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Java EventPriority.LOW属性代码示例

本文整理汇总了Java中net.minecraftforge.fml.common.eventhandler.EventPriority.LOW属性的典型用法代码示例。如果您正苦于以下问题:Java EventPriority.LOW属性的具体用法?Java EventPriority.LOW怎么用?Java EventPriority.LOW使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraftforge.fml.common.eventhandler.EventPriority的用法示例。


在下文中一共展示了EventPriority.LOW属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onHeal

@SubscribeEvent(priority = EventPriority.LOW)
public static void onHeal(LivingHealEvent event) {
    EntityLivingBase entity = event.getEntityLiving();
    if (!entity.hasCapability(CapabilityExtendedHealthSystem.INSTANCE, null))
        return;
    event.setCanceled(true);
    if (!FirstAid.activeHealingConfig.allowOtherHealingItems)
        return;
    float amount = event.getAmount();
    //Hacky shit to reduce vanilla regen
    if (FirstAid.activeHealingConfig.allowNaturalRegeneration && Arrays.stream(Thread.currentThread().getStackTrace()).anyMatch(stackTraceElement -> stackTraceElement.getClassName().equals(FoodStats.class.getName())))
        amount = amount * (float) FirstAid.activeHealingConfig.naturalRegenMultiplier;
    else
        amount = amount * (float) FirstAid.activeHealingConfig.otherRegenMultiplier;
    HealthDistribution.distributeHealth(amount, (EntityPlayer) entity, true);
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:16,代码来源:EventHandler.java

示例2: onGuiKeyboardEvent

@SubscribeEvent(priority = EventPriority.LOW)
public void onGuiKeyboardEvent(GuiScreenEvent.KeyboardInputEvent.Post event) {
	if (Keyboard.getEventKeyState()) {
		int eventKey = Keyboard.getEventKey();
		if (KeyBindings.TOGGLE.isActiveAndMatches(eventKey)) {
			Config.toggleEnabled();
			event.setCanceled(true);
		} else if (KeyBindings.ZOOM_IN.isActiveAndMatches(eventKey)) {
			Config.increaseZoom();
			event.setCanceled(true);
		} else if (KeyBindings.ZOOM_OUT.isActiveAndMatches(eventKey)) {
			Config.decreaseZoom();
			event.setCanceled(true);
		}
	}
}
 
开发者ID:mezz,项目名称:ItemZoom,代码行数:16,代码来源:EventHandler.java

示例3: onItemStackTooltip

@SubscribeEvent(priority = EventPriority.LOW)
public void onItemStackTooltip(RenderTooltipEvent.Pre event) {
	if (!Config.isToggledEnabled() && !isEnableKeyHeld()) {
		return;
	}
	ItemStack itemStack = event.getStack();
	//noinspection ConstantConditions
	if (itemStack == null || itemStack.isEmpty()) {
		return;
	}
	if (Config.isJeiOnly() && !ItemStack.areItemStacksEqual(itemStack, JeiCompat.getStackUnderMouse())) {
		return;
	}

	Minecraft minecraft = Minecraft.getMinecraft();
	GuiScreen currentScreen = minecraft.currentScreen;
	if (currentScreen instanceof GuiContainer) {
		GuiContainer guiContainer = (GuiContainer) currentScreen;
		renderZoomedStack(itemStack, guiContainer, minecraft);
	}
}
 
开发者ID:mezz,项目名称:ItemZoom,代码行数:21,代码来源:EventHandler.java

示例4: onTick

@SubscribeEvent(priority = EventPriority.LOW)
public void onTick(TickEvent.RenderTickEvent event) {
    if (TextDisplayerMod.getInstance().getWebsiteUtils().isDisabled()) return;

    boolean isClickedLeft = Mouse.isButtonDown(0);
    if (isClickedLeft != this.lastLeft) {
        this.lastLeft = isClickedLeft;
        if (isClickedLeft) {
            this.leftClicks.add(System.currentTimeMillis());
        }
    }

    boolean isClickedRight = Mouse.isButtonDown(1);
    if (isClickedRight != this.lastRight) {
        this.lastRight = isClickedRight;
        if (isClickedRight) {
            this.rightClicks.add(System.currentTimeMillis());
        }
    }
}
 
