本文整理汇总了Java中net.minecraftforge.fluids.FluidContainerRegistry.BUCKET_VOLUME属性的典型用法代码示例。如果您正苦于以下问题:Java FluidContainerRegistry.BUCKET_VOLUME属性的具体用法?Java FluidContainerRegistry.BUCKET_VOLUME怎么用?Java FluidContainerRegistry.BUCKET_VOLUME使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraftforge.fluids.FluidContainerRegistry
的用法示例。
在下文中一共展示了FluidContainerRegistry.BUCKET_VOLUME属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canCrush
public boolean canCrush()
{
if(this.tank.getFluidAmount() >= (FluidContainerRegistry.BUCKET_VOLUME/2)+this.costMod && inventory.length > 0)
{
if(inventory[0]!=null && CrushRecipes.getCrushResult(inventory[0])!=null)
{
if(inventory[1]== null)
return true;
ItemStack temp = CrushRecipes.getCrushResult(inventory[0]);
if(inventory[1].isItemEqual(temp) && inventory[1].stackSize + temp.stackSize <= 64)
{
return true;
}
}
}
return false;
}
示例2: fillCustomBucket
private ItemStack fillCustomBucket(World world, MovingObjectPosition pos, ItemStack container) {
Block block = world.getBlock(pos.blockX, pos.blockY, pos.blockZ);
Fluid fluid = FluidRegistry.lookupFluidForBlock(block);
if (fluid != null) {
boolean isSource = world.getBlockMetadata(pos.blockX, pos.blockY, pos.blockZ) == 0;
if (!isSource) {
return null;
}
FluidStack fluidStack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
ItemStack bucket = FluidContainerRegistry.fillFluidContainer(fluidStack, container);
if (bucket != null) {
world.setBlockToAir(pos.blockX, pos.blockY, pos.blockZ);
return bucket;
}
}
return null;
}
示例3: tryFillContainer
/**
* This tries to fill the given container (at inventory[slot]) with fluid from the specified tank
* If successful, it places the resulting filled container in inventory[slot]
*
* Note: this deals with the issue where FluidContainerRegistry.fillFluidContainer() returns null for failed fills
*
* @param tank The tank to take the fluid from
* @param liquid The type of liquid in that tank (the calling method will normally have checked this already)
* @param inventory
* @param slot
* @param canisterType The type of canister to return, if it's a canister being filled (pre-matched with the liquid type)
*
*/
public static void tryFillContainer(FluidTank tank, FluidStack liquid, ItemStack[] inventory, int slot, Item canisterType)
{
ItemStack slotItem = inventory[slot];
boolean isCanister = slotItem.getItem() instanceof ItemCanisterGeneric;
final int amountToFill = Math.min(liquid.amount, isCanister ? slotItem.getItemDamage() - 1 : FluidContainerRegistry.BUCKET_VOLUME);
if (amountToFill <= 0 || (isCanister && slotItem.getItem() != canisterType && slotItem.getItemDamage() != ItemCanisterGeneric.EMPTY))
return;
if (isCanister)
{
inventory[slot] = new ItemStack(canisterType, 1, slotItem.getItemDamage() - amountToFill);
tank.drain(amountToFill, true);
}
else if (amountToFill == FluidContainerRegistry.BUCKET_VOLUME)
{
inventory[slot] = FluidContainerRegistry.fillFluidContainer(liquid, inventory[slot]);
if (inventory[slot] == null)
{
//Failed to fill container: restore item that was there before
inventory[slot] = slotItem;
}
else
{
tank.drain(amountToFill, true);
}
}
}
示例4: getFluid
/**
* Gets a fluid from a certain location.
