当前位置: 首页>>代码示例>>Java>>正文


Java Threading.USER_THREAD属性代码示例

本文整理汇总了Java中org.bitcoinj.utils.Threading.USER_THREAD属性的典型用法代码示例。如果您正苦于以下问题:Java Threading.USER_THREAD属性的具体用法?Java Threading.USER_THREAD怎么用?Java Threading.USER_THREAD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bitcoinj.utils.Threading的用法示例。


在下文中一共展示了Threading.USER_THREAD属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: realStart

private void realStart(Stage mainWindow) throws IOException {
    instance = this;
    // Show the crash dialog for any exceptions that we don't handle and that hit the main loop.
    GuiUtils.handleCrashesOnThisThread();

    this.mainWindow = mainWindow;

    if (System.getProperty("os.name").toLowerCase().contains("mac")) {
        // We could match the Mac Aqua style here, except that (a) Modena doesn't look that bad, and (b)
        // the date picker widget is kinda broken in AquaFx and I can't be bothered fixing it.
        // AquaFx.style();
    }

    // Load the GUI. The MainController class will be automagically created and wired up.
    URL location = getClass().getResource("main.fxml");
    FXMLLoader loader = new FXMLLoader(location);
    mainUI = loader.load();
    controller = loader.getController();
    // Configure the window with a StackPane so we can overlay things on top of the main UI, and a
    // NotificationBarPane so we can slide messages and progress bars in from the bottom. Note that
    // ordering of the construction and connection matters here, otherwise we get (harmless) CSS error
    // spew to the logs.
    notificationBar = new NotificationBarPane(mainUI);
    mainWindow.setTitle(APP_NAME);
    uiStack = new StackPane();
    Scene scene = new Scene(uiStack);
    TextFieldValidator.configureScene(scene);   // Add CSS that we need.
    scene.getStylesheets().add(getClass().getResource("wallet.css").toString());
    uiStack.getChildren().add(notificationBar);
    mainWindow.setScene(scene);

    // Make log output concise.
    BriefLogFormatter.init();
    // Tell bitcoinj to run event handlers on the JavaFX UI thread. This keeps things simple and means
    // we cannot forget to switch threads when adding event handlers. Unfortunately, the DownloadListener
    // we give to the app kit is currently an exception and runs on a library thread. It'll get fixed in
    // a future version.
    Threading.USER_THREAD = Platform::runLater;
    // Create the app kit. It won't do any heavyweight initialization until after we start it.
    setupWalletKit(null);

    if (bitcoin.isChainFileLocked()) {
        informationalAlert("Already running", "This application is already running and cannot be started twice.");
        Platform.exit();
        return;
    }

    mainWindow.show();

    WalletSetPasswordController.estimateKeyDerivationTimeMsec();

    bitcoin.addListener(new Service.Listener() {
        @Override
        public void failed(Service.State from, Throwable failure) {
            GuiUtils.crashAlert(failure);
        }
    }, Platform::runLater);
    bitcoin.startAsync();

    scene.getAccelerators().put(KeyCombination.valueOf("Shortcut+F"), () -> bitcoin.peerGroup().getDownloadPeer().close());
}
 
开发者ID:Techsoul192,项目名称:legendary-guide,代码行数:61,代码来源:Main.java

示例2: realStart

private void realStart(Stage mainWindow) throws IOException {
    this.mainWindow = mainWindow;
    instance = this;
    // Show the crash dialog for any exceptions that we don't handle and that hit the main loop.
    GuiUtils.handleCrashesOnThisThread();

    if (System.getProperty("os.name").toLowerCase().contains("mac")) {
        // We could match the Mac Aqua style here, except that (a) Modena doesn't look that bad, and (b)
        // the date picker widget is kinda broken in AquaFx and I can't be bothered fixing it.
        // AquaFx.style();
    }

    // Load the GUI. The MainController class will be automagically created and wired up.
    URL location = getClass().getResource("main.fxml");
    FXMLLoader loader = new FXMLLoader(location);
    mainUI = loader.load();
    controller = loader.getController();
    // Configure the window with a StackPane so we can overlay things on top of the main UI, and a
    // NotificationBarPane so we can slide messages and progress bars in from the bottom. Note that
    // ordering of the construction and connection matters here, otherwise we get (harmless) CSS error
    // spew to the logs.
    notificationBar = new NotificationBarPane(mainUI);
    mainWindow.setTitle(APP_NAME);
    uiStack = new StackPane();
    Scene scene = new Scene(uiStack);
    TextFieldValidator.configureScene(scene);   // Add CSS that we need.
    scene.getStylesheets().add(getClass().getResource("crypt.css").toString());
    uiStack.getChildren().add(notificationBar);
    mainWindow.setScene(scene);

    // Make log output concise.
    BriefLogFormatter.init();
    // Tell bitcoinj to run event handlers on the JavaFX UI thread. This keeps things simple and means
    // we cannot forget to switch threads when adding event handlers. Unfortunately, the DownloadListener
    // we give to the app kit is currently an exception and runs on a library thread. It'll get fixed in
    // a future version.
    Threading.USER_THREAD = Platform::runLater;
    // Create the app kit. It won't do any heavyweight initialization until after we start it.
    setupWalletKit(null);

    if (bitcoin.isChainFileLocked()) {
        informationalAlert("Already running", "This application is already running and cannot be started twice.");
        Platform.exit();
        return;
    }

    mainWindow.show();