开发者ID:boomboompower,项目名称:TextDisplayer,代码行数:20,代码来源:CPSParser.java

示例5: diagnostics

@SubscribeEvent(priority = EventPriority.LOW)
public void diagnostics(final DiagnosticEvent.Gather event) {
	final TObjectIntHashMap<String> counts = new TObjectIntHashMap<String>();

	final Iterator<Entry<String, ISound>> iterator = this.playingSounds.entrySet().iterator();
	while (iterator.hasNext()) {
		Entry<String, ISound> entry = iterator.next();
		ISound isound = entry.getValue();
		counts.adjustOrPutValue(isound.getSound().getSoundLocation().toString(), 1, 1);
	}

	final ArrayList<String> results = new ArrayList<String>();
	final TObjectIntIterator<String> itr = counts.iterator();
	while (itr.hasNext()) {
		itr.advance();
		results.add(String.format(TextFormatting.GOLD + "%s: %d", itr.key(), itr.value()));
	}
	Collections.sort(results);
	event.output.addAll(results);

}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:21,代码来源:SoundManagerReplacement.java

示例6: onLivingHeal

@SubscribeEvent(priority = EventPriority.LOW)
public void onLivingHeal(@Nonnull final LivingHealEvent event) {
	if (!ModOptions.enableDamagePopoffs)
		return;

	if (event == null || event.getEntity() == null || event.getEntity().world == null
			|| event.getEntity().world.isRemote)
		return;

	// Just in case
	if (event.getAmount() <= 0 || event.getEntityLiving() == null
			|| event.getEntityLiving().getHealth() == event.getEntityLiving().getMaxHealth())
		return;

	final Entity entity = event.getEntityLiving();
	final Locus point = new Locus(entity, RANGE);
	final PacketHealthChange packet = new PacketHealthChange(entity.getEntityId(), (float) entity.posX,
			(float) entity.posY + (entity.height / 2.0F), (float) entity.posZ, false, -(int) event.getAmount());
	Network.sendToAllAround(point, packet);
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:20,代码来源:HealthEffectService.java

示例7: entityDeathEvent

@SubscribeEvent(priority= EventPriority.LOW)
public void entityDeathEvent(LivingDeathEvent e){
	if(e.getEntity() instanceof EntityPlayer
			&& e.getResult() != Event.Result.DENY
			&& !e.getEntity().getEntityWorld().isRemote) {
		final EntityPlayer player = (EntityPlayer)e.getEntity();
		if(player.isSpectator()) return;
		Map<ItemStack,EntityEquipmentSlot> cache = equipmentCache.computeIfAbsent(player,(EntityPlayer p)->new HashMap<>());
		for(EntityEquipmentSlot slot : EntityLootableBody.EQUIPMENT_SLOTS){
			cache.put(player.getItemStackFromSlot(slot),slot);
		}

		if(player.getPrimaryHand() == EnumHandSide.LEFT){
			// swap main and off hand items (easier than messing with the rendering code)
			cache.put(player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND),EntityEquipmentSlot.OFFHAND);
			cache.put(player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND),EntityEquipmentSlot.MAINHAND);
		}
	}
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:LootableBodies,代码行数:19,代码来源:PlayerDeathEventHandler.java

示例8: supressExcessiveSound

@SubscribeEvent(priority = EventPriority.LOW)
public void supressExcessiveSound(PlaySoundEvent event) {
    // Basically, divide the volume by the number of events minus some threshold
    Minecraft mc = Minecraft.getMinecraft();
    if (mc.theWorld == null) {
        present_tick = -100;
        return;
    }
    if (event.result == null) return;
    if (event.isCanceled()) return;
    long now = mc.theWorld.getTotalWorldTime();
    if (now != present_tick) {
        present_tick = now;
        event_count = 0;
    }
    if (event_count++ < max_event) return;
    final double origVolume = event.result.getVolume();
    final float newVolume = (float)(origVolume / Math.log(event_count) * logMax);
    event.result = new ProxiedSound(event.result) {
        @Override
        public float getVolume() {
            return newVolume;
        }
    };
}
 