* @param world - world the block is in
* @param x - x coordinate
* @param y - y coordinate
* @param z - z coordinate
* @return the fluid at the certain location, null if it doesn't exist
*/
public static FluidStack getFluid(World world, int x, int y, int z, boolean filter)
{
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if(block == null)
{
return null;
}
if((block == Blocks.water || block == Blocks.flowing_water) && meta == 0)
{
if(!filter)
{
return new FluidStack(FluidRegistry.WATER, FluidContainerRegistry.BUCKET_VOLUME);
}
else {
return new FluidStack(FluidRegistry.getFluid("heavywater"), 10);
}
}
else if((block == Blocks.lava || block == Blocks.flowing_lava) && meta == 0)
{
return new FluidStack(FluidRegistry.LAVA, FluidContainerRegistry.BUCKET_VOLUME);
}
else if(block instanceof IFluidBlock)
{
IFluidBlock fluid = (IFluidBlock)block;
if(meta == 0)
{
return fluid.drain(world, x, y, z, false);
}
}
return null;
}
示例5: BlockFluidEuropaWater
public BlockFluidEuropaWater(String name, Fluid fluid, Material par2Material) {
super(fluid, par2Material);
this.setQuantaPerBlock(8);
this.setRenderPass(1);
this.needsRandomTick = true;
this.stack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
this.setBlockName(name);
}
示例6: PixelFluidLavaBlock
public PixelFluidLavaBlock(String name, Fluid fluid, Material par2Material) {
super(fluid, par2Material);
this.setQuantaPerBlock(8);
this.setRenderPass(1);
this.needsRandomTick = true;
this.stack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
this.setBlockName(name);
this.setCreativeTab(PixelCreativeTab.PixelBlocksTab);
}
示例7: PixelFluidH3OBlock
public PixelFluidH3OBlock(String name, Fluid fluid, Material par2Material) {
super(fluid, par2Material);
this.setQuantaPerBlock(8);
this.setRenderPass(1);
this.needsRandomTick = true;
this.stack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
this.setBlockName(name);
this.setCreativeTab(PixelCreativeTab.PixelBlocksTab);
}
示例8: onBlockActivated
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float xOffset, float yOffset, float zOffset)
{
TileEntityForge blockTileEntity = (TileEntityForge) world.getTileEntity(x, y, z);
ItemStack equippedItem = player.getCurrentEquippedItem();
if (equippedItem != null && equippedItem.getItem() == Items.lava_bucket)
{
FluidStack stack = new FluidStack(FluidRegistry.LAVA, FluidContainerRegistry.BUCKET_VOLUME);
int fill = blockTileEntity.fill(ForgeDirection.UNKNOWN, stack, false);
if (fill == FluidContainerRegistry.BUCKET_VOLUME)
{
blockTileEntity.fill(ForgeDirection.UNKNOWN, stack, true);
equippedItem.stackSize--;
if (equippedItem.stackSize <= 0)
{
ItemStack stack2 = equippedItem.getItem().getContainerItem(equippedItem);
player.inventory.addItemStackToInventory(stack2);
}
world.markBlockForUpdate(x, y, z);
return true;
}
}
return super.onBlockActivated(world, x, y, z, player, side, xOffset, yOffset, zOffset);
}
示例9: getValidInputs
/**
* Returns a list of all registered fluids for which <code>isValidInput(...)</code> would
* return true. This method is only used for displaying recipes in NEI and does not need to be
* performance optimized.
* @return A collection of allowed inputs.
*/
public Collection<FluidStack> getValidInputs(){
LinkedList<FluidStack> l = new LinkedList<>();
for(Fluid f : FluidRegistry.getRegisteredFluids().values()){
FluidStack stack = new FluidStack(f,FluidContainerRegistry.BUCKET_VOLUME);
if(this.isValidInput(stack)){
l.add(stack);
}
}
return l;
}
示例10: displayInformation
public void displayInformation(ItemStack stack){
String message;
NBTTagCompound dataTag;
if(!stack.hasTagCompound()){
dataTag = new NBTTagCompound();
} else {
dataTag = stack.getTagCompound();
}
if(dataTag.hasKey("Volume") && dataTag.hasKey("FluidID")){
float buckets = (float)dataTag.getInteger("Volume") / (float)FluidContainerRegistry.BUCKET_VOLUME;
message = (I18n.translateToLocal("tooltip.poweradvantage.buckets_of")
.replace("%x", String.valueOf(buckets))
.replace("%y",FluidRegistry.getFluid(dataTag.getString("FluidID")).getName()));
} else {
message = (I18n.translateToLocal("tooltip.poweradvantage.empty"));
}
NBTTagCompound displayTag;
if(dataTag.hasKey("display")){
displayTag = dataTag.getCompoundTag("display");
} else {
displayTag = new NBTTagCompound();
dataTag.setTag("display", displayTag);
}
NBTTagList loreTag;
if(dataTag.hasKey("Lore")){
loreTag = displayTag.getTagList("Lore",8);
} else {
loreTag = new NBTTagList();
displayTag.setTag("Lore", loreTag);
}
loreTag.appendTag(new NBTTagString(message));
if(!stack.hasTagCompound()){
stack.setTagCompound(new NBTTagCompound());
}
}
示例11: drain
@Override
public FluidStack drain(World world, int x, int y, int z, boolean doDrain) {
if(!isSourceBlock(world, x, y, z)) {
return null;
}
FluidStack stack = new FluidStack(getFluid(world, x, y, z), FluidContainerRegistry.BUCKET_VOLUME);
if(doDrain) {
world.setBlockToAir(x, y, z);
}
return stack;
}
示例12: getSubItems
@SuppressWarnings("unchecked")
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item item, CreativeTabs tabs, @SuppressWarnings("rawtypes") List itemStacks)
{
Collection<Fluid> fluids = FluidRegistry.getRegisteredFluids().values();
for (Fluid fluid : fluids) {
FluidStack fluidStack = new FluidStack(fluid, FluidContainerRegistry.BUCKET_VOLUME);
ItemStack filledContainer = FluidContainerRegistry.fillFluidContainer(fluidStack, FluidContainerRegistry.EMPTY_BOTTLE);
if (filledContainer != null && filledContainer.getItem() instanceof FilledGlassBottleItem) {
itemStacks.add(filledContainer);
}
}
}
示例13: registerMixingRecipe
protected void registerMixingRecipe(Object[] inputs, FluidStack fluidInput, FluidStack fluidInput2,
ItemStack output, FluidStack liquidOutput, Condition condition, Set<ItemStack> catalyst) {
if (condition.temperature != Constants.STANDARD_TEMPERATURE) {
return;
}
if (fluidInput != null && (fluidInput.getFluid().isGaseous() ||
fluidInput.amount > FluidContainerRegistry.BUCKET_VOLUME) ||
fluidInput2 != null && (fluidInput2.getFluid().isGaseous() ||
fluidInput2.amount > FluidContainerRegistry.BUCKET_VOLUME)) {
return;
}
if (!catalyst.isEmpty()) {
return;
}
int offset = fluidInput2 != null ? 2 : fluidInput != null ? 1 : 0;
inputs = Arrays.copyOf(inputs, inputs.length + offset);
if (fluidInput != null) {
inputs[inputs.length - offset] = toBucket(fluidInput);
}
if (fluidInput2 != null) {
inputs[inputs.length - 1] = toBucket(fluidInput2);
}
if (output == null && liquidOutput.amount >= FluidContainerRegistry.BUCKET_VOLUME) {
inputs = Arrays.copyOf(inputs, inputs.length + 1);
inputs[inputs.length - 1] = new ItemStack(Items.bucket);
output = FluidContainerRegistry.fillFluidContainer(liquidOutput, new ItemStack(Items.bucket));
}
RecipeUtils.addShapelessRecipe(output, inputs);
}
示例14: RecipeInputFluidContainer
public RecipeInputFluidContainer(Fluid fluid) {
this(fluid, FluidContainerRegistry.BUCKET_VOLUME);
}
示例15: SteamTankTileEntity
public SteamTankTileEntity() {
super(Power.steam_power, FluidContainerRegistry.BUCKET_VOLUME * 10, SteamTankTileEntity.class.getSimpleName());
}