本文整理汇总了Java中org.bukkit.block.BlockFace.UP属性的典型用法代码示例。如果您正苦于以下问题:Java BlockFace.UP属性的具体用法?Java BlockFace.UP怎么用?Java BlockFace.UP使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.block.BlockFace
的用法示例。
在下文中一共展示了BlockFace.UP属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: notchToBlockFace
/**
* Notch uses a 0-5 to mean DOWN, UP, NORTH, SOUTH, WEST, EAST
* in that order all over. This method is convenience to convert for us.
*
* @return BlockFace the BlockFace represented by this number
*/
public static BlockFace notchToBlockFace(int notch) {
switch (notch) {
case 0:
return BlockFace.DOWN;
case 1:
return BlockFace.UP;
case 2:
return BlockFace.NORTH;
case 3:
return BlockFace.SOUTH;
case 4:
return BlockFace.WEST;
case 5:
return BlockFace.EAST;
default:
return BlockFace.SELF;
}
}
示例2: send
@Override
public void send(Player p) {
if (direction == BlockFace.UP || direction == BlockFace.DOWN) {
new CircleForm(getLocation(), "y", getDense(), getRadius(), getAction()).send(p);
new CircleForm(getLocation().clone().add(0, getDepth(), 0), "y", getDense(), getRadius(), getAction()).send(p);
for (double d = getDense(); d < getDepth() - getDense(); d += getDense())
new CircleForm(getLocation().clone().add(0, d, 0), "y", getDense(), getRadius(), getAction()).send(p);
} else if (direction == BlockFace.EAST || direction == BlockFace.WEST) {
new CircleForm(getLocation(), "z", getDense(), getRadius(), getAction()).send(p);
new CircleForm(getLocation().clone().add(getDepth(), 0, 0), "z", getDense(), getRadius(), getAction()).send(p);
for (double d = getDense(); d < getDepth() - getDense(); d += getDense())
new CircleForm(getLocation().clone().add(d, 0, 0), "z", getDense(), getRadius(), getAction()).send(p);
} else {
new CircleForm(getLocation(), "x", getDense(), getRadius(), getAction()).send(p);
new CircleForm(getLocation().clone().add(0, 0, getDepth()), "x", getDense(), getRadius(), getAction()).send(p);
for (double d = getDense(); d < getDepth() - getDense(); d += getDense())
new CircleForm(getLocation().clone().add(0, 0, d), "x", getDense(), getRadius(), getAction()).send(p);
}
}
示例3: send
@Override
public void send(Player p) {
if (direction == BlockFace.UP) {
for (double r = basis; r > 0 && size != 0; r -= getDense(), size -= getDense())
new RectangleForm(getLocation().clone().subtract(0, r, 0), "y", getDense(), r, r, isFilled(), getAction()).send(p);
} else if (direction == BlockFace.EAST) {
for (double r = basis; r > 0 && size != 0; r -= getDense(), size -= getDense())
new RectangleForm(getLocation().clone().subtract(r, 0, 0), "z", getDense(), r, r, isFilled(), getAction()).send(p);
} else if (direction == BlockFace.WEST) {
for (double r = basis; r > 0 && size != 0; r -= getDense(), size -= getDense())
new RectangleForm(getLocation().clone().add(r, 0, 0), "z", getDense(), r, r, isFilled(), getAction()).send(p);
} else if (direction == BlockFace.SOUTH) {
for (double r = basis; r > 0 && size != 0; r -= getDense(), size -= getDense())
new RectangleForm(getLocation().clone().subtract(0, 0, r), "x", getDense(), r, r, isFilled(), getAction()).send(p);
} else if (direction == BlockFace.NORTH) {
for (double r = basis; r > 0 && size != 0; r -= getDense(), size -= getDense())
new RectangleForm(getLocation().clone().add(0, 0, r), "x", getDense(), r, r, isFilled(), getAction()).send(p);
} else {
for (double r = basis; r > 0 && size != 0; r -= getDense(), size -= getDense())
new RectangleForm(getLocation().clone().add(0, r, 0), "y", getDense(), r, r, isFilled(), getAction()).send(p);
}
}
示例4: send
@Override
public void send(Player p) {
if (direction == BlockFace.UP) {