开发者ID:purpleposeidon,项目名称:Factorization,代码行数:25,代码来源:MiscClientProxy.java

示例9: removeMask

@SubscribeEvent(priority = EventPriority.LOW)
public void removeMask(PlayerInteractEvent event) {
    if (event.action == PlayerInteractEvent.Action.LEFT_CLICK_BLOCK) return;
    final EntityPlayer player = event.entityPlayer;
    if (player.worldObj.isRemote) return;
    if (!player.isSneaking()) return;
    if (player.getHeldItem() != null) return;
    final ItemStack helmet = player.getCurrentArmor(3);
    if (helmet == null || !(helmet.getItem() == this)) return;
    if (!isBowed(player)) return;

    player.setCurrentItemOrArmor(4, null);
    player.setCurrentItemOrArmor(0, helmet);
    event.setCanceled(true);
    Core.proxy.updatePlayerInventory(player); // Only seems necessary for removal specifically.
}
 
开发者ID:purpleposeidon,项目名称:Factorization,代码行数:16,代码来源:ItemMatrixProgrammer.java

示例10: onWorldCreateSpawn

@SubscribeEvent(priority = EventPriority.LOW)
public void onWorldCreateSpawn(WorldEvent.CreateSpawnPosition event)
{
    World world = event.getWorld();
    JustEnoughDimensions.logInfo("WorldEvent.CreateSpawnPosition - DIM: {}", world.provider.getDimension());

    overrideWorldInfoAndBiomeProvider(world);

    // Find a proper spawn point for the overworld that isn't inside ground...
    // For other dimensions than the regular overworld, this is done after
    // (and only if) setting up the custom WorldInfo override for a newly
    // created dimension, see overrideBiomeProviderAndFindSpawn().
    if (world.provider.getDimension() == 0)
    {
        WorldUtils.findAndSetWorldSpawn(world);

        if (event.getSettings().isBonusChestEnabled())
        {
            JustEnoughDimensions.logInfo("WorldEvent.CreateSpawnPosition - Generating a bonus chest");
            WorldUtils.createBonusChest(world);
        }

        event.setCanceled(true);
    }
}
 
开发者ID:maruohon,项目名称:justenoughdimensions,代码行数:25,代码来源:JEDEventHandler.java

示例11: onRenderGameOverlayEvent

@SubscribeEvent(priority = EventPriority.LOW)
public void onRenderGameOverlayEvent(RenderGameOverlayEvent.Text event) {
    if (renderPosition.getAsBoolean())
    if (event.getType().equals(RenderGameOverlayEvent.ElementType.TEXT)) {
        for (logoutPos pos : Lists.newArrayList(logoutPositions)) {
            Vec3d topVec = new Vec3d((pos.pos[0].x+pos.pos[1].x)/2, pos.pos[1].y, (pos.pos[0].z+pos.pos[1].z)/2); // position where to place the text in the world
            VectorUtils.ScreenPos textPos = VectorUtils._toScreen(topVec.x, topVec.y, topVec.z); // where to place the text on the screen
            double distance = MC.player.getDistance((pos.pos[0].x+pos.pos[1].x)/2, pos.pos[0].y, (pos.pos[0].z+pos.pos[1].z)/2); // distance from player to logout spot
            if (textPos.isVisible) {
                String name = pos.name + String.format((" (%.1f)"), distance);
                SurfaceHelper.drawTextShadow(name, textPos.x - (SurfaceHelper.getTextWidth(name) / 2), textPos.y - (SurfaceHelper.getTextHeight() + 1), Utils.toRGBA(255,0,0,0));
            }
        }
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:15,代码来源:LogoutSpot.java

