本文整理汇总了Java中org.luaj.vm2.Lua.OP_DIV属性的典型用法代码示例。如果您正苦于以下问题:Java Lua.OP_DIV属性的具体用法?Java Lua.OP_DIV怎么用?Java Lua.OP_DIV使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.luaj.vm2.Lua
的用法示例。
在下文中一共展示了Lua.OP_DIV属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: precedence
static int precedence(int op) {
switch ( op ) {
case Lua.OP_OR: return 0;
case Lua.OP_AND: return 1;
case Lua.OP_LT: case Lua.OP_GT: case Lua.OP_LE: case Lua.OP_GE: case Lua.OP_NEQ: case Lua.OP_EQ: return 2;
case Lua.OP_CONCAT: return 3;
case Lua.OP_ADD: case Lua.OP_SUB: return 4;
case Lua.OP_MUL: case Lua.OP_DIV: case Lua.OP_MOD: return 5;
case Lua.OP_NOT: case Lua.OP_UNM: case Lua.OP_LEN: return 6;
case Lua.OP_POW: return 7;
default: throw new IllegalStateException("precedence of bad op "+op);
}
}
示例2: getfuncname
static NameWhat getfuncname(DebugLib.CallFrame frame) {
if (!frame.f.isclosure())
return new NameWhat(frame.f.classnamestub(), "Java");
Prototype p = frame.f.checkclosure().p;
int pc = frame.pc;
int i = p.code[pc]; /* calling instruction */
LuaString tm;
switch (Lua.GET_OPCODE(i)) {
case Lua.OP_CALL:
case Lua.OP_TAILCALL: /* get function name */
return getobjname(p, pc, Lua.GETARG_A(i));
case Lua.OP_TFORCALL: /* for iterator */
return new NameWhat("(for iterator)", "(for iterator");
/* all other instructions can call only through metamethods */
case Lua.OP_SELF:
case Lua.OP_GETTABUP:
case Lua.OP_GETTABLE: tm = LuaValue.INDEX; break;
case Lua.OP_SETTABUP:
case Lua.OP_SETTABLE: tm = LuaValue.NEWINDEX; break;
case Lua.OP_EQ: tm = LuaValue.EQ; break;
case Lua.OP_ADD: tm = LuaValue.ADD; break;
case Lua.OP_SUB: tm = LuaValue.SUB; break;
case Lua.OP_MUL: tm = LuaValue.MUL; break;
case Lua.OP_DIV: tm = LuaValue.DIV; break;
case Lua.OP_MOD: tm = LuaValue.MOD; break;
case Lua.OP_POW: tm = LuaValue.POW; break;
case Lua.OP_UNM: tm = LuaValue.UNM; break;
case Lua.OP_LEN: tm = LuaValue.LEN; break;
case Lua.OP_LT: tm = LuaValue.LT; break;
case Lua.OP_LE: tm = LuaValue.LE; break;
case Lua.OP_CONCAT: tm = LuaValue.CONCAT; break;
default:
return null; /* else no useful name can be found */
}
return new NameWhat( tm.tojstring(), "metamethod" );
}
示例3: binaryop
public void binaryop(int o) {
String op;
switch (o) {
default:
case Lua.OP_ADD: op = "add"; break;
case Lua.OP_SUB: op = "sub"; break;
case Lua.OP_MUL: op = "mul"; break;
case Lua.OP_DIV: op = "div"; break;
case Lua.OP_MOD: op = "mod"; break;
case Lua.OP_POW: op = "pow"; break;
}
append(factory.createInvoke(STR_LUAVALUE, op, TYPE_LUAVALUE, ARG_TYPES_LUAVALUE, Constants.INVOKEVIRTUAL));
}
示例4: getfuncname
static NameWhat getfuncname(DebugLib.CallFrame frame) {
if (!frame.f.isclosure())
return new NameWhat(frame.f.classnamestub(), "Java");
Prototype p = frame.f.checkclosure().p;
int pc = frame.pc;
int i = p.code[pc]; /* calling instruction */
LuaString tm;
switch (Lua.GET_OPCODE(i)) {
case Lua.OP_CALL:
case Lua.OP_TAILCALL: /* get function name */
return getobjname(p, pc, Lua.GETARG_A(i));
case Lua.OP_TFORCALL: /* for iterator */
return new NameWhat("(for iterator)", "(for iterator");
/* all other instructions can call only through metamethods */
case Lua.OP_SELF:
case Lua.OP_GETTABUP:
case Lua.OP_GETTABLE:
tm = LuaValue.INDEX;
break;
case Lua.OP_SETTABUP:
case Lua.OP_SETTABLE:
tm = LuaValue.NEWINDEX;
break;
case Lua.OP_EQ:
tm = LuaValue.EQ;
break;
case Lua.OP_ADD:
tm = LuaValue.ADD;
break;
case Lua.OP_SUB:
tm = LuaValue.SUB;
break;
case Lua.OP_MUL:
tm = LuaValue.MUL;
break;
case Lua.OP_DIV:
tm = LuaValue.DIV;
break;
case Lua.OP_MOD:
tm = LuaValue.MOD;
break;
case Lua.OP_POW:
tm = LuaValue.POW;
break;
case Lua.OP_UNM:
tm = LuaValue.UNM;
break;
case Lua.OP_LEN:
tm = LuaValue.LEN;
break;
case Lua.OP_LT:
tm = LuaValue.LT;
break;
case Lua.OP_LE:
tm = LuaValue.LE;
break;
case Lua.OP_CONCAT:
tm = LuaValue.CONCAT;
break;
default:
return null; /* else no useful name can be found */
}
return new NameWhat(tm.tojstring(), "metamethod");
}