for (double r = baseRadius; r > 0 && size != 0; r -= getDense(), size -= getDense())
new CircleForm(getLocation().clone().subtract(0, r, 0), "y", getDense(), r, getAction()).send(p);
} else if (direction == BlockFace.EAST) {
for (double r = baseRadius; r > 0 && size != 0; r -= getDense(), size -= getDense())
new CircleForm(getLocation().clone().subtract(r, 0, 0), "z", getDense(), r, getAction()).send(p);
} else if (direction == BlockFace.WEST) {
for (double r = baseRadius; r > 0 && size != 0; r -= getDense(), size -= getDense())
new CircleForm(getLocation().clone().add(r, 0, 0), "z", getDense(), r, getAction()).send(p);
} else if (direction == BlockFace.SOUTH) {
for (double r = baseRadius; r > 0 && size != 0; r -= getDense(), size -= getDense())
new CircleForm(getLocation().clone().subtract(0, 0, r), "x", getDense(), r, getAction()).send(p);
} else if (direction == BlockFace.NORTH) {
for (double r = baseRadius; r > 0 && size != 0; r -= getDense(), size -= getDense())
new CircleForm(getLocation().clone().add(0, 0, r), "x", getDense(), r, getAction()).send(p);
} else {
for (double r = baseRadius; r > 0 && size != 0; r -= getDense(), size -= getDense())
new CircleForm(getLocation().clone().add(0, r, 0), "y", getDense(), r, getAction()).send(p);
}
}
示例5: getBlockPower
public int getBlockPower(BlockFace face) {
int power = 0;
BlockRedstoneWire wire = Blocks.redstone_wire;
net.minecraft.world.World world = chunk.getHandle().worldObj;
if ((face == BlockFace.DOWN || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y - 1, z, 0)) power = wire.func_150178_a(world, x, y - 1, z, power);
if ((face == BlockFace.UP || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y + 1, z, 1)) power = wire.func_150178_a(world, x, y + 1, z, power);
if ((face == BlockFace.EAST || face == BlockFace.SELF) && world.getIndirectPowerOutput(x + 1, y, z, 2)) power = wire.func_150178_a(world, x + 1, y, z, power);
if ((face == BlockFace.WEST || face == BlockFace.SELF) && world.getIndirectPowerOutput(x - 1, y, z, 3)) power = wire.func_150178_a(world, x - 1, y, z, power);
if ((face == BlockFace.NORTH || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y, z - 1, 4)) power = wire.func_150178_a(world, x, y, z - 1, power);
if ((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.getIndirectPowerOutput(x, y, z + 1, 5)) power = wire.func_150178_a(world, x, y, z - 1, power);
return power > 0 ? power : (face == BlockFace.SELF ? isBlockIndirectlyPowered() : isBlockFaceIndirectlyPowered(face)) ? 15 : 0;
}
示例6: checkChunk
private void checkChunk(ChunkPosition pos, @Nullable Chunk chunk) {
if(repairedChunks.add(pos)) {
if(chunk == null) {
chunk = pos.getChunk(match.getWorld());
}
for(BlockState state : chunk.getTileEntities()) {
if(state instanceof Skull) {
if(!NMSHacks.isSkullCached((Skull) state)) {
Location loc = state.getLocation();
broadcastDeveloperWarning("Uncached skull \"" + ((Skull) state).getOwner() + "\" at " + loc.getBlockX() + ", " + loc.getBlockY() + ", " + loc.getBlockZ());
}
}
}
// Replace formerly invisible half-iron-door blocks with barriers
for(Block ironDoor : chunk.getBlocks(Material.IRON_DOOR_BLOCK)) {
BlockFace half = (ironDoor.getData() & 8) == 0 ? BlockFace.DOWN : BlockFace.UP;
if(ironDoor.getRelative(half.getOppositeFace()).getType() != Material.IRON_DOOR_BLOCK) {
ironDoor.setType(Material.BARRIER, false);
}
}
// Remove all block 36 and remember the ones at y=0 so VoidFilter can check them
for(Block block36 : chunk.getBlocks(Material.PISTON_MOVING_PIECE)) {
if(block36.getY() == 0) {
block36Locations.add(block36.getX(), block36.getY(), block36.getZ());
}
block36.setType(Material.AIR, false);
}
}
}