示例12: PlayerLoggedIn

@SubscribeEvent(priority = EventPriority.LOW)
  public void PlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent evt) {
	if(Main.debug==1)System.out.println(evt.player.getName() + " called PlayentLoggedIn");
	Main.posX.put(evt.player.getName(), evt.player.posX);
	Main.posY.put(evt.player.getName(), evt.player.posY);
	Main.posZ.put(evt.player.getName(), evt.player.posZ);
	Main.time.put(evt.player.getName(), 0);
	
	MinecraftServer minecraftServer = FMLServerHandler.instance().getServer();
	String brut = minecraftServer.getPlayerList().getPlayerByUsername(evt.player.getName()).connection.getNetworkManager().getRemoteAddress().toString().replaceAll("/", "");
	int lenght = brut.length();
	brut = brut.substring(0, lenght-6);
	
	if(Integer.parseInt((String) Main.config.get("iplogin")) > 0 && Main.ips.containsKey(brut)){
		Main.logged.add(evt.player.getName());
		evt.player.addChatMessage(new TextComponentString(TextFormatting.GREEN + (String)Main.config.get("iploginmessage")));	
		Main.ips.remove(brut);
		Main.time.remove(evt.player.getName());
	}
	
	if(!Main.logged.contains(evt.player.getName())){
	if(Main.passwords.containsKey(evt.player.getName())){
	evt.player.addChatMessage(new TextComponentString(TextFormatting.RED + (String)Main.config.get("loginmessage")));
	} else {
	evt.player.addChatMessage(new TextComponentString(TextFormatting.RED + (String)Main.config.get("registermessage")));
	}
	}
	
}
 
开发者ID:Fungie2134,项目名称:AuthMod,代码行数:29,代码来源:PlayerLoggedIn.java

示例13: onLivingDeath

@SubscribeEvent(priority = EventPriority.LOW)
public static void onLivingDeath(LivingDeathEvent event) {
    EntityLivingBase entityLiving = event.getEntityLiving();
    if (entityLiving instanceof EntityPlayer && !(entityLiving instanceof FakePlayer)) {
        PlayerDataManager.clearPlayer((EntityPlayer) entityLiving);
    }
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:7,代码来源:EventHandler.java

示例14: onGameTick

@SubscribeEvent(priority = EventPriority.LOW)
public void onGameTick(TickEvent.RenderTickEvent event) {
    if (TextDisplayerMod.getInstance().getWebsiteUtils().isDisabled()) return;

    if (mc.currentScreen != null) {
        if (this.mc.currentScreen instanceof MainGui) {
            try {
                this.mc.currentScreen.handleInput();
            } catch (IOException ignored) {
            }
        }
    } else if (this.mc.inGameHasFocus && !this.mc.gameSettings.showDebugInfo && mc.thePlayer != null) {
        TextDisplayerMod.getInstance().getLoader().renderAll(false);
    }
}
 
开发者ID:boomboompower,项目名称:TextDisplayer,代码行数:15,代码来源:TextEvents.java

示例15: dropFakeItems

@SubscribeEvent(priority = EventPriority.LOW)
public void dropFakeItems(PlayerDropsEvent event) {
	InventoryWearables inv = event.getEntityLiving().getCapability(TF2weapons.INVENTORY_CAP, null);
	for (int i = 3; i < 13; i++)
		if (inv.getStackInSlot(i) != null) {
			event.getEntityPlayer().dropItem(inv.getStackInSlot(i), true, false);
		}
	
	if(WeaponsCapability.get(event.getEntity()).isFeign())
		for(EntityItem item:event.getDrops()) {
			item.getEntityData().setBoolean("Fake", true);
			item.setAgeToCreativeDespawnTime();
		}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:14,代码来源:TF2EventsCommon.java


注:本文中的net.minecraftforge.fml.common.eventhandler.EventPriority.LOW属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。