本文整理汇总了Java中org.andengine.util.system.SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性的典型用法代码示例。如果您正苦于以下问题:Java SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性的具体用法?Java SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER怎么用?Java SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.andengine.util.system.SystemUtils
的用法示例。
在下文中一共展示了SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER属性的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: HighPerformanceVertexBufferObject
public HighPerformanceVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
this.mBufferData = new float[pCapacity];
if (SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
this.mFloatBuffer = this.mByteBuffer.asFloatBuffer();
} else {
this.mFloatBuffer = null;
}
}
示例2: onBufferData
@Override
protected void onBufferData() {
// TODO Check if, and how mow this condition affects performance.
if (SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
// TODO Check if this is similar fast or faster than the non Honeycomb codepath.
this.mFloatBuffer.position(0);
this.mFloatBuffer.put(this.mBufferData);
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.capacity(), this.mByteBuffer, this.mUsage);
} else {
BufferUtils.put(this.mByteBuffer, this.mBufferData, this.mBufferData.length, 0);
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.limit(), this.mByteBuffer, this.mUsage);
}
}
示例3: HighPerformanceVertexBufferObject
public HighPerformanceVertexBufferObject(final VertexBufferObjectManager pVertexBufferObjectManager, final int pCapacity, final DrawType pDrawType, final boolean pAutoDispose, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) {
super(pVertexBufferObjectManager, pCapacity, pDrawType, pAutoDispose, pVertexBufferObjectAttributes);
this.mBufferData = new float[pCapacity];
if(SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
this.mFloatBuffer = this.mByteBuffer.asFloatBuffer();
} else {
this.mFloatBuffer = null;
}
}
示例4: onBufferData
@Override
protected void onBufferData() {
// TODO Check if, and how mow this condition affects performance.
if(SystemUtils.SDK_VERSION_HONEYCOMB_OR_LATER) {
// TODO Check if this is similar fast or faster than the non Honeycomb codepath.
this.mFloatBuffer.position(0);
this.mFloatBuffer.put(this.mBufferData);
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.capacity(), this.mByteBuffer, this.mUsage);
} else {
BufferUtils.put(this.mByteBuffer, this.mBufferData, this.mBufferData.length, 0);
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, this.mByteBuffer.limit(), this.mByteBuffer, this.mUsage);
}
}