    CryptSetPasswordController.estimateKeyDerivationTimeMsec();

    bitcoin.addListener(new Service.Listener() {
        @Override
        public void failed(Service.State from, Throwable failure) {
            GuiUtils.crashAlert(failure);
        }
    }, Platform::runLater);
    bitcoin.startAsync();

    scene.getAccelerators().put(KeyCombination.valueOf("Shortcut+F"), () -> bitcoin.peerGroup().getDownloadPeer().close());
}
 
开发者ID:Grant-Redmond,项目名称:cryptwallet,代码行数:60,代码来源:Main.java

示例3: realStart

private void realStart(Stage mainWindow) throws IOException {
    instance = this;
    // Show the crash dialog for any exceptions that we don't handle and that hit the main loop.
    GuiUtils.handleCrashesOnThisThread();

    if (System.getProperty("os.name").toLowerCase().contains("mac")) {
        // We could match the Mac Aqua style here, except that (a) Modena doesn't look that bad, and (b)
        // the date picker widget is kinda broken in AquaFx and I can't be bothered fixing it.
        // AquaFx.style();
    }

    // Load the GUI. The MainController class will be automagically created and wired up.
    URL location = getClass().getResource("main.fxml");
    FXMLLoader loader = new FXMLLoader(location);
    mainUI = loader.load();
    controller = loader.getController();
    // Configure the window with a StackPane so we can overlay things on top of the main UI, and a
    // NotificationBarPane so we can slide messages and progress bars in from the bottom. Note that
    // ordering of the construction and connection matters here, otherwise we get (harmless) CSS error
    // spew to the logs.
    notificationBar = new NotificationBarPane(mainUI);
    mainWindow.setTitle(APP_NAME);
    uiStack = new StackPane();
    Scene scene = new Scene(uiStack);
    TextFieldValidator.configureScene(scene);   // Add CSS that we need.
    scene.getStylesheets().add(getClass().getResource("wallet.css").toString());
    uiStack.getChildren().add(notificationBar);
    mainWindow.setScene(scene);

    // Make log output concise.
    BriefLogFormatter.init();
    // Tell bitcoinj to run event handlers on the JavaFX UI thread. This keeps things simple and means
    // we cannot forget to switch threads when adding event handlers. Unfortunately, the DownloadListener
    // we give to the app kit is currently an exception and runs on a library thread. It'll get fixed in
    // a future version.
    Threading.USER_THREAD = Platform::runLater;
    // Create the app kit. It won't do any heavyweight initialization until after we start it.
    setupWalletKit(null);

    if (bitcoin.isChainFileLocked()) {
        informationalAlert("Already running", "This application is already running and cannot be started twice.");
        Platform.exit();
        return;
    }

    mainWindow.show();

    bitcoin.startAsync();
}
 
开发者ID:HashEngineering,项目名称:namecoinj,代码行数:49,代码来源:Main.java

示例4: realStart

private void realStart (Stage mainWindow) throws IOException {
    this.mainWindow = mainWindow;
    instance = this;
    // Show the crash dialog for any exceptions that we don't handle and that hit the main loop.
    GuiUtils.handleCrashesOnThisThread();

    // Load the GUI. The MainController class will be automagically created and wired up.
    File file = new File("main.fxml");
    URL location = getClass().getResource("main.fxml");
    FXMLLoader loader = new FXMLLoader(location);
    mainUI = loader.load();
    controller = loader.getController();
    // Configure the window with a StackPane so we can overlay things on top of the main UI, and a
    // NotificationBarPane so we can slide messages and progress bars in from the bottom. Note that
    // ordering of the construction and connection matters here, otherwise we get (harmless) CSS error
    // spew to the logs.
    notificationBar = new NotificationBarPane(mainUI);
    mainWindow.setTitle(APP_NAME);
    uiStack = new StackPane();
    Scene scene = new Scene(uiStack);
    TextFieldValidator.configureScene(scene);   // Add CSS that we need.
    scene.getStylesheets().add(getClass().getResource("wallet.css").toString());
    uiStack.getChildren().add(notificationBar);
    mainWindow.setScene(scene);

    // Make log output concise.
    BriefLogFormatter.init();
    // Tell bitcoinj to run event handlers on the JavaFX UI thread. This keeps things simple and means
    // we cannot forget to switch threads when adding event handlers. Unfortunately, the DownloadListener
    // we give to the app kit is currently an exception and runs on a library thread. It'll get fixed in
    // a future version.
    Threading.USER_THREAD = Platform::runLater;
    // Create the app kit. It won't do any heavyweight initialization until after we start it.
    setupWalletKit(null);

    if (bitcoin.isChainFileLocked()) {
        if (REQUEST != null) {
            PaymentProtocolClientSocket.sendPaymentRequest(REQUEST);
            Platform.exit();
            return;
        }
        informationalAlert("Already running", "This application is already running and cannot be started twice.");
        Platform.exit();
        return;
    }
    PaymentProtocolServerSocket.init();

    mainWindow.show();

    WalletSetPasswordController.estimateKeyDerivationTimeMsec();

    bitcoin.addListener(new Service.Listener() {
        @Override
        public void failed (Service.State from, Throwable failure) {
            GuiUtils.crashAlert(failure);
        }
    }, Platform::runLater);
    bitcoin.startAsync();

    System.out.println("init");
    node.init();
    wallet = new MockWallet(Constants.getNetwork());
    thunderContext = new ThunderContext(wallet, dbHandler, node);
    thunderContext.startUp(new NullResultCommand());

    scene.getAccelerators().put(KeyCombination.valueOf("Shortcut+F"), () -> bitcoin.peerGroup().getDownloadPeer().close());
}
 
开发者ID:matsjj,项目名称:thundernetwork,代码行数:67,代码来源:Main.java


注:本文中的org.bitcoinj.utils.Threading.USER_THREAD属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。