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Java SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性代码示例

本文整理汇总了Java中org.andengine.util.system.SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性的典型用法代码示例。如果您正苦于以下问题:Java SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性的具体用法?Java SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER怎么用?Java SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.andengine.util.system.SystemUtils的用法示例。


在下文中一共展示了SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: HighPerformanceVertexBufferObject

public HighPerformanceVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);

	this.mBufferData = new float[pCapacity];
	if (SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
		this.mFloatBuffer = this.mByteBuffer.asFloatBuffer();
	} else {
		this.mFloatBuffer = null;
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:10,代码来源:HighPerformanceVertexBufferObject.java

示例2: onBufferData

@Override
protected void onBufferData() {
	// TODO Check if, and how mow this condition affects performance.
	if (SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
		// TODO Check if this is similar fast or faster than the non Honeycomb codepath.
		this.mFloatBuffer.position(0);
		this.mFloatBuffer.put(this.mBufferData);

		GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.capacity(), this.mByteBuffer, this.mUsage);
	} else {
		BufferUtils.put(this.mByteBuffer, this.mBufferData, this.mBufferData.length, 0);
		GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.limit(), this.mByteBuffer, this.mUsage);
	}
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:14,代码来源:HighPerformanceVertexBufferObject.java

示例3: HighPerformanceVertexBufferObject

public HighPerformanceVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
	super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);

	this.mBufferData = new float[pCapacity];
	if(SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
		this.mFloatBuffer = this.mByteBuffer.asFloatBuffer();
	} else {
		this.mFloatBuffer = null;
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:10,代码来源:HighPerformanceVertexBufferObject.java

示例4: onBufferData

@Override
protected void onBufferData() {
	// TODO Check if, and how mow this condition affects performance.
	if(SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
		// TODO Check if this is similar fast or faster than the non Honeycomb codepath.
		this.mFloatBuffer.position(0);
		this.mFloatBuffer.put(this.mBufferData);

		GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.capacity(), this.mByteBuffer, this.mUsage);
	} else {
		BufferUtils.put(this.mByteBuffer, this.mBufferData, this.mBufferData.length, 0);
		GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.limit(), this.mByteBuffer, this.mUsage);
	}
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:14,代码来源:HighPerformanceVertexBufferObject.java


注:本文中的org.andengine.util.system.SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。