例。如果您正苦于以下问题:Java SGL.GL_NEAREST属性的具体用法?Java SGL.GL_NEAREST怎么用?Java SGL.GL_NEAREST使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.newdawn.slick.opengl.renderer.SGL
的用法示例。
在下文中一共展示了SGL.GL_NEAREST属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Image
/**
* Create an image based on a file at the specified location
*
* @param ref The location of the image file to load
* @param flipped True if the image should be flipped on the y-axis on load
* @param f The filtering method to use when scaling this image
* @param transparent The color to treat as transparent
* @throws SlickException Indicates a failure to load the image
*/
public Image(String ref, boolean flipped, int f, Color transparent) throws SlickException {
this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
this.transparent = transparent;
this.flipped = flipped;
try {
this.ref = ref;
int[] trans = null;
if (transparent != null) {
trans = new int[3];
trans[0] = (int) (transparent.r * 255);
trans[1] = (int) (transparent.g * 255);
trans[2] = (int) (transparent.b * 255);
}
texture = InternalTextureLoader.get().getTexture(ref, flipped, filter, trans);
} catch (IOException e) {
Log.error(e);
throw new SlickException("Failed to load image from: "+ref, e);
}
}
示例2: load
/**
* Load the image
*
* @param in The input stream to read the image from
* @param ref The name that should be assigned to the image
* @param flipped True if the image should be flipped on the y-axis on load
* @param f The filter to use when scaling this image
* @param transparent The color to treat as transparent
* @throws SlickException Indicates a failure to load the image
*/
private void load(InputStream in, String ref, boolean flipped, int f, Color transparent) throws SlickException {
this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
try {
this.ref = ref;
int[] trans = null;
if (transparent != null) {
trans = new int[3];
trans[0] = (int) (transparent.r * 255);
trans[1] = (int) (transparent.g * 255);
trans[2] = (int) (transparent.b * 255);
}
texture = InternalTextureLoader.get().getTexture(in, ref, flipped, filter, trans);
} catch (IOException e) {
Log.error(e);
throw new SlickException("Failed to load image from: "+ref, e);
}
}
示例3: setFilter
/**
* Set the image filtering to be used. Note that this will also affect any
* image that was derived from this one (i.e. sub-images etc)
*
* @param f The filtering mode to use
*/
public void setFilter(int f) {
this.filter = f == FILTER_LINEAR ? SGL.GL_LINEAR : SGL.GL_NEAREST;
texture.bind();
GL.glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_MIN_FILTER, filter);
GL.glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_MAG_FILTER, filter